Events
Aliases
ABILITY_CHANGED_HANDLER
fun(newAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9), oldAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))
Event triggers when one of the players ability is changed.
ABILITY_EXP_CHANGED_HANDLER
fun(expStr: string)
ABILITY_SET_CHANGED_HANDLER
fun(responseType: 1|2|3)
Event triggers when the players statsaver set is saved, changed, or deleted
ABILITY_SET_USABLE_SLOT_COUNT_CHANGED_HANDLER
fun()
Event triggers when the players statsaver is expanded.
ACCOUNT_ATTENDANCE_ADDED_HANDLER
fun()
Event triggers when the player tracks their daily login.
ACCOUNT_ATTENDANCE_LOADED_HANDLER
fun()
Event triggers when dailies reset.
ACCOUNT_RESTRICT_NOTICE_HANDLER
fun()
Event triggers when the players account gets restricted.
ACHIEVEMENT_UPDATE_HANDLER
fun(status: string|“update”, newAchievementType: number)
Event triggers when the player updates an achievement.
ACQUAINTANCE_LOGIN_HANDLER
fun(cmf: CMF_ACQ_CONSUME_GROUP|CMF_ADDED_ITEM_GROUP|CMF_ADDED_ITEM_SELF|CMF_ADDED_ITEM_TEAM|CMF_ALL_SERVER…(+60), charName: string)
Event triggers when an acquaintance (guild member) logs in.
ACTABILITY_EXPERT_CHANGED_HANDLER
fun(actabilityId: number, name: string, diff: string|number, final: string|number)
Event triggers when the players proficiency changes.
ACTABILITY_EXPERT_EXPANDED_HANDLER
fun()
Event triggers when the player expands their maximum proficiency specializations.
ACTABILITY_EXPERT_GRADE_CHANGED_HANDLER
fun(actabilityId: 10|11|12|13|14…(+32), isUpgrade: boolean, name: “Alchemy”|“Artistry”|“Carpentry”|“Commerce”|“Construction”…(+32), gradeName: “Adept”|“Amateur”|“Authority”|“Celebrity”|“Champion”…(+7))
Event triggers when the players proficiency level changes.
ACTABILITY_MODIFIER_UPDATE_HANDLER
fun()
Event triggers when the players proficiency modifiers are updated.
ACTABILITY_REFRESH_ALL_HANDLER
fun()
Event triggers when the players proficiencies need to be refreshed.
ACTIONS_UPDATE_HANDLER
fun()
ACTION_BAR_AUTO_REGISTERED_HANDLER
fun(slotIndex: number)
Event triggers when the players shortcut bar has a skill auto registered. (e.g. When the player is leveling and learns a skill and it auto registers to the players shortcut bar.)
ACTION_BAR_PAGE_CHANGED_HANDLER
fun(page: number)
Event triggers when the players action bar changes. (min: 1)
ADDED_ITEM_HANDLER
fun(itemLinkText: string, itemCount: number, itemTaskType: number, tradeOtherName: string)
Event triggers when an item has been added to the players inventory.
ADDON_LOADED_HANDLER
fun()
Event triggers when the addon has fully loaded.
ADD_GIVEN_QUEST_INFO_HANDLER
fun(type: 0|1, questType: number)
Event triggers when a new event has appeared with in the players range.
ADD_NOTIFY_QUEST_INFO_HANDLER
fun(qType: number)
Event triggers when the player has a quest notification info.
ALL_SIEGE_RAID_TEAM_INFOS_HANDLER
fun(teamInfos: SiegeRaidTeamInfos)
Event triggers when the player views the Siege Info tab when a siege period has started.
APPELLATION_CHANGED_HANDLER
fun(stringId: string, isChanged: boolean)
Event triggers when a player changes their appellation.
APPELLATION_GAINED_HANDLER
fun(str: string)
Event triggers when the player gains a title.
APPELLATION_STAMP_SET_HANDLER
fun()
Event triggers when the players stamp (name icon) changes.
ASK_BUY_LABOR_POWER_POTION_HANDLER
fun()
Event triggers when the players labor is low and the game recommends they buy a labor potion from the market place.
ASK_FORCE_ATTACK_HANDLER
fun(forceAttackLevel: number)
Event triggers when the player attempts to turn on bloodlust.
AUCTION_BIDDED_HANDLER
fun(itemName: string, moneyStr: string)
Event triggers when the player bids on an item on the auction house.
AUCTION_BIDDEN_HANDLER
fun(itemName: string, moneyStr: string)
Event triggers when the player receives a bid on an item on the auction house.
AUCTION_BOUGHT_BY_SOMEONE_HANDLER
fun(itemName: string, moneyStr: string)
Event triggers when the player sells something on the auction house.
AUCTION_BOUGHT_HANDLER
fun()
Event triggers when the player buys seomthing on the auction house.
AUCTION_CANCELED_HANDLER
fun(itemName: string)
Event triggers when the player cancels a listed item.
AUCTION_CHARACTER_LEVEL_TOO_LOW_HANDLER
fun(msg: string)
Event triggers when the player attempts to list an item or search for an item in the auction house and they are too low of a level.
AUCTION_ITEM_ATTACHMENT_STATE_CHANGED_HANDLER
fun(attached: boolean)
Event triggers when a player is listing an item on the auction house.
AUCTION_ITEM_PUT_UP_HANDLER
fun(itemName: string)
Event triggers when a player is listing an item on the auction house.
AUCTION_ITEM_SEARCHED_HANDLER
fun(clearLastSearchArticle: boolean)
Event triggers when a player is listing or searching for an item on the auction house.
AUCTION_ITEM_SEARCH_HANDLER
fun()
Event triggers when a player is listing or searching for an item on the auction house.
AUCTION_LOWEST_PRICE_HANDLER
fun(itemType: number, grade: 0|10|11|12|1…(+8), price: string)
Event triggers when a player is listing an item on the auction house.
AUCTION_PERMISSION_BY_CRAFT_HANDLER
fun(icraftType: number)
Event triggers when a player has started crafting and after each craft end.
AUDIENCE_JOINED_HANDLER
fun(audienceName: string)
Event triggers when a player joins the jury audience.
AUDIENCE_LEFT_HANDLER
fun(audienceName: string)
Event triggers when a player leaves the jury audience.
BADWORD_USER_REPORED_RESPONE_MSG_HANDLER
fun(success: boolean)
Event triggers when the player attempts to report a player for inappropriate language.
BAD_USER_LIST_UPDATE_HANDLER
fun()
Event triggers when the list of people who reported a suspicious user is updated.
BAG_EXPANDED_HANDLER
fun()
Event triggers when the player expands their bag.
BAG_ITEM_CONFIRMED_HANDLER
fun()
Event triggers when the player receives an item to their bag.
BAG_REAL_INDEX_SHOW_HANDLER
fun(isRealSlotShow: boolean)
BAG_TAB_CREATED_HANDLER
fun()
Event triggers when the player creates a tab in their bag.
BAG_TAB_REMOVED_HANDLER
fun()
Event triggers when the player deletes a tab in their bag.
BAG_TAB_SORTED_HANDLER
fun(arg: number)
Event triggers when the players sorts their bag.
BAG_TAB_SWITCHED_HANDLER
fun(tabId: any)
Event triggers when the player changes the bag tab.
BAG_UPDATE_HANDLER
fun(bagId: number, slotId: number)
Event triggers when the players bag updates.
BANK_EXPANDED_HANDLER
fun()
Event triggers when the player expands their bank.
BANK_REAL_INDEX_SHOW_HANDLER
fun(isRealSlotShow: boolean)
BANK_TAB_CREATED_HANDLER
fun()
Event triggers when the players creates a tab in their bank.
BANK_TAB_REMOVED_HANDLER
fun()
Event triggers when the player deletes a tab in their bank.
BANK_TAB_SORTED_HANDLER
fun()
Event triggers when the player sorts their bank.
BANK_TAB_SWITCHED_HANDLER
fun(tabId: number)
Event triggers when the player changes the bank tab.
BANK_UPDATE_HANDLER
fun(bagId: number, slotId: number)
Event triggers when the players bank updates.
BEAUTYSHOP_CLOSE_BY_SYSTEM_HANDLER
fun()
Event triggers when the beautyshop is closed by the system. (e.g the player dies while in the beautyshop)
BLESS_UTHSTIN_EXTEND_MAX_STATS_HANDLER
fun()
Event triggers when the player increases their maximum stat migration limit.
BLESS_UTHSTIN_ITEM_SLOT_CLEAR_HANDLER
fun()
Event triggers when the players stat migration slot is clear.
BLESS_UTHSTIN_ITEM_SLOT_SET_HANDLER
fun(msgapplycountlimit?: any)
Event triggers when the player sets a item in the stat migration slot.
BLESS_UTHSTIN_MESSAGE_HANDLER
fun(messageType: number)
Event triggers when the players stat migration or ipnysh artifacts emmits a message.
BLESS_UTHSTIN_UPDATE_STATS_HANDLER
fun()
Event triggers when the player changes their stat migration or activates a different stat migration.
BLESS_UTHSTIN_WILL_APPLY_STATS_HANDLER
fun(itemType: number, incStatsKind: 1|2|3|4|5, decStatsKind: 1|2|3|4|5, incStatsPoint: number, decStatsPoint: number)
Event triggers when the player applies the stat migration item in the slot.
BLOCKED_USERS_INFO_HANDLER
fun()
BLOCKED_USER_LIST_HANDLER
fun(msg: string)
Event triggers when a user is added or removed from the players block list.
BLOCKED_USER_UPDATE_HANDLER
fun()
Event triggers when a user is added or removed from the players block list.
BOT_SUSPECT_REPORTED_HANDLER
fun(sourceName: string, targetName: string)
BUFF_SKILL_CHANGED_HANDLER
fun()
Event triggers when the players buff/debuff/hidden buff that gives a skill for the dynamic shortcut changes.
BUFF_UPDATE_HANDLER
fun(action: “create”|“destroy”, target: “character”|“mate”|“slave”)
Event triggers when a buff is created or destroyed for a unit.
BUILDER_END_HANDLER
fun()
Event triggers when the player cancels trying to place something that can be built.
BUILDER_STEP_HANDLER
fun(step: “position”|“roation”)
Event triggers when the player is attempting to place something that can be built.
BUILD_CONDITION_HANDLER
fun(condition: BuildCondition)
Event triggers when the player views the build condition of a community center.
BUTLER_INFO_UPDATED_HANDLER
fun(event: “equipment”|“garden”|“harvestSlot”|“labowPower”|“productionCost”…(+5), noError: boolean)
Event triggers when the player is updating the farmhand.
BUTLER_UI_COMMAND_HANDLER
fun(mode: number)
BUY_SPECIALTY_CONTENT_INFO_HANDLER
fun(list: SpecialtyContentInfo[])
Event triggers when the player opens the purchase cargo window.
CANCEL_CRAFT_ORDER_HANDLER
fun(result: boolean)
Event triggers when a crafting order has been canceled.
CANCEL_REBUILD_HOUSE_CAMERA_MODE_HANDLER
fun()
Event triggers when the player exists house preview mode for remodeling a building.
CANDIDATE_LIST_CHANGED_HANDLER
fun()
CANDIDATE_LIST_HIDE_HANDLER
fun()
CANDIDATE_LIST_SELECTION_CHANGED_HANDLER
fun()
CANDIDATE_LIST_SHOW_HANDLER
fun()
CHANGED_MSG_HANDLER
fun()
CHANGE_ACTABILITY_DECO_NUM_HANDLER
fun()
CHANGE_CONTRIBUTION_POINT_TO_PLAYER_HANDLER
fun(isGain: boolean, diff: string, total: string)
Event triggers when the player contributes a change to the guilds prestige.
CHANGE_CONTRIBUTION_POINT_TO_STORE_HANDLER
fun()
Event triggers when the players guilds prestige changes.
CHANGE_MY_LANGUAGE_HANDLER
fun()
Event triggers when the player changes their language.
CHANGE_OPTION_HANDLER
fun(optionType: number, infoTable: ChangeOptionInfo)
Event triggers when the player changes a Game Settings option.
CHANGE_VISUAL_RACE_ENDED_HANDLER
fun()
Event triggers when the player changes race.
CHAT_DICE_VALUE_HANDLER
fun(msg: string)
Event triggers when a player uses /roll.
CHAT_EMOTION_HANDLER
fun(message: string)
Event triggers when a player does a chat emotion.
CHAT_FAILED_HANDLER
fun(message: string, channelName: string)
Event triggers when the player fails to send a chat message.
CHAT_JOINED_CHANNEL_HANDLER
fun(channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)
Event triggers when the player joins a channel.
CHAT_LEAVED_CHANNEL_HANDLER
fun(channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)
Event triggers when the player leaves a channel.
CHAT_MESSAGE_HANDLER
fun(channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), relation: UR_FRIENDLY|UR_HOSTILE|UR_NEUTRAL, name: string, message: string, info: CHAT_MESSAGE_INFO)
Event triggers when a chat message occurs.
CHAT_MSG_ALARM_HANDLER
fun(text: string)
Event triggers when a chat message alarm occurs.
CHAT_MSG_DOODAD_HANDLER
fun(message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)
Event triggers when the player receives a chat message from a doodad/npc.
CHAT_MSG_QUEST_HANDLER
fun(message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)
Event triggers when the player interacts with a npc that has a quest message.
CHECK_TEXTURE_HANDLER
fun(texturePath: string)
CLEAR_BOSS_TELESCOPE_INFO_HANDLER
fun()
Event triggers when the boss telescope information needs to be cleared from the map.
CLEAR_CARRYING_BACKPACK_SLAVE_INFO_HANDLER
fun()
Event triggers when the pack slave information needs to be cleared from the map.
CLEAR_COMPLETED_QUEST_INFO_HANDLER
fun()
Event triggers when the completed quest information needs to be cleared from the map.
CLEAR_CORPSE_INFO_HANDLER
fun()
Event triggers when the player dies and when the player respawns or the players corpse information expires.
CLEAR_DOODAD_INFO_HANDLER
fun()
Event triggers when the player opens the map.
CLEAR_FISH_SCHOOL_INFO_HANDLER
fun()
Event triggers when the fish school information needs to be cleared from the map.
CLEAR_GIVEN_QUEST_STATIC_INFO_HANDLER
fun()
Event triggers when the given quest information needs to be cleared from the map.
CLEAR_HOUSING_INFO_HANDLER
fun()
Event triggers when the housing information needs to be cleared from the map.
CLEAR_MY_SLAVE_POS_INFO_HANDLER
fun()
Event triggers every 5 seconds to clear the players slave (vehicle) position information.
CLEAR_NOTIFY_QUEST_INFO_HANDLER
fun()
Event triggers when the notify quest information needs to be cleared from the map.
CLEAR_NPC_INFO_HANDLER
fun()
Event triggers when the npc information needs to be cleared from the map.
CLEAR_SHIP_TELESCOPE_INFO_HANDLER
fun()
Event triggers when the player stops using a ship telescope.
CLEAR_TRANSFER_TELESCOPE_INFO_HANDLER
fun()
Event triggers when the player stops using a telescope.
CLOSE_CRAFT_ORDER_HANDLER
fun()
Event triggers when the player creates a craft order.
CLOSE_MUSIC_SHEET_HANDLER
fun()
Event triggers when the player attempts to use sheet music.
COFFER_INTERACTION_END_HANDLER
fun()
Event triggers when the player interacts with something other than the coffer (storage chest).
COFFER_INTERACTION_START_HANDLER
fun()
COFFER_REAL_INDEX_SHOW_HANDLER
fun(isRealSlotShow: any)
COFFER_TAB_CREATED_HANDLER
fun()
Event triggers when the player creates a tab for the coffer (storage chest).
COFFER_TAB_REMOVED_HANDLER
fun()
Event triggers when the player deletes a tab from the coffer (storage chest).
COFFER_TAB_SORTED_HANDLER
fun(bagId: number)
Event triggers when the player sorts the coffer (storage chest).
COFFER_TAB_SWITCHED_HANDLER
fun(tabId: number)
Event triggers when the player changes their coffer (storage chest) tab.
COFFER_UPDATE_HANDLER
fun(bagId: number, slotId: number)
Event triggers when the players coffer (storage chest) updates.
COMBAT_MSG_HANDLER
fun(targetUnitId: string, combatEvent: “ENVIRONMENTAL_DAMAGE”|“ENVIRONMENTAL_DRAIN”|“ENVIRONMENTAL_ENERGIZE”|“ENVIRONMENTAL_HEALED”|“ENVIRONMENTAL_LEECH”…(+14), source: string, target: string, …any)
Event triggers when a combat message occurs.
COMBAT_TEXT_COLLISION_HANDLER
fun(targetUnitId: string, combatEvent: string, source: string, target: string, collisionSource: “COLLISION”|“DROWNING”|“FALLING”, subType: COLLISION_PART_BOTTOM|COLLISION_PART_FRONT|COLLISION_PART_REAR|COLLISION_PART_SIDE|COLLISION_PART_TOP, mySlave: boolean, damage: number, powerType: “HEALTH”|“MANA”)
Event triggers when there is a collision.
COMBAT_TEXT_HANDLER
fun(sourceUnitId: string, targetUnitId: string, amount: number, a: number, b: string, hitType: “CRITICAL”|“HIT”|“IMMUNE”, d: number, e: boolean, f: number, g: boolean, distance: number)
COMBAT_TEXT_SYNERGY_HANDLER
fun(arg: number)
Event triggers when a skill has a combo effect.
COMMON_FARM_UPDATED_HANDLER
fun()
Event triggers whenever the players common (public) farm updates.
COMMUNITY_ERROR_HANDLER
fun(msg: any)
COMPLETE_ACHIEVEMENT_HANDLER
fun(newAchievementType: number)
Event triggers when the player completes an achievement.
COMPLETE_CRAFT_ORDER_HANDLER
fun(info: CraftOrderInfo)
Event triggers when the players craft order has been completed.
COMPLETE_QUEST_CONTEXT_DOODAD_HANDLER
fun(qtype: number, useDirectingMode: boolean, doodadId: string)
Event triggers when the player completes part of a quest doodad.
COMPLETE_QUEST_CONTEXT_NPC_HANDLER
fun(qtype: number, useDirectingMode: boolean, npcId: string)
Event triggers when the player completes a npc context quest.
CONVERT_TO_RAID_TEAM_HANDLER
fun()
Event triggers when the players party is converted into a raid.
COPY_RAID_MEMBERS_TO_CLIPBOARD_HANDLER
fun()
Event triggers when the players copies raid members to their clipboard.
CRAFTING_END_HANDLER
fun()
CRAFTING_START_HANDLER
fun(doodadId: any, count: any)
Event triggers when the player opens the crafting window.
CRAFT_DOODAD_INFO_HANDLER
fun()
CRAFT_ENDED_HANDLER
fun(leftCount: any)
Event triggers when an item has been crafted.
CRAFT_FAILED_HANDLER
fun(itemLinkText: string)
Event triggers when the player fails to craft an item.
CRAFT_ORDER_ENTRY_SEARCHED_HANDLER
fun(infos: CraftOrderEntries, totalCount: number, page: number)
Event triggers when crafting order entries are requested.
CRAFT_RECIPE_ADDED_HANDLER
fun()
CRAFT_STARTED_HANDLER
fun(leftCount: number)
Event triggers when the player has started crafting.
CRAFT_TRAINED_HANDLER
fun()
CREATE_ORIGIN_UCC_ITEM_HANDLER
fun()
CRIME_REPORTED_HANDLER
fun(diffPoint: number, diffRecord: number, diffScore: number)
Event triggers when the players crime has been reported.
DEBUFF_UPDATE_HANDLER
fun(action: “create”|“destroy”, target: “character”|“mate”|“slave”)
Event triggers when a debuff is created or destroyed for a unit.
DELETE_CRAFT_ORDER_HANDLER
fun()
Event triggers when a crafting order has been removed.
DELETE_PORTAL_HANDLER
fun()
Event triggers when a portal has been deleted from the players teleport book.
DESTROY_PAPER_HANDLER
fun()
Event triggers when the player deletes a letter/book from their inventory.
DIAGONAL_ASR_HANDLER
fun(itemName: string, itemGrade: 0|10|11|12|1…(+8), askMarketPriceUi: boolean, values: DiagonalASRInfo)
Event triggers when the market price of an item is requested.
DIAGONAL_LINE_HANDLER
fun()
DICE_BID_RULE_CHANGED_HANDLER
fun(diceBidRule: 1|2|3)
Event triggers when the players bid type changes.
DISCONNECTED_BY_WORLD_HANDLER
fun(title: string, body: string)
Event triggers every 500ms when the player has disconnected from the world.
DISMISS_PET_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when the player dismisses a pet.
DIVE_END_HANDLER
fun()
Event triggers when the player stops diving.
DIVE_START_HANDLER
fun()
Event triggers when the player starts diving.
DOMINION_GUARD_TOWER_STATE_NOTICE_HANDLER
fun(key: 0|1|2|3|4…(+2), name: string, factionName: string)
Event triggers when the siege lodestones state changes.
DOMINION_GUARD_TOWER_UPDATE_TOOLTIP_HANDLER
fun(unitId: any)
DOMINION_HANDLER
fun(action: string, zoneGroupName: string, expeditionName: string)
Event triggers when the player events a siegable zone.
DOMINION_SIEGE_PARTICIPANT_COUNT_CHANGED_HANDLER
fun(count: number)
Event triggers when the player joins a siege raid.
DOMINION_SIEGE_PERIOD_CHANGED_HANDLER
fun(siegeInfo: SiegeInfo)
Event triggers when the siege period changes.
DOMINION_SIEGE_SYSTEM_NOTICE_HANDLER
fun()
DOMINION_SIEGE_UPDATE_TIMER_HANDLER
fun(secondHalf: boolean)
Event triggers every 500ms while a siege update is occuring.
DOODAD_LOGIC_HANDLER
fun()
DOODAD_PHASE_MSG_HANDLER
fun(text: string)
Event triggers when a doodad phase message occurs. (ex: Strength of the Faction message)
DOODAD_PHASE_UI_MSG_HANDLER
fun(phaseMsgInfo: PhaseMsgInfo)
Event triggers when a title UI message appears.
DRAW_DOODAD_SIGN_TAG_HANDLER
fun(tooltip: nil)
Event triggers when the player hovers over a doodad and the tooltip appears in the bottom right of the screen.
DRAW_DOODAD_TOOLTIP_HANDLER
fun(info: DoodadTooltipInfo)
Event triggers every frame the players mouse hovers a doodad.
DYEING_END_HANDLER
fun()
Event triggers when the player ends dying an item.
DYEING_START_HANDLER
fun()
Event triggers when the player wants to start dying an item.
DYNAMIC_ACTION_BAR_HIDE_HANDLER
fun()
Event triggers when the player dynamic action bar (interaction bar) is hidden.
DYNAMIC_ACTION_BAR_SHOW_HANDLER
fun(dynamicActionType: any)
Event triggers when the player dynamic action bar (interaction bar) is shown.
ENABLE_TEAM_AREA_INVITATION_HANDLER
fun(enable: boolean)
Event triggers when the player does a radius invite and when that radius invite is off cooldown.
ENCHANT_EXAMINE_HANDLER
fun()
ENCHANT_RESULT_HANDLER
fun(resultCode: any, itemLink: any, oldGrade: any, newGrade: any, breakRewardItemType: any, breakRewardItemCount: any, breakRewardByMail: any)
ENCHANT_SAY_ABILITY_HANDLER
fun()
ENDED_DUEL_HANDLER
fun()
END_HERO_ELECTION_PERIOD_HANDLER
fun()
Event triggers when the hero election period has ended.
END_QUEST_CHAT_BUBBLE_HANDLER
fun(playedBubble: boolean)
Event triggers when the player talks to a npc with a quest chat bubble.
ENTERED_INSTANT_GAME_ZONE_HANDLER
fun(arg: number)
Event triggers when the player enters a instance.
ENTERED_LOADING_HANDLER
fun(worldImagePath: string)
Event triggers when the player enters a loading screen.
ENTERED_SCREEN_SHOT_CAMERA_MODE_HANDLER
fun()
Event triggers when the player enters screenshot mode.
ENTERED_SUBZONE_HANDLER
fun(zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))
Event triggers when the player enters a subzone.
ENTERED_WORLD_HANDLER
fun(unknown: boolean)
Event triggers when the player enters the world.
ENTER_ANOTHER_ZONEGROUP_HANDLER
fun(zoneId: 0|100|101|102|103…(+151))
Event triggers when the player enters another zone group.
ENTER_ENCHANT_ITEM_MODE_HANDLER
fun(mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))
Event triggers when the player attempts to enter enchanting mode.
ENTER_GACHA_LOOT_MODE_HANDLER
fun()
Event triggers when the player opens the open chest (gold/silver/copper crate) window.
ENTER_ITEM_LOOK_CONVERT_MODE_HANDLER
fun()
EQUIP_SLOT_REINFORCE_EXPAND_PAGE_HANDLER
fun()
Event triggers when the player expands their Ipnysh Artifacts pages.
EQUIP_SLOT_REINFORCE_MSG_CHANGE_LEVEL_EFFECT_HANDLER
fun()
EQUIP_SLOT_REINFORCE_MSG_LEVEL_EFFECT_HANDLER
fun(equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)
Event triggers when the players ipnysh equipment slot effect levels up.
EQUIP_SLOT_REINFORCE_MSG_LEVEL_UP_HANDLER
fun(equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)
Event triggers when the players ipnysh equipment slot levels up.
EQUIP_SLOT_REINFORCE_MSG_SET_EFFECT_HANDLER
fun(equipSlotAttribute: number, level: number)
Event triggers when the players ipnysh equipment slot levels up.
EQUIP_SLOT_REINFORCE_SELECT_PAGE_HANDLER
fun()
Event triggers when the player changes their Ipnysh Artifacts page.
EQUIP_SLOT_REINFORCE_UPDATE_HANDLER
fun(equipSlot: any)
Event triggers when the player increases the ipnysh level of an equipment slot.
ESCAPE_END_HANDLER
fun()
Event triggers when the player stops using the escape skill or the player has successfully escaped.
ESCAPE_START_HANDLER
fun(waitTime: number)
Event triggers when the player attempts to use the escape skill.
ESC_MENU_ADD_BUTTON_HANDLER
fun(info: EscMenuAddButtonInfo)
Event triggers when a new button is added to the escape menu.
EVENT_SCHEDULE_START_HANDLER
fun(msg: any)
EVENT_SCHEDULE_STOP_HANDLER
fun(msg: any)
EXPEDITION_APPLICANT_ACCEPT_HANDLER
fun(expeditionName: string)
Event triggers when the players application to a guild is accepted.
EXPEDITION_APPLICANT_REJECT_HANDLER
fun(expeditionName: string)
Event triggers when the players application to a guild is rejected.
EXPEDITION_BUFF_CHANGE_HANDLER
fun(expedition: number)
Event triggers when a guilds buff changes.
EXPEDITION_EXP_HANDLER
fun(amount: number, amountStr: string)
Event triggers when the player changes the guilds experience.
EXPEDITION_HISTORY_HANDLER
fun(tabId: number)
Event triggers when the player accesses their guild history.
EXPEDITION_LEVEL_UP_HANDLER
fun(level: any)
EXPEDITION_MANAGEMENT_APPLICANTS_HANDLER
fun(infos: ExpeditionApplicant[])
Event triggers when a guild member (who has permissions) opens the manage applicants window.
EXPEDITION_MANAGEMENT_APPLICANT_ACCEPT_HANDLER
fun(charId: any)
EXPEDITION_MANAGEMENT_APPLICANT_ADD_HANDLER
fun(expeditionId: any)
EXPEDITION_MANAGEMENT_APPLICANT_DEL_HANDLER
fun(expeditionId: any)
EXPEDITION_MANAGEMENT_APPLICANT_REJECT_HANDLER
fun(charId: any)
EXPEDITION_MANAGEMENT_GUILD_FUNCTION_CHANGED_HANDLER
fun()
EXPEDITION_MANAGEMENT_MEMBERS_INFO_HANDLER
fun(totalCount: number, startIndex: number, memberInfos: MemberInfo[])
Event triggers when the player views the members tab in their guild.
EXPEDITION_MANAGEMENT_MEMBER_NAME_CHANGED_HANDLER
fun()
Event triggers when a member of the players guild changes their name.
EXPEDITION_MANAGEMENT_MEMBER_STATUS_CHANGED_HANDLER
fun()
Event triggers when the prestige of a guild member changes.
EXPEDITION_MANAGEMENT_POLICY_CHANGED_HANDLER
fun()
EXPEDITION_MANAGEMENT_RECRUITMENTS_HANDLER
fun(total: number, perPageItemCount: number, infos: GuildRecruitmentInfo[])
Event triggers when the player opens the guild recruitment tab.
EXPEDITION_MANAGEMENT_RECRUITMENT_ADD_HANDLER
fun(info: any)
EXPEDITION_MANAGEMENT_RECRUITMENT_DEL_HANDLER
fun(expeditionId: any)
EXPEDITION_MANAGEMENT_ROLE_CHANGED_HANDLER
fun()
EXPEDITION_MANAGEMENT_UPDATED_HANDLER
fun()
Event triggers when the guild prestige changes.
EXPEDITION_RANKING_HANDLER
fun()
EXPEDITION_SUMMON_SUGGEST_HANDLER
fun()
EXPEDITION_WAR_DECLARATION_FAILED_HANDLER
fun(errorMsg: any, param: any)
EXPEDITION_WAR_DECLARATION_MONEY_HANDLER
fun(unitId: any, name: any, money: any)
EXPEDITION_WAR_KILL_SCORE_HANDLER
fun(toggle: boolean)
Event triggers when the player views the current dominion status.
EXPEDITION_WAR_SET_PROTECT_DATE_HANDLER
fun()
Event triggers when the players guild dominion protection date changes.
EXPEDITION_WAR_STATE_HANDLER
fun(related: boolean, state: string, declarer: string, defendant: string, winner: string)
Event triggers when a guild starts a dominion with another guild.
EXPIRED_ITEM_HANDLER
fun(itemLinkText: string)
Event triggers when an item expires for the player.
EXP_CHANGED_HANDLER
fun(stringId: string, expNum: number, expStr: string)
Event triggers when the player receives experience.
FACTION_CHANGED_HANDLER
fun()
FACTION_COMPETITION_INFO_HANDLER
fun(info: FactionCompetitionInfo)
Event triggers when the player enters a zone with a competition. (e.g. Akasch Invasion/Mysthrane Gorge/Reedwind/Great Prairie/Cinderstone+Ynystere war)
FACTION_COMPETITION_RESULT_HANDLER
fun(infos: FactionCompetitionResultInfos)
Event triggers when a faction competition is over. (e.g. Akasch Invasion/Mysthrane Gorge/Reedwind/Great Prairie/Cinderstone+Ynystere war)
FACTION_COMPETITION_UPDATE_POINT_HANDLER
fun(infos: FactionCompetitionPointInfo)
Event triggers when a factions competition points (e.g. Akasch Invasion/Mysthrane Gorge/Reedwind/Great Prairie/Cinderstone+Ynystere war) update.
FACTION_RELATION_ACCEPTED_HANDLER
fun(name: any, factionName: any)
FACTION_RELATION_CHANGED_HANDLER
fun(isHostile: boolean, f1Name: string, f2Name: string)
Event triggers when a faction relation changes.
FACTION_RELATION_COUNT_HANDLER
fun()
FACTION_RELATION_DENIED_HANDLER
fun(name: any)
FACTION_RELATION_HISTORY_HANDLER
fun()
Event triggers when the player views the alliance history of a faction.
FACTION_RELATION_REQUESTED_HANDLER
fun(name: any, factionName: any)
FACTION_RELATION_WILL_CHANGE_HANDLER
fun(f1Name: string, f2Name: string)
Event triggers when a faction relation will change.
FACTION_RENAMED_HANDLER
fun(isExpedition: boolean, oldName: string, newName: string)
Event triggers if a nation or guild is renamed.
FAILED_TO_SET_PET_AUTO_SKILL_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when the player failed to set a pet auto skill. (e.g. Mount skill auto use/Battlepet not in defensive mode skill auto use)
FAMILY_ERROR_HANDLER
fun(msg: any)
FAMILY_EXP_ADD_HANDLER
fun(amount: any)
FAMILY_INFO_REFRESH_HANDLER
fun()
FAMILY_LEVEL_UP_HANDLER
fun(levelName: any)
FAMILY_MEMBER_ADDED_HANDLER
fun(owner: any, member: any, title: any)
FAMILY_MEMBER_HANDLER
fun(owner: any, member: any, role: any, title: any)
FAMILY_MEMBER_KICKED_HANDLER
fun(member: any)
FAMILY_MEMBER_LEFT_HANDLER
fun(member: any)
FAMILY_MEMBER_ONLINE_HANDLER
fun()
FAMILY_MGR_HANDLER
fun()
FAMILY_NAME_CHANGED_HANDLER
fun(FAMILY_NAME_CHANGED: any)
FAMILY_OWNER_CHANGED_HANDLER
fun(owner: any)
FAMILY_REFRESH_HANDLER
fun()
FAMILY_REMOVED_HANDLER
fun()
FIND_FACTION_REZ_DISTRICT_COOLTIME_FAIL_HANDLER
fun(cooltime: number)
Event triggers when the player (as a hero) tries to activate a respawn location that is not available yet due to a cooltime.
FIND_FACTION_REZ_DISTRICT_DURATION_FAIL_HANDLER
fun(remain: number)
Event triggers when the player (as a hero) tries to activate a respawn location that is already in use.
FOLDER_STATE_CHANGED_HANDLER
fun(arg: string)
Event triggers when the player changes the state of a folder.
FORCE_ATTACK_CHANGED_HANDLER
fun(uiserId: string, inBloodlust: boolean)
Event triggers when a player toggles bloodlust mode.
FRIENDLIST_HANDLER
fun(msg: string)
Event triggers when the player sends a friend request.
FRIENDLIST_INFO_HANDLER
fun(totalCount: number, memberInfos: FriendInfo[])
Event triggers when the player opens their friend list.
FRIENDLIST_UPDATE_HANDLER
fun(updateType: “delete”|“insert”, dataField: string|FriendInfo)
Event triggers when the players friend list updates.
GACHA_LOOT_PACK_LOG_HANDLER
fun(logs: GachaLootPackLog)
Event triggers when the player opens a locked crate.
GACHA_LOOT_PACK_RESULT_HANDLER
fun(results: GachaLootPackResult)
Event triggers when the player opens a locked crate.
GAME_EVENT_EMPTY_HANDLER
fun()
GAME_EVENT_INFO_LIST_UPDATED_HANDLER
fun()
Event triggers when the player opens the daily schedule window.
GAME_EVENT_INFO_REQUESTED_HANDLER
fun()
Event triggers when the player opens the daily schedule window after loading into the world.
GAME_SCHEDULE_HANDLER
fun()
GENDER_TRANSFERED_HANDLER
fun()
Event triggers when the player changes their characters gender.
GLIDER_MOVED_INTO_BAG_HANDLER
fun()
Event triggers when the player picks up something that moves their glider into their bag.
GOODS_MAIL_INBOX_ITEM_TAKEN_HANDLER
fun(index: any)
Event triggers when the player takes an item from their marketplace mailbox.
GOODS_MAIL_INBOX_MONEY_TAKEN_HANDLER
fun()
GOODS_MAIL_INBOX_TAX_PAID_HANDLER
fun()
GOODS_MAIL_INBOX_UPDATE_HANDLER
fun(read: boolean, arg: number)
Event triggers when the players marketplace mail updates.
GOODS_MAIL_RETURNED_HANDLER
fun()
GOODS_MAIL_SENTBOX_UPDATE_HANDLER
fun()
GOODS_MAIL_SENT_SUCCESS_HANDLER
fun()
GOODS_MAIL_WRITE_ITEM_UPDATE_HANDLER
fun()
GRADE_ENCHANT_BROADCAST_HANDLER
fun(characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8))
Event triggers when a player successfully enchants an item to a new grade.
GRADE_ENCHANT_RESULT_HANDLER
fun(resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8), breakRewardItemType: number, breakRewardItemCount: number, breakRewardByMail: boolean)
Event triggers when the player regrades an item.
GUARDTOWER_HEALTH_CHANGED_HANDLER
fun(arg1: string, arg2: string, arg3: string)
Event triggers when a guard tower health changes.
GUILD_BANK_INDEX_SHOW_HANDLER
fun()
GUILD_BANK_INTERACTION_END_HANDLER
fun()
Event triggers when the player ends interacting with their guild bank.
GUILD_BANK_INTERACTION_START_HANDLER
fun()
GUILD_BANK_INVEN_SHOW_HANDLER
fun()
Event triggers when the guild bank is shown to the player.
GUILD_BANK_MONEY_UPDATE_HANDLER
fun()
GUILD_BANK_REAL_INDEX_SHOW_HANDLER
fun()
GUILD_BANK_TAB_CREATED_HANDLER
fun()
Event triggers when the player creates a tab for their guild bank.
GUILD_BANK_TAB_REMOVED_HANDLER
fun()
Event triggers when the player deletes a tab from their guild bank.
GUILD_BANK_TAB_SORTED_HANDLER
fun()
Event triggers when the player sorts their guild bank.
GUILD_BANK_TAB_SWITCHED_HANDLER
fun()
Event triggers when the player changes their guild bank tab.
GUILD_BANK_UPDATE_HANDLER
fun(arg1: number, slot: number)
Event triggers when the player takes/places an item into their guild bank.
HEIR_LEVEL_UP_HANDLER
fun(myUnit: boolean, unitId: string)
Event triggers when a players acestral level increases.
HEIR_SKILL_ACTIVE_TYPE_MSG_HANDLER
fun(activeType: number, ability: number, text: string, pos: 1|2|3|4|5…(+3))
HEIR_SKILL_LEARN_HANDLER
fun(text: string, pos: 1|2|3|4|5…(+3))
Event triggers when the player changes an ancestral skill.
HEIR_SKILL_RESET_HANDLER
fun(isAll: boolean, text: string, info: 1|2|3|4|5…(+3))
Event triggers when the player resets an ancestral skill.
HEIR_SKILL_UPDATE_HANDLER
fun()
Event triggers when the player changes an ancestral skill.
HERO_ALL_SCORE_UPDATED_HANDLER
fun(factionID: 101|102|103|104|105…(+124))
Event triggers when the player tries to retrieve hero information or hero mission status.
HERO_ANNOUNCE_REMAIN_TIME_HANDLER
fun(remainTime: number, isStartTime: boolean)
Event triggers every 10 seconds when hero annoucement is about to happen.
HERO_CANDIDATES_ANNOUNCED_HANDLER
fun()
HERO_CANDIDATE_NOTI_HANDLER
fun()
HERO_ELECTION_DAY_ALERT_HANDLER
fun(title: any, desc: any)
HERO_ELECTION_HANDLER
fun()
Event triggers when the player opens the hero election list to cast a vote.
HERO_ELECTION_RESULT_HANDLER
fun()
Event triggers when the hero election has results.
HERO_ELECTION_VOTED_HANDLER
fun()
Event triggers when the player casts their vote in a hero election,
HERO_NOTI_HANDLER
fun()
HERO_RANK_DATA_RETRIEVED_HANDLER
fun(factionID: 101|102|103|104|105…(+124))
Event triggers when the player tries to retrieve hero information.
HERO_RANK_DATA_TIMEOUT_HANDLER
fun()
HERO_SCORE_UPDATED_HANDLER
fun()
Event triggers when the players leadership increases.
HERO_SEASON_OFF_HANDLER
fun()
Event triggers when a hero season is over.
HERO_SEASON_UPDATED_HANDLER
fun()
Event triggers when a new hero season has begun.
HIDE_ROADMAP_TOOLTIP_HANDLER
fun(text: any)
Event triggers when the roadmap tooltip is hidden.
HIDE_SKILL_MAP_EFFECT_HANDLER
fun(index: number)
Event triggers when the worldmap has an effect that that needs to be hidden.
HIDE_WORLDMAP_TOOLTIP_HANDLER
fun()
Event triggers when the worldmap tooltip is hidden.
HOTKEY_ACTION_HANDLER
fun(actionName: string, keyUp: boolean)
Event triggers for the key down and key up when the player uses a hotkey that an addon has registered.
HOUSE_BUILD_INFO_HANDLER
fun(hType: 100|101|102|103|104…(+832), baseTax: string, hTax: string, heavyTaxHouseCount: number, normalTaxHouseCount: number, isHeavyTaxHouse: boolean, hostileTaxRate: number, monopolyTaxRate: number, depositString: string, taxType: HOUSING_TAX_CONTRIBUTION|HOUSING_TAX_SEAL, completion: boolean)
Event triggers when the player attempts to place a building and the start construction window is shown/hidden.
HOUSE_BUY_FAIL_HANDLER
fun()
HOUSE_BUY_SUCCESS_HANDLER
fun(houseName: string)
Event triggers when the player buys a house.
HOUSE_CANCEL_SELL_FAIL_HANDLER
fun()
Event triggers when the player fails to cancel selling their house.
HOUSE_CANCEL_SELL_SUCCESS_HANDLER
fun(houseName: string)
Event triggers when the player successfully cancels selling their house.
HOUSE_DECO_UPDATED_HANDLER
fun()
HOUSE_FARM_MSG_HANDLER
fun(name: any, total: any, harvestable: any)
HOUSE_INFO_UPDATED_HANDLER
fun()
HOUSE_INTERACTION_END_HANDLER
fun()
Event triggers when the player ends interacting with the building.
HOUSE_INTERACTION_START_HANDLER
fun(structureType: string, viewType: string, arg: boolean)
Event triggers when the player starts interacting with the building.
HOUSE_PERMISSION_UPDATED_HANDLER
fun()
Event triggers when the player changes the building permissions.
HOUSE_REBUILD_TAX_INFO_HANDLER
fun()
Event triggers when the player opens the remodel window for their house.
HOUSE_ROTATE_CONFIRM_HANDLER
fun()
HOUSE_SALE_SUCCESS_HANDLER
fun(houseName: string)
Event triggers when the player successfully sells a house.
HOUSE_SET_SELL_FAIL_HANDLER
fun()
Event triggers when the player fails to set the house to sell.
HOUSE_SET_SELL_SUCCESS_HANDLER
fun(houseName: string)
Event triggers when the player successfully set the house to sell.
HOUSE_STEP_INFO_UPDATED_HANDLER
fun(structureType: “housing”|“shipyard”)
Event triggers when a house is being built within range of the player.
HOUSE_TAX_INFO_HANDLER
fun(dominionTaxRate: any, hostileTaxRate: any, taxString: any, dueTime: any, prepayTime: any, weeksWithoutPay: any, weeksPrepay: any, isAlreadyPaid: any, isHeavyTaxHouse: any, depositString: any, taxType: any, id: any)
HOUSING_UCC_CLOSE_HANDLER
fun()
HOUSING_UCC_ITEM_SLOT_CLEAR_HANDLER
fun()
Event triggers when the customization window slot is cleared.
HOUSING_UCC_ITEM_SLOT_SET_HANDLER
fun()
Event triggers when the player places a crest stamp in the housing ucc customization window slot.
HOUSING_UCC_LEAVE_HANDLER
fun()
Event triggers when the player leaves the house ucc customization window.
HOUSING_UCC_UPDATED_HANDLER
fun()
Event triggers when the players housing ucc updates.
HPW_ZONE_STATE_CHANGE_HANDLER
fun(zoneId: 0|100|101|102|103…(+151))
Event triggers when the state of a zone changes.
HPW_ZONE_STATE_WAR_END_HANDLER
fun(zoneId: 0|100|101|102|103…(+151), points: number)
Event triggers when a zones war state ends.
IME_STATUS_CHANGED_HANDLER
fun()
Event triggers when the players ime status changes.
INDUN_INITAL_ROUND_INFO_HANDLER
fun()
Event triggers when a instance initial round starts. (e.g. Noryette Challenge)
INDUN_ROUND_END_HANDLER
fun(success: boolean, round: number, isBossRound: boolean, lastRound: boolean)
Event triggers when a instance round ends. (e.g. Noryette Challenge)
INDUN_ROUND_START_HANDLER
fun(round: number, isBossRound: boolean)
Event triggers when a instance round begins. (e.g. Noryette Challenge)
INDUN_UPDATE_ROUND_INFO_HANDLER
fun()
Event triggers when a instance round begins. (e.g. Noryette Challenge)
INGAME_SHOP_BUY_RESULT_HANDLER
fun()
Event triggers when the player attempts to purchase an item from the marketplace.
INIT_CHRONICLE_INFO_HANDLER
fun()
Event triggers when the player loads into the world to initalize the chronicle quest window.
INSERT_CRAFT_ORDER_HANDLER
fun()
Event triggers when a crafting order is listed.
INSTANCE_ENTERABLE_MSG_HANDLER
fun(info: InstanceEnterableInfo)
Event triggers when an instance is now enterable.
INSTANT_GAME_BEST_RATING_REWARD_HANDLER
fun()
INSTANT_GAME_END_HANDLER
fun()
Event triggers when the instance game ends.
INSTANT_GAME_JOIN_APPLY_HANDLER
fun()
INSTANT_GAME_JOIN_CANCEL_HANDLER
fun()
Event triggers when an instance queue has been canceled.
INSTANT_GAME_KILL_HANDLER
fun(msgInfo: InstanceGameKillInfo)
Event triggers when a player kills another player in an instance.
INSTANT_GAME_PICK_BUFFS_HANDLER
fun()
Event triggers when the instance game pickable buffs is available.
INSTANT_GAME_READY_HANDLER
fun()
Event triggers when an instance game is ready.
INSTANT_GAME_RETIRE_HANDLER
fun()
INSTANT_GAME_ROUND_RESULT_HANDLER
fun(resultState: any, resultRound: any)
INSTANT_GAME_START_HANDLER
fun()
Event triggers when an instance game starts.
INSTANT_GAME_START_POINT_RETURN_MSG_HANDLER
fun(remainSec: number)
INSTANT_GAME_UNEARNED_WIN_REMAIN_TIME_HANDLER
fun(remainTime: any)
INSTANT_GAME_WAIT_HANDLER
fun()
Event triggers when the instance game is waiting.
INTERACTION_END_HANDLER
fun()
Event triggers when the player stops interacting with something.
INTERACTION_START_HANDLER
fun()
INVALID_NAME_POLICY_HANDLER
fun(namePolicyType: any)
INVEN_SLOT_SPLIT_HANDLER
fun(invenType: string, slot: number, amount: number)
Event triggers when the player starts to split items in their inventory.
ITEM_ACQUISITION_BY_LOOT_HANDLER
fun(charName: string, itemLinkText: string, itemCount: number)
Event triggers when a player acquires loot.
ITEM_CHANGE_MAPPING_RESULT_HANDLER
fun(result: ICMR_FAIL_DISABLE_ENCHANT|ICMR_FAIL|ICMR_SUCCESS, oldGrade: 0|10|11|12|1…(+8), oldGearScore: number, itemLink: string, bonusRate: number)
Event triggers when the player attempts to awaken a item.
ITEM_ENCHANT_MAGICAL_RESULT_HANDLER
fun(resultCode: number|1, itemLink: string, gemItemType: number)
Event triggers when the player enchants an item with a lunastone.
ITEM_EQUIP_RESULT_HANDLER
fun(ItemEquipResult: ITEM_MATE_NOT_EQUIP|ITEM_MATE_UNSUMMON|ITEM_SLAVE_NOT_EQUIP|ITEM_SLAVE_UNSUMMON)
Event triggers when the player attempt to equip an item to a mate/slave and it fails.
ITEM_LOOK_CONVERTED_EFFECT_HANDLER
fun(itemInfo: ItemInfo)
Event triggers when the player changes the image of an item.
ITEM_LOOK_CONVERTED_HANDLER
fun(itemLinkText: string)
Event triggers when the player changes the image of an item.
ITEM_REFURBISHMENT_RESULT_HANDLER
fun(resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, beforeScale: string, afterScale: string)
Event triggers when the player attempts to temper an item.
ITEM_SMELTING_RESULT_HANDLER
fun(resultCode: any, itemLink: any, smeltingItemType: any)
ITEM_SOCKETING_RESULT_HANDLER
fun(resultCode: 1, itemLink: string, socketItemType: number, install: boolean)
Event triggers when the player sockets a lunagem into an item.
ITEM_SOCKET_UPGRADE_HANDLER
fun(socketItemType: number)
Event triggers when the player upgrades a socketed lunagem in an item.
JURY_OK_COUNT_HANDLER
fun(count: number, total: number)
Event triggers when the jury count changes.
JURY_WAITING_NUMBER_HANDLER
fun(num: number)
Event triggers when the player is checking their current jury waiting number.
LABORPOWER_CHANGED_HANDLER
fun(diff: number, laborPower: number)
Event triggers when the players labor changes.
LEAVED_INSTANT_GAME_ZONE_HANDLER
fun()
Event triggers when the player leaves the instance.
LEAVE_ENCHANT_ITEM_MODE_HANDLER
fun()
Event triggers when the player leaves enchanting mode.
LEAVE_GACHA_LOOT_MODE_HANDLER
fun()
Event triggers when the player closes the open chest (gold/silver/copper crate) window.
LEAVE_ITEM_LOOK_CONVERT_MODE_HANDLER
fun()
Event triggers when the player closes the item infusion window.
LEAVING_WORLD_CANCELED_HANDLER
fun()
Event triggers if the player cancels leaving the world.
LEAVING_WORLD_STARTED_HANDLER
fun(waitTime: number, exitTarget: EXIT_CLIENT_NONE_ACTION|EXIT_CLIENT|EXIT_TO_CHARACTER_LIST|EXIT_TO_WORLD_LIST, idleKick: boolean)
Event triggers if the player is leaving the world.
LEFT_LOADING_HANDLER
fun()
Event triggers when the player is finished loading.
LEFT_SCREEN_SHOT_CAMERA_MODE_HANDLER
fun()
Event triggers when the player leaves screenshot mode
LEFT_SUBZONE_HANDLER
fun(zoneId: 1000|1001|1002|1003|1004…(+1351), zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))
Event triggers when the player leaves a subzone.
LEFT_WORLD_HANDLER
fun()
Event triggers when the player leaves the world.
LEVEL_CHANGED_HANDLER
fun(name: string, stringId: string)
Event triggers when a players level changes.
LOOTING_RULE_BOP_CHANGED_HANDLER
fun(rollForBop: number)
Event triggers when the raid leader sets the loot bind on pick up rule.
LOOTING_RULE_GRADE_CHANGED_HANDLER
fun(grade: number)
Event triggers when the raid leader sets the loot grade rule.
LOOTING_RULE_MASTER_CHANGED_HANDLER
fun(charName: string)
Event triggers when the raid leader sets the loot master rule.
LOOTING_RULE_METHOD_CHANGED_HANDLER
fun(lootMethod: number)
Event triggers when the raid leader sets the loot method rule.
LOOT_BAG_CHANGED_HANDLER
fun(setTime: boolean)
Event triggers when the player opens the loot bag of a mob.
LOOT_BAG_CLOSE_HANDLER
fun()
Event triggers when the player closes the loot bag of a mob.
LOOT_DICE_HANDLER
fun(charName: string, itemLinkText: string, diceValue: number)
Event triggers when a player rolls for an item.
LOOT_PACK_ITEM_BROADCAST_HANDLER
fun(characterName: string, sourceName: string, useItemLink: string, resultItemLink: string)
Event triggers when a player loots an item that broadcasts to the server.
LP_MANAGE_CHARACTER_CHANGED_HANDLER
fun()
MAIL_INBOX_ATTACHMENT_TAKEN_ALL_HANDLER
fun(mailId: number)
Event triggers when the player takes all from a mail.
MAIL_INBOX_ITEM_TAKEN_HANDLER
fun(index: number)
Event triggers when the player takes an item from the mail.
MAIL_INBOX_MONEY_TAKEN_HANDLER
fun()
Event triggers when the player takes money from the mail.
MAIL_INBOX_TAX_PAID_HANDLER
fun()
Event triggers when the player pays their taxes through the mail.
MAIL_INBOX_UPDATE_HANDLER
fun(read: boolean|nil, mailListKind: MAIL_LIST_CONTINUE|MAIL_LIST_END|MAIL_LIST_INVALID|MAIL_LIST_START|nil)
Event triggers when the players mailbox has an update.
MAIL_RETURNED_HANDLER
fun()
MAIL_SENTBOX_UPDATE_HANDLER
fun(read: any, mailListKind: any)
Event triggers when the player checks their sent mail.
MAIL_SENT_SUCCESS_HANDLER
fun()
Event triggers when the player successfully sends a mail.
MAIL_WRITE_ITEM_UPDATE_HANDLER
fun(index: number)
Event triggers when the player starts to create a new mail.
MAP_EVENT_CHANGED_HANDLER
fun()
Event triggers when the player opens the map.
MATE_SKILL_LEARNED_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, text: string)
Event triggers when the players mount or battlepet learns a new skill.
MATE_STATE_UPDATE_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, stateIndex: 1|2|3|4)
Event triggers when the players mount of battlepet state changes without the player changing it.
MEGAPHONE_MESSAGE_HANDLER
fun(show: any, channel: any, name: any, message: any, isMyMessage: any)
MIA_MAIL_INBOX_ITEM_TAKEN_HANDLER
fun()
MIA_MAIL_INBOX_MONEY_TAKEN_HANDLER
fun()
MIA_MAIL_INBOX_TAX_PAID_HANDLER
fun()
MIA_MAIL_INBOX_UPDATE_HANDLER
fun()
MIA_MAIL_RETURNED_HANDLER
fun()
MIA_MAIL_SENTBOX_UPDATE_HANDLER
fun()
MIA_MAIL_SENT_SUCCESS_HANDLER
fun()
MIA_MAIL_WRITE_ITEM_UPDATE_HANDLER
fun()
MINE_AMOUNT_HANDLER
fun()
MINI_SCOREBOARD_CHANGED_HANDLER
fun(status: “inactive”|“remove”|“update”, info: MiniScoreBoardInfo[]|nil)
Event triggers when the mini scoreboard changes.
MODE_ACTIONS_UPDATE_HANDLER
fun()
Event triggers when the players dynamic shortcut is updated.
MONEY_ACQUISITION_BY_LOOT_HANDLER
fun(charName: any, moneyStr: any)
MOUNT_BAG_UPDATE_HANDLER
fun()
MOUNT_PET_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)
Event triggers when the player mounts a pet.
MOUNT_SLOT_CHANGED_HANDLER
fun()
MOUSE_CLICK_HANDLER
fun()
MOUSE_DOWN_HANDLER
fun(widgetId: string)
Event triggers when the player clicks on a widget.
MOUSE_UP_HANDLER
fun()
MOVE_SPEED_CHANGE_HANDLER
fun()
Event triggers when the players move speed changes.
MOVIE_ABORT_HANDLER
fun()
MOVIE_LOAD_HANDLER
fun()
MOVIE_STOP_HANDLER
fun()
MULTI_QUEST_CONTEXT_SELECT_HANDLER
fun(targetNpc: boolean, qtype: number, useDirectingMode: boolean, targetId: string, interactionValue: string)
Event triggers when the player interacts with a npc that has multiple quests.
MULTI_QUEST_CONTEXT_SELECT_LIST_HANDLER
fun(questList: QuestSelectList)
Event triggers when the player interacts with a npc that has multiple quests.
NAME_TAG_MODE_CHANGED_MSG_HANDLER
fun(changedNameTagMode: 1|2|3|4)
Event triggers when the player changes the name tag mode.
NATION_DOMINION_HANDLER
fun(zoneGroupType: 0|100|101|102|103…(+151), force: boolean)
Event triggers when the player is selecting a territory from the Faction > Auroria Territories window.
NAVI_MARK_POS_TO_MAP_HANDLER
fun()
NAVI_MARK_REMOVE_HANDLER
fun()
NEW_DAY_STARTED_HANDLER
fun()
Event triggers when a new day (daily reset) starts.
NEW_SKILL_POINT_HANDLER
fun(point: number)
Event triggers when the player gains a new skill point.
NEXT_SIEGE_INFO_HANDLER
fun(siegeInfo: NextSiegeInfo)
Event triggers when the next siege information is required.
NOTICE_MESSAGE_HANDLER
fun(noticeType: number, color: string, visibleTime: number, message: string, name: string)
Event triggers when a gm notice message occurs.
NOTIFY_AUTH_ADVERTISING_MESSAGE_HANDLER
fun(msg: any, remainTime: any)
NOTIFY_AUTH_BILLING_MESSAGE_HANDLER
fun(msg: any, remainTime: any)
NOTIFY_AUTH_DISCONNECTION_MESSAGE_HANDLER
fun(msg: any, remainTime: any)
NOTIFY_AUTH_FATIGUE_MESSAGE_HANDLER
fun(msg: any, remainTime: any)
NOTIFY_AUTH_NOTICE_MESSAGE_HANDLER
fun(message: any, visibleTime: any, needCountdown: any)
NOTIFY_AUTH_TC_FATIGUE_MESSAGE_HANDLER
fun(msg: any, remainTime: any)
NPC_CRAFT_ERROR_HANDLER
fun()
NPC_CRAFT_UPDATE_HANDLER
fun()
NPC_INTERACTION_END_HANDLER
fun()
Event triggers when the player ends a interaction with a npc.
NPC_INTERACTION_START_HANDLER
fun(value: “quest”, addedValue: “complete”|“start”|“talk”, npcId: string)
Event triggers when the player starts a interaction with a npc.
NPC_UNIT_EQUIPMENT_CHANGED_HANDLER
fun()
NUONS_ARROW_SHOW_HANDLER
fun(visible: any)
NUONS_ARROW_UI_MSG_HANDLER
fun(nuonsMsgInfo: any)
NUONS_ARROW_UPDATE_HANDLER
fun(data: NuonsArrowUpdate[])
Event triggers when a continent has regional community center development update.
ONE_AND_ONE_CHAT_ADD_MESSAGE_HANDLER
fun(channelId: any, speakerName: any, message: any, isSpeakerGm: any)
ONE_AND_ONE_CHAT_END_HANDLER
fun(channelId: any)
ONE_AND_ONE_CHAT_START_HANDLER
fun(channelId: any, targetName: any)
OPEN_CHAT_HANDLER
fun()
Event triggers when the player opens their chat.
OPEN_COMMON_FARM_INFO_HANDLER
fun(commonFarmType: 1|2|3|4)
Event triggers when the player opens information board at a public farm to check which items can be placed.
OPEN_CONFIG_HANDLER
fun()
Event triggers when the player opens the escape menu with the escape key.
OPEN_CRAFT_ORDER_BOARD_HANDLER
fun(tabName: string)
Event triggers when the player opens the crafting request window by right clicking on a crafting request.
OPEN_EMBLEM_IMPRINT_UI_HANDLER
fun()
OPEN_EMBLEM_UPLOAD_UI_HANDLER
fun(doodad: number)
Event triggers when the player opens the crest printer window.
OPEN_EXPEDITION_PORTAL_LIST_HANDLER
fun(addPortal: boolean, interactionDoodad: boolean, expeditionOwner: boolean)
Event triggers when the player interacts with their guild portal.
OPEN_MUSIC_SHEET_HANDLER
fun(isShow: boolean, itemIdString: string, isWide: number)
Event triggers when the player opens a music sheet to begin composing music.
OPEN_NAVI_DOODAD_NAMING_DIALOG_HANDLER
fun()
OPEN_PAPER_HANDLER
fun(type: “book”|“page”, idx: number)
Event triggers when the player opens a letter/book in their inventory.
OPEN_PROMOTION_EVENT_URL_HANDLER
fun(url: any)
OPTIMIZATION_RESULT_MESSAGE_HANDLER
fun(activated: boolean)
Event triggers when the player enables/disables optimization.
OPTION_RESET_HANDLER
fun()
Event triggers when the player resets a Game Settings option.
PASSENGER_MOUNT_PET_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when a passenger mounts the players pet.
PASSENGER_UNMOUNT_PET_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when a passenger unmounts the players pet.
PETMATE_BOUND_HANDLER
fun()
Event triggers when the player mounts another players pet.
PETMATE_UNBOUND_HANDLER
fun()
Event triggers when the player unmounts another players pet.
PET_AUTO_SKILL_CHANGED_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when the players pet auto skill changes
PET_FOLLOWING_MASTER_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when the players mount state t is following.
PET_STOP_BY_MASTER_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when the players mount state is not following.
PLAYER_AA_POINT_HANDLER
fun(change: any, changeStr: any, itemTaskType: any, info: any)
PLAYER_ABILITY_LEVEL_CHANGED_HANDLER
fun()
Event triggers when the players ability level changes.
PLAYER_BANK_AA_POINT_HANDLER
fun()
PLAYER_BANK_MONEY_HANDLER
fun(amount: number, amountStr: string)
Event triggers when the player deposits or withdraws from their bank.
PLAYER_BM_POINT_HANDLER
fun(oldBmPoint: string)
Event triggers when the players loyalty tokens change.
PLAYER_GEAR_POINT_HANDLER
fun()
PLAYER_HONOR_POINT_CHANGED_IN_HPW_HANDLER
fun(amount: number)
Event triggers when the players honor points change in a zone.
PLAYER_HONOR_POINT_HANDLER
fun(amount: number, amountStr: string, isCombatInHonorPointWar?: boolean)
Event triggers when the players honor points change.
PLAYER_JURY_POINT_HANDLER
fun()
Event triggers when the player completes a trial.
PLAYER_LEADERSHIP_POINT_HANDLER
fun(amount: number, amountStr: string)
Event triggers when the player receives leadership points.
PLAYER_LIVING_POINT_HANDLER
fun(amount: number, amountStr: string)
Event triggers when the players vocation changes.
PLAYER_MONEY_HANDLER
fun(change: number, changeStr: string, itemTaskType: number, info?: any)
Event triggers when the players money changes
PLAYER_RESURRECTED_HANDLER
fun()
Event triggers when the player accepts a resurrection.
PLAYER_RESURRECTION_HANDLER
fun(name: string)
Event triggers when the player has been resurrected.
PLAYER_VISUAL_RACE_HANDLER
fun()
Event triggers when the player changes race.
POST_CRAFT_ORDER_HANDLER
fun(result: boolean)
Event triggers when the player attempts to list a craftring request.
PRELIMINARY_EQUIP_UPDATE_HANDLER
fun()
Event triggers when the player changes equipment.
PREMIUM_GRADE_CHANGE_HANDLER
fun(prevPremiumGrade: any, presentPremiumGrade: any)
PREMIUM_LABORPOWER_CHANGED_HANDLER
fun(onlineDiff: any, offlineDiff: any)
PREMIUM_POINT_CHANGE_HANDLER
fun()
PREMIUM_SERVICE_BUY_RESULT_HANDLER
fun(err: any)
PREMIUM_SERVICE_LIST_UPDATED_HANDLER
fun()
Event triggers when the player opens the patron window.
PROCESS_CRAFT_ORDER_HANDLER
fun(result: boolean, processType: COPT_INSTANT|COPT_INVALID|COPT_PC)
Event triggers when the player processes a crafting order.
PROGRESS_TALK_QUEST_CONTEXT_HANDLER
fun(qtype: number, useDirectingMode: boolean, npcId: string, doodadId?: string)
Event triggers when the player talks to a npc that is required to progress a quest.
QUEST_CHAT_LET_IT_DONE_HANDLER
fun()
QUEST_CHAT_RESTART_HANDLER
fun()
QUEST_CONTEXT_CONDITION_EVENT_HANDLER
fun(objText: string, condition: “dropped”|“started”|“updated”)
Event triggers when the players quest condition occurs.
QUEST_CONTEXT_OBJECTIVE_EVENT_HANDLER
fun(objText: string)
Event triggers when the players quest updates.
QUEST_CONTEXT_UPDATED_HANDLER
fun(qType: number, status: “dropped”|“started”|“updated”)
Event triggers when the players quest updates.
QUEST_DIRECTING_MODE_END_HANDLER
fun()
QUEST_DIRECTING_MODE_HOT_KEY_HANDLER
fun(key: 1|2|3)
Event triggers when the player uses a hot key to advance the quest dialog.
QUEST_ERROR_INFO_HANDLER
fun(errNum: 10|11|12|13|14…(+35), qtype: number, questDetail?: string, isCommon?: boolean)
Event triggers when the players quest has an error.
QUEST_HIDDEN_COMPLETE_HANDLER
fun(qtype: number)
Event triggers when the player completes a hidden quest.
QUEST_HIDDEN_READY_HANDLER
fun(qtype: number)
Event triggers when the player activates a hidden quest.
QUEST_LEFT_TIME_UPDATED_HANDLER
fun(qtype: number, leftTime: number)
Event triggers when the players quest updates.
QUEST_MSG_HANDLER
fun(arg1: string, arg2: string)
QUEST_NOTIFIER_START_HANDLER
fun()
Event triggers when the player loads into the world and the quest notifier needs to be initialized or refreshed.
QUEST_QUICK_CLOSE_EVENT_HANDLER
fun(qtype: number)
Event triggers when a quests window is closed to show a video.
RAID_APPLICANT_LIST_HANDLER
fun(data: RaidApplicantData)
Event triggers when the player checks their raid applicant list.
RAID_FRAME_SIMPLE_VIEW_HANDLER
fun(simple: boolean)
Event triggers when the player checks the status display of the raid and changing raid window zoom setting.
RAID_RECRUIT_DETAIL_HANDLER
fun(data: RaidRecruitDetailInfo)
Event triggers when the player views the details of a raid recruit.
RAID_RECRUIT_HUD_HANDLER
fun(infos: RaidRecruitInfo[])
Event triggers when the raid hud changes.
RAID_RECRUIT_LIST_HANDLER
fun(data: RaidRecruitListInfo)
Event triggers when the player views the raid recruit window.
RANDOM_SHOP_INFO_HANDLER
fun(isHide: boolean, isdailyReset: boolean)
Event triggers when the manastorm shop updates.
RANDOM_SHOP_UPDATE_HANDLER
fun()
Event triggers when the manastorm shop updates.
RANK_ALARM_MSG_HANDLER
fun(rankType: RK_CHARACTER_GEAR_SCORE|RK_EXPEDITION_BATTLE_RECORD|RK_EXPEDITION_GEAR_SCORE|RK_EXPEDITION_INSTANCE_RATING|RK_FISHING_SUM…(+7), msg: string)
Event triggers when a ranking information alarm occurs.
RANK_DATA_RECEIVED_HANDLER
fun()
RANK_LOCK_HANDLER
fun()
RANK_PERSONAL_DATA_HANDLER
fun()
Event triggers when the player views a tab of the ranking information window that requires the players personal data.
RANK_RANKER_APPEARANCE_HANDLER
fun(charID: number)
Event triggers when the player views the gear of a player on the ranking information window.
RANK_REWARD_SNAPSHOTS_HANDLER
fun(rankType: number, divisionId: number)
Event triggers when the player views a pervious ranking snapshot.
RANK_SEASON_RESULT_RECEIVED_HANDLER
fun()
RANK_SNAPSHOTS_HANDLER
fun(rankType: number, divisionId: number)
Event triggers when the player checks ranking info.
RANK_UNLOCK_HANDLER
fun()
RECOVERABLE_EXP_HANDLER
fun(stringId: string, restorableExp: number, expLoss: number)
Event triggers when the player dies and has recoverable exp.
RECOVERED_EXP_HANDLER
fun(stringId: string, recoveredExp: number)
Event triggers when the player recovers lost exp.
REENTRY_NOTIFY_DISABLE_HANDLER
fun()
Event triggers when the player is no longer able to reenter a instance.
REENTRY_NOTIFY_ENABLE_HANDLER
fun(param: ReentryParam)
Event triggers when the player can still reenter a instance.
REFRESH_COMBAT_RESOURCE_HANDLER
fun(resetBar: boolean, groupType: number, resourceType: number, point?: number)
Event triggers when the players combat resource has been refreshed.
REFRESH_COMBAT_RESOURCE_UPDATE_TIME_HANDLER
fun(updateReesourceType: number, nowTime: number, show: boolean)
Event triggers when the players combat resource has been updated.
REFRESH_SQUAD_LIST_HANDLER
fun(arg?: boolean)
Event triggers when the players squad list has refreshed.
REFRESH_STORE_MERCHANT_GOOD_LIMIT_PURCHASE_HANDLER
fun()
Event triggers when the stores purchase count for a limited item changes.
RELOAD_CASH_HANDLER
fun(money: any)
REMOVED_ITEM_HANDLER
fun(itemLinkText: string, itemCount: number, removeState: “consume”|“conversion”|“destroy”, itemTaskType: number, tradeOtherName: string)
Event triggers when an item has been deleted/removed from the players inventory.
REMOVE_BOSS_TELESCOPE_INFO_HANDLER
fun(arg: any)
REMOVE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER
fun(arg: any)
REMOVE_FISH_SCHOOL_INFO_HANDLER
fun(index: number)
Event triggers when a fish is no longer on fish telescope.
REMOVE_GIVEN_QUEST_INFO_HANDLER
fun(arg1: number, qType: number)
Event triggers when the new quest is not within range of the player.
REMOVE_NOTIFY_QUEST_INFO_HANDLER
fun(qType: number)
Event triggers when a quest notifcation is removed.
REMOVE_PING_HANDLER
fun()
Event triggers when the player enters/exits an instance and the map needs to remove all pings.
REMOVE_SHIP_TELESCOPE_INFO_HANDLER
fun(arg: number)
Event triggers when a ship is no longer on the telescope.
REMOVE_TRANSFER_TELESCOPE_INFO_HANDLER
fun(index: number)
Event triggers when a transfer vehicle is no longer on the telescope.
RENAME_PORTAL_HANDLER
fun()
Event triggers when the player renames a portal.
RENEW_ITEM_SUCCEEDED_HANDLER
fun()
REPORT_BAD_USER_UPDATE_HANDLER
fun()
REPORT_CRIME_HANDLER
fun(doodadName: string, locationName: string)
Event triggers when the player begins to report a crime.
REPUTATION_GIVEN_HANDLER
fun()
Event triggers when the player thumbs a player.
REQUIRE_DELAY_TO_CHAT_HANDLER
fun(channel: any, delay: any, remain: any)
REQUIRE_ITEM_TO_CHAT_HANDLER
fun(channel: any)
RESET_INGAME_SHOP_MODELVIEW_HANDLER
fun()
RESIDENT_BOARD_TYPE_HANDLER
fun(boardType: 1|2|3|4|5…(+2))
Event triggers when the player views the residents board type.
RESIDENT_HOUSING_TRADE_LIST_HANDLER
fun(infos: ResidentHousing, rownum: number, filter: number, searchword: string, refresh: number)
Event triggers when the player views the housing sales tab of a zone.
RESIDENT_MEMBER_LIST_HANDLER
fun(total: number, start: number, refresh: number, members: ResidentMember[])
Event triggers when the player views the housing residents tab of a zone.
RESIDENT_SERVICE_POINT_CHANGED_HANDLER
fun(zoneGroupName: “Abyssal Library”|“Aegis Island”|“Ahnimar Event Arena”|“Ahnimar”|“Airain Rock”…(+143), amount: number, total: number)
Event triggers when the players residental contribution points change.
RESIDENT_TOWNHALL_HANDLER
fun(info: ResidentInfo)
Event triggers when the player accesses the task board at resident townhall of the zone.
RESIDENT_ZONE_STATE_CHANGE_HANDLER
fun()
Event triggers when the player is viewing the location of land for sale in sales tab of the resident townhall for the zone.
ROLLBACK_FAVORITE_CRAFTS_HANDLER
fun(datas: Craft[])
Event triggers when the players favorite crafts are rolledback.
RULING_CLOSED_HANDLER
fun()
Event triggers when a jury ruling is has come to an end.
RULING_STATUS_HANDLER
fun(count: number, total: number, sentenceType: SENTENCE_GUILTY_1|SENTENCE_GUILTY_2|SENTENCE_GUILTY_3|SENTENCE_GUILTY_4|SENTENCE_GUILTY_5…(+1), sentenceTime: number)
Event triggers when a member of the jury votes.
SAVE_PORTAL_HANDLER
fun()
Event triggers when the player saves a portal.
SAVE_SCREEN_SHOT_HANDLER
fun(path: string)
Event triggers when the player saves a screenshot.
SCALE_ENCHANT_BROADCAST_HANDLER
fun(characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldScale: string, newScale: string)
Event triggers when a player increases the temper of their equipment and it is broadcasted to the server.
SCHEDULE_ITEM_SENT_HANDLER
fun()
Event triggers when the player clicks on an scheduled item (loyalty token) to collect it.
SCHEDULE_ITEM_UPDATED_HANDLER
fun()
Event triggers every minute to update the schedule.
SELECTED_INSTANCE_DIFFICULT_HANDLER
fun(difficult: any)
SELECT_SQUAD_LIST_HANDLER
fun(data: SelectSquadList)
Event triggers when the player view the Recruit/Search page for instances.
SELL_SPECIALTY_CONTENT_INFO_HANDLER
fun(list: SpecialtyInfo)
Event triggers when the player checks the specialty price information at a trade outlet.
SELL_SPECIALTY_HANDLER
fun(text: string)
Event triggers when the player sells specialty cargo.
SET_DEFAULT_EXPAND_RATIO_HANDLER
fun(isSameZone: boolean)
Event triggers when the player is changing zones in the map.
SET_EFFECT_ICON_VISIBLE_HANDLER
fun(isShow: boolean, arg: Widget)
Event triggers when a effect icon should be visible on the map.
SET_OVERHEAD_MARK_HANDLER
fun(unitId: string, index: number, visible: boolean)
Event triggers when a player has a mark set or remove on them.
SET_PING_MODE_HANDLER
fun(pick: boolean)
Event triggers when the player enables/disables ping mode.
SET_REBUILD_HOUSE_CAMERA_MODE_HANDLER
fun()
Event triggers when the player enters house preview mode for remodeling a building.
SET_ROADMAP_PICKABLE_HANDLER
fun(pick: boolean)
Event triggers when the player enables/disables ping mode.
SHOW_ACCUMULATE_HONOR_POINT_DURING_HPW_HANDLER
fun(zoneName: string, accumulatePoint: number, state?: any)
Event triggers when the players honor points change during war due to combat.
SHOW_ADDED_ITEM_HANDLER
fun(item: ItemInfo, count: number, taskType: number)
Event triggers when the player receives an item.
SHOW_ADD_TAB_WINDOW_HANDLER
fun()
SHOW_BANNER_HANDLER
fun(show: boolean, instanceType: number, remainPreNoticeTime?: any)
Event triggers when a banner should appear for content.
SHOW_CHAT_TAB_CONTEXT_HANDLER
fun(arg1: Widget, arg2: number)
Event triggers when the player right clicks on a tab for the context menu.
SHOW_CRIME_RECORDS_HANDLER
fun(trialState: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4))
Event triggers when the player joins a trial and triggers at each trial state.
SHOW_DEFENDANT_WAIT_JURY_HANDLER
fun()
SHOW_DEFENDANT_WAIT_TRIAL_HANDLER
fun()
SHOW_RAID_FRAME_SETTINGS_HANDLER
fun()
Event triggers when the player views the raid frame settings.
SHOW_RENAME_EXPEIDITON_HANDLER
fun(byItem: any, triedName: any, ownerWnd: any)
SHOW_ROADMAP_TOOLTIP_HANDLER
fun(tooltipInfo: TooltipInfo[], tooltipCount: number)
Event triggers when a tooltip is shown on the roadmap.
SHOW_SEXTANT_POS_HANDLER
fun(sextantPos: SEXTANT)
Event triggers when the player uses a sextant.
SHOW_SLAVE_INFO_HANDLER
fun()
Event triggers when the player checks the summon information of the vehicle.
SHOW_VERDICTS_HANDLER
fun(p1: number, p2: number, p3: number, p4: number, p5: number)
Event triggers when the player has to make a verdict in a trial.
SHOW_WORLDMAP_LOCATION_HANDLER
fun(zoneId: 0|100|101|102|104…(+315), x: number, y: number, z: number)
Event triggers when the world map has a location to be shown.
SHOW_WORLDMAP_TOOLTIP_HANDLER
fun(tooltipInfo: TooltipInfo[], tooltipCount: number)
Event triggers when a tooltip is shown on the worldmap.
SIEGEWEAPON_BOUND_HANDLER
fun(arg: number)
Event triggers when the player mounts a siege weapon.
SIEGEWEAPON_UNBOUND_HANDLER
fun()
Event triggers when the player unmounts a siege weapon.
SIEGE_APPOINT_RESULT_HANDLER
fun(isDefender: any, faction: any)
SIEGE_RAID_REGISTER_LIST_HANDLER
fun(zoneGroupType?: any, bRegistState?: any, bListUpdate?: any)
Event triggers when a siege raid is created.
SIEGE_RAID_TEAM_INFO_HANDLER
fun(info: SiegeRaidInfo)
SIEGE_WAR_ENDED_HANDLER
fun()
SIM_DOODAD_MSG_HANDLER
fun(code?: any)
SKILLS_RESET_HANDLER
fun(ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))
Event triggers when the player resets a skill tree.
SKILL_ALERT_ADD_HANDLER
fun(statusBuffType: 10|11|12|13|14…(+16), buffId: number, remainTime: number, name: “Bleed (All)”|“Bubble Trap”|“Charmed”|“Deep Freeze”|“Enervate”…(+16))
Event triggers when the player receives a status debuff.
SKILL_ALERT_REMOVE_HANDLER
fun(statusBuffType: 10|11|12|13|14…(+16))
Event triggers when the players status debuff is gone.
SKILL_CHANGED_HANDLER
fun(text: string, level: number, ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))
Event triggers when the players skill level changes.
SKILL_LEARNED_HANDLER
fun(text: string, skillType: “buff”|“skill”)
Event triggers when the player learns a skill.
SKILL_MAP_EFFECT_HANDLER
fun(info: SkillMapEffectInfo)
Event triggers when the worldmap has an effect that that needs to be shown.
SKILL_MSG_HANDLER
fun(resultCode: “ALERT_OPTION”|“ALERT_OPTION_POPUP_DESC”|“ALERT_OPTION_POSITION_1_TEXT”|“ALERT_OPTION_POSITION_2_TEXT”|“ALERT_OPTION_POSITION_BASIC_TEXT”…(+202), param: string, skillType: number)
Event triggers when the player uses as skill has a message.
SKILL_SELECTIVE_ITEM_HANDLER
fun(list: SkillSelectiveItemList, usingSlotIndex: number)
Event triggers when the player is trying tos select an item from a supply kit.
SKILL_SELECTIVE_ITEM_NOT_AVAILABLE_HANDLER
fun()
SKILL_SELECTIVE_ITEM_READY_STATUS_HANDLER
fun(status: boolean)
Event triggers when the player attempts to open an item that has a selection.
SKILL_UPGRADED_HANDLER
fun(skillType: number, level: number, oldLevel: number)
Event triggers when the players skill upgrades.
SLAVE_SHIP_BOARDING_HANDLER
fun()
SLAVE_SHIP_UNBOARDING_HANDLER
fun()
SLAVE_SPAWN_HANDLER
fun()
Event triggers when the player spawns a vehicle.
SPAWN_PET_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
Event triggers when the player spawns a pet.
SPECIALTY_CONTENT_RECIPE_INFO_HANDLER
fun(list: any)
SPECIALTY_RATIO_BETWEEN_INFO_HANDLER
fun(specialtyRatioTable: SpecialtyRatioInfo[])
Event triggers when the player checks the specialty ratio between two zones.
SPECIAL_ABILITY_LEARNED_HANDLER
fun(recvAbility: number)
Event triggers when the player learns to transform.
SPELLCAST_START_HANDLER
fun(spellName: string, castingTime: number, caster: “player”|“target”|“targettarget”|“watchtarget”, castingUseable: boolean)
Event triggers when a local unit starts casting a spell.
SPELLCAST_STOP_HANDLER
fun(caster: “player”|“target”|“targettarget”|“watchtarget”)
Event triggers when a local unit stops casting a spell.
SPELLCAST_SUCCEEDED_HANDLER
fun(caster: “player”|“target”|“targettarget”|“watchtarget”)
Event triggers when a local unit successfully casts a spell.
STARTED_DUEL_HANDLER
fun()
START_CHAT_BUBBLE_HANDLER
fun(arg: string)
Event triggers when the player interacts with a npc that starts a chat bubble.
START_HERO_ELECTION_PERIOD_HANDLER
fun()
START_QUEST_CONTEXT_DOODAD_HANDLER
fun(qtype: number, useDirectingMode: boolean, doodadId: number)
Event triggers when the player starts a quest with a context doodad.
START_QUEST_CONTEXT_HANDLER
fun(qtype: any, useDirectingMode: any, npcId: any)
START_QUEST_CONTEXT_NPC_HANDLER
fun(qtype: number, useDirectingMode: boolean, npcId: string)
Event triggers when the player interacts with a npc that gives a quest with context,
START_QUEST_CONTEXT_SPHERE_HANDLER
fun(qtype: number, stype: number)
Event triggers when the player enters a quest sphere and a quest starts.
START_SENSITIVE_OPERATION_HANDLER
fun(remainTime: any)
START_TALK_QUEST_CONTEXT_HANDLER
fun(doodadId: any)
START_TODAY_ASSIGNMENT_HANDLER
fun(stepName: any)
Event triggers when the player opens a daily assignment.
STICKED_MSG_HANDLER
fun()
STILL_LOADING_HANDLER
fun(loadingProgress: any)
STORE_ADD_BUY_ITEM_HANDLER
fun()
STORE_ADD_SELL_ITEM_HANDLER
fun(slotNumber: number)
Event triggers when the player attempts to sell an item a merchant.
STORE_BUY_HANDLER
fun(itemLinkText: string, stackCount: number)
Event triggers when the player buys an item from merchant.
STORE_FULL_HANDLER
fun()
Event triggers when the player attempts to purchase an item from a store and their bag is full.
STORE_SELL_HANDLER
fun(itemLinkText: string, stackCount: number)
Event triggers when the player has sold an item to a merchant.
STORE_SOLD_LIST_HANDLER
fun(soldItems: ItemInfo[])
Event triggers when the player accesses a merchant or when the merchants sold list updates.
STORE_TRADE_FAILED_HANDLER
fun()
Event triggers when the player attempts to purchase an item from a store and their bag is full.
SURVEY_FORM_UPDATE_HANDLER
fun()
SWITCH_ENCHANT_ITEM_MODE_HANDLER
fun(mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))
Event triggers when the player changes their enchanting mode.
SYNC_PORTAL_HANDLER
fun()
SYSMSG_HANDLER
fun(msg: string)
Event triggers when there is a system message.
SYS_INDUN_STAT_UPDATED_HANDLER
fun()
Event triggers when the player views the system status of a dungeon instance.
TARGET_CHANGED_HANDLER
fun(stringId: string|nil, targetType: “housing”|“npc”|nil)
Event triggers when the player targets a new unit.
TARGET_NPC_HEALTH_CHANGED_FOR_DEFENCE_INFO_HANDLER
fun(curHp: any, maxHp: any)
TARGET_OVER_HANDLER
fun(targetType: “doodad”|“nothing”|“ui”|“unit”, unitId: string|number)
Event triggers when the players mouse is over a target.
TARGET_TO_TARGET_CHANGED_HANDLER
fun(stringId: string|nil, targetType: “doodad”|“nothing”|“ui”|“unit”|nil)
Event triggers when the players target changes their target.
TEAM_JOINTED_HANDLER
fun()
Event triggers when a raid joins another raid join.
TEAM_JOINT_BREAK_HANDLER
fun(requester: any, enable: any)
TEAM_JOINT_BROKEN_HANDLER
fun()
Event triggers when a co raid splits.
TEAM_JOINT_CHAT_HANDLER
fun()
TEAM_JOINT_RESPONSE_HANDLER
fun()
TEAM_JOINT_TARGET_HANDLER
fun(isJointable: any)
TEAM_MEMBERS_CHANGED_HANDLER
fun(reason: “joined”|“leaved”|“refreshed”, value: TeamMember)
Event triggers when the players team changes.
TEAM_MEMBER_DISCONNECTED_HANDLER
fun(isParty: boolean, jointOrder: number, stringId: string, memberIndex: number)
Event triggers when a player in the team is disconnected.
TEAM_MEMBER_UNIT_ID_CHANGED_HANDLER
fun(oldStringId: string, stringId: string)
Event triggers when a team members unit id changes.
TEAM_ROLE_CHANGED_HANDLER
fun(jointOrder: number, memberIndex: number, role: TMROLE_DEALER|TMROLE_HEALER|TMROLE_NONE|TMROLE_RANGED_DEALER|TMROLE_TANKER)
Event triggers when a player changes their team role.
TEAM_SUMMON_SUGGEST_HANDLER
fun()
TIME_MESSAGE_HANDLER
fun(key: any, timeTable: any)
TOGGLE_CHANGE_VISUAL_RACE_HANDLER
fun(data: ChangeVisualRace)
Event triggers when the player attempts to use a race change elixir.
TOGGLE_COMMUNITY_HANDLER
fun()
TOGGLE_CRAFT_HANDLER
fun()
TOGGLE_FACTION_HANDLER
fun()
TOGGLE_FOLLOW_HANDLER
fun(on: boolean)
Event triggers when the player toggles follow on another player.
TOGGLE_IN_GAME_NOTICE_HANDLER
fun(url: any)
TOGGLE_PARTY_FRAME_HANDLER
fun(show: boolean)
Event triggers when the players party is shown or hidden.
TOGGLE_PET_MANAGE_HANDLER
fun()
TOGGLE_PORTAL_DIALOG_HANDLER
fun(addPortal: boolean, skillTypeNumber: number, itemTypeNumber: number)
Event triggers when the player uses a teleport book.
TOGGLE_RAID_FRAME2_HANDLER
fun()
Event triggers when the second raid frame is shown or hidden.
TOGGLE_RAID_FRAME_HANDLER
fun(show: boolean)
Event triggers when the first raid frame is shown or hidden.
TOGGLE_RAID_FRAME_PARTY_HANDLER
fun(party: number, visible: boolean)
Event triggers when a party in the raid is shown or hidden.
TOGGLE_ROADMAP_HANDLER
fun()
Event triggers when the roadmap size is changed.
TOGGLE_WALK_HANDLER
fun(speed: number)
Event triggers when the player toggles walk.
TOWER_DEF_INFO_UPDATE_HANDLER
fun()
Event triggers when a tower defense information updates.
TOWER_DEF_MSG_HANDLER
fun(towerDefInfo: TowerDefInfo)
Event triggers when a tower defense message occurs.
TRADE_CANCELED_HANDLER
fun()
TRADE_CAN_START_HANDLER
fun(unitIdStr: any)
TRADE_ITEM_PUTUP_HANDLER
fun(inventoryIdx: number, amount: number)
Event triggers when the player puts an item up for trade.
TRADE_ITEM_TOOKDOWN_HANDLER
fun(inventoryIdx: any)
TRADE_ITEM_UPDATED_HANDLER
fun()
TRADE_LOCKED_HANDLER
fun()
Event triggers when the player locks their trade.
TRADE_MADE_HANDLER
fun()
Event triggers when a trade has been made.
TRADE_MONEY_PUTUP_HANDLER
fun(money: string)
Event triggers when the player puts up money on their trade.
TRADE_OK_HANDLER
fun()
Event triggers when the player confirms the trade.
TRADE_OTHER_ITEM_PUTUP_HANDLER
fun(otherIdx: any, type: any, stackCount: any, tooltip: any)
TRADE_OTHER_ITEM_TOOKDOWN_HANDLER
fun(otherIdx: any)
TRADE_OTHER_LOCKED_HANDLER
fun()
Event triggers when the other player being traded with locks their trade.
TRADE_OTHER_MONEY_PUTUP_HANDLER
fun(money: any)
TRADE_OTHER_OK_HANDLER
fun()
Event triggers when the other player being traded with confirms their trade.
TRADE_STARTED_HANDLER
fun(targetName: string)
Event triggers when the player starts trading with another player.
TRADE_UI_TOGGLE_HANDLER
fun()
TRADE_UNLOCKED_HANDLER
fun()
TRANSFORM_COMBAT_RESOURCE_HANDLER
fun(groupType: 10|11|12|14|1…(+10))
Event triggers when a combat resource has been transformed. (e.g. When Vitalism Prayer reaches max stacks it converts into Divine Response.)
TRIAL_CANCELED_HANDLER
fun()
TRIAL_CLOSED_HANDLER
fun()
Event triggers when a trial is over.
TRIAL_MESSAGE_HANDLER
fun(text: string)
Event triggers when the player attempts to join a trial that has already begun.
TRIAL_STATUS_HANDLER
fun(state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), juryCount: number, remainTime: number, arg: number)
Event triggers when the trial changes state,
TRIAL_TIMER_HANDLER
fun(state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), remainTable: Time)
Event triggers every second a player is in a trial.
TRY_LOOT_DICE_HANDLER
fun(key: number, timeStamp: number, itemLink: string)
Event triggers when an item that needs to be rolled on drops.
TUTORIAL_EVENT_HANDLER
fun(id: number, info: TutorialInfo[])
Event triggers when an tutorial event occurs.
TUTORIAL_HIDE_FROM_OPTION_HANDLER
fun()
Event triggers when the player disables pop-up tutorial windows from their options window.
UCC_IMPRINT_SUCCEEDED_HANDLER
fun()
Event triggers when a ucc imprint has succeeded.
UI_ADDON_HANDLER
fun()
Event triggers when ADDON:FireAddon has been called.
UI_PERMISSION_UPDATE_HANDLER
fun()
Event triggers when a ui permission update has occured.
UI_RELOADED_HANDLER
fun()
Event triggers when the players UI reloads. (Toggling Vertical Sync will cause a UI reload)
UNFINISHED_BUILD_HOUSE_HANDLER
fun(message: string)
Event triggers when the player attempts to place land while they already have land that is unbuilt.
UNITFRAME_ABILITY_UPDATE_HANDLER
fun(unitId: string)
Event triggers when a player changes their class.
UNIT_COMBAT_STATE_CHANGED_HANDLER
fun(combat: boolean, unitId: string)
Event triggers when the combat state of a unit changes.
UNIT_DEAD_HANDLER
fun(stringId: string, lossExp: number, lossDurabilityRatio: number)
Event triggers when a player dies.
UNIT_DEAD_NOTICE_HANDLER
fun(name: string)
Event triggers when a player dies.
UNIT_ENTERED_SIGHT_HANDLER
fun(unitId: number, unitType: “housing”|“npc”, curHp: string, maxHp: string)
Event triggers when a unit enters the players sight.
UNIT_EQUIPMENT_CHANGED_HANDLER
fun(equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))
Event triggers when the player changes their gear.
UNIT_KILL_STREAK_HANDLER
fun(killStreakInfo: KillStreakInfo)
Event triggers when a player is on a kill streak.
UNIT_LEAVED_SIGHT_HANDLER
fun(unitId: number, unitType: “housing”|“npc”)
Event triggers when a unit leaves the players sight.
UNIT_NAME_CHANGED_HANDLER
fun(unitId: string)
Event triggers when a units name changes.
UNIT_NPC_EQUIPMENT_CHANGED_HANDLER
fun(arg: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))
Event triggers when the players pet equipment changes.
UNMOUNT_PET_HANDLER
fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)
Event triggers when the player unmounts a pet.
UPDATE_BINDINGS_HANDLER
fun()
Event triggers when the player applies updates to their hotkey bindings.
UPDATE_BOSS_TELESCOPE_AREA_HANDLER
fun()
Event triggers when the player starts and stops using a boss telescope.
UPDATE_BOSS_TELESCOPE_INFO_HANDLER
fun()
Event triggers every 500ms while the player is using a boss telescope.
UPDATE_BOT_CHECK_INFO_HANDLER
fun(totalTime: number, remainTime: number, count: number, question: string)
Event triggers when the bot check window info for the player updates.
UPDATE_BUBBLE_HANDLER
fun()
UPDATE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER
fun()
UPDATE_CHANGE_VISUAL_RACE_WND_HANDLER
fun(fired: boolean)
Event triggers when the player starts/cancels the race transformation.
UPDATE_CHRONICLE_INFO_HANDLER
fun(info: ChronicleInfo)
Event triggers when the player purchases a chronicle quest.
UPDATE_CHRONICLE_NOTIFIER_HANDLER
fun(init: boolean, mainKey: number)
Event triggers when the players chronicle quest notification tab updates.
UPDATE_CLIENT_DRIVEN_INFO_HANDLER
fun(sceneInfo: any)
UPDATE_COMPLETED_QUEST_INFO_HANDLER
fun()
Event triggers when the map needs to update the completed quest information.
UPDATE_CONTENT_ROSTER_WINDOW_HANDLER
fun(updateInfo: any)
UPDATE_CORPSE_INFO_HANDLER
fun()
Event triggers when the player dies and when the player respawns.
UPDATE_CRAFT_ORDER_ITEM_FEE_HANDLER
fun(info: CraftOrderItemFee)
Event triggers when the player is attempting to list a requested item.
UPDATE_CRAFT_ORDER_ITEM_SLOT_HANDLER
fun(info?: CraftOrderItemSlot)
Event triggers when the request slot updates.
UPDATE_CRAFT_ORDER_SKILL_HANDLER
fun(key: string, fired: boolean)
Event triggers when the player starts to make, or cancels, a request for a craft order.
UPDATE_DEFENCE_INFO_HANDLER
fun(info: any)
UPDATE_DOMINION_INFO_HANDLER
fun()
Event triggers whenever there is a siege information update.
UPDATE_DOODAD_INFO_HANDLER
fun()
Event triggers when the player opens the map.
UPDATE_DURABILITY_STATUS_HANDLER
fun(added: boolean, removed: boolean)
Event triggers when the players durability status of their gear changes. (e.g., Item is nearly broken)
UPDATE_DYEING_EXCUTABLE_HANDLER
fun(executeable: boolean)
Event triggers when the player attempts to dye an item and the dye preview window opens.
UPDATE_ENCHANT_ITEM_MODE_HANDLER
fun(isExcutable: boolean, isLock: boolean)
Event triggers when an item is about to be enchanted and when at the start of the item being enchanted.
UPDATE_EXPEDITION_PORTAL_HANDLER
fun()
Event triggers when the players guild house portal list changes.
UPDATE_EXPEDITION_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER
fun(count: number)
Event triggers when the players guild assignments reset.
UPDATE_FACTION_REZ_DISTRICT_HANDLER
fun()
Event triggers when a hero activates a hero respawn spot.
UPDATE_FISH_SCHOOL_AREA_HANDLER
fun()
Event triggers when the player starts and stops using a ship fish telescope.
UPDATE_FISH_SCHOOL_INFO_HANDLER
fun()
Event triggers every 500ms while the player is using a ship fish telescope.
UPDATE_GACHA_LOOT_MODE_HANDLER
fun(isExcutable: boolean, isLock: boolean)
Event triggers when the open chest (gold/silver/copper crate) window receives a update when the player selects a crate or a key and when each crate is opened.
UPDATE_GIVEN_QUEST_STATIC_INFO_HANDLER
fun()
Event triggers when the players given quest information updates.
UPDATE_HERO_ELECTION_CONDITION_HANDLER
fun()
Event triggers when the hero election condition has updated.
UPDATE_HOUSING_INFO_HANDLER
fun()
Event triggers when the housing information for the map updates.
UPDATE_HOUSING_TOOLTIP_HANDLER
fun(unitId: string)
Event triggers when a housing tooltip updates.
UPDATE_INDUN_PLAYING_INFO_BROADCASTING_HANDLER
fun(info: NpcBroadcastingInfo[])
Event triggers every second while the npc info is broadcasting for the player. (e.g. Hereafter Rebellion Win Condition/Progress)
UPDATE_INGAME_BEAUTYSHOP_STATUS_HANDLER
fun()
Event triggers when the players ability to use the beautyshop changes.
UPDATE_INGAME_SHOP_HANDLER
fun(updateType: “cart”|“checkTime”|“exchange_ratio”|“goods”|“maintab”…(+2), page?: number, totalItems?: number, arg4?: any)
Event triggers when the in game shop receives an event.
UPDATE_INGAME_SHOP_VIEW_HANDLER
fun(viewType: “enter_mode”|“leave_mode”|“leave_sort”, mode: 1|MODE_SEARCH)
Event triggers when the in game shops view changes.
UPDATE_INSTANT_GAME_INVITATION_COUNT_HANDLER
fun(accept: number, totalSize: number)
Event triggers when a instance invitation goes out and each time a player joins.
UPDATE_INSTANT_GAME_KILLSTREAK_COUNT_HANDLER
fun(count: number)
Event triggers when the player kills another player in a instance.
UPDATE_INSTANT_GAME_KILLSTREAK_HANDLER
fun(count: any)
UPDATE_INSTANT_GAME_SCORES_HANDLER
fun()
Event triggers when an instance score updates.
UPDATE_INSTANT_GAME_STATE_HANDLER
fun()
Event triggers when the player queues an instance.
UPDATE_INSTANT_GAME_TARGET_NPC_INFO_HANDLER
fun()
Event triggers when the instance target npc information changes. (e.g., Halcyona War Relics)
UPDATE_INSTANT_GAME_TIME_HANDLER
fun()
Event triggers every 500ms while the player is inside an instance.
UPDATE_ITEM_LOOK_CONVERT_MODE_HANDLER
fun()
Event triggers when the player opens/closes the item infusion window.
UPDATE_MONITOR_NPC_HANDLER
fun()
Event triggers when a montiored npc updates for the map.
UPDATE_MY_SLAVE_POS_INFO_HANDLER
fun()
Event triggers every 5 seconds to update the players slave (vehicle) position information.
UPDATE_NPC_INFO_HANDLER
fun()
Event triggers when npc information for the map has changed.
UPDATE_OPTION_BINDINGS_HANDLER
fun(overrided?: boolean, oldAction?: string, newAction?: string)
Event triggers when the player opens the settings window and triggers when the player updates a setting.
UPDATE_PING_INFO_HANDLER
fun()
Event triggers when the map has a ping update.
UPDATE_RESTORE_CRAFT_ORDER_ITEM_MATERIAL_HANDLER
fun(infos: ItemInfo)
Event triggers when the player is attemping to revert a crafting order.
UPDATE_RESTORE_CRAFT_ORDER_ITEM_SLOT_HANDLER
fun(info: CraftOrderInfo|nil)
Event triggers when the player is attempting to revert a crafting order.
UPDATE_RETURN_ACCOUNT_STATUS_HANDLER
fun(status: 1|2|3)
Event triggers when the player returns to the game after a month. https://na.archerage.to/forums/threads/returning-player-pack.10482/
UPDATE_ROADMAP_ANCHOR_HANDLER
fun(file: string)
Event triggers when the player changes zones.
UPDATE_ROSTER_MEMBER_INFO_HANDLER
fun(rosterId: any)
UPDATE_ROUTE_MAP_HANDLER
fun()
UPDATE_SHIP_TELESCOPE_INFO_HANDLER
fun()
Event triggers every 500ms while the player is using a ship telescope.
UPDATE_SHORTCUT_SKILLS_HANDLER
fun()
UPDATE_SIEGE_SCORE_HANDLER
fun(offensePoint: number, outlawPoint: number)
Event triggers when the siege score changes.
UPDATE_SKILL_ACTIVE_TYPE_HANDLER
fun()
Event triggers when the player learns a new emote.
UPDATE_SLAVE_EQUIPMENT_SLOT_HANDLER
fun(reload: boolean)
Event triggers when the players slave equipment slot updates.
UPDATE_SPECIALTY_RATIO_HANDLER
fun(sellItem: SellSpecialtyInfo)
Event triggers when the player opens the sell cargo window. Event triggers when X2Store:GetZoneSpecialtyRatio is used.
UPDATE_SQUAD_HANDLER
fun()
Event triggers when the players squad updates.
UPDATE_TELESCOPE_AREA_HANDLER
fun()
Event triggers when the player starts and stops using a ship telescope.
UPDATE_TODAY_ASSIGNMENT_HANDLER
fun(todayInfo?: TodayAssignmentInfo)
Event triggers when the players daily assignment updates.
UPDATE_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER
fun(count: number)
Event triggers when the players daily assignments reset.
UPDATE_TRANSFER_TELESCOPE_AREA_HANDLER
fun()
Event triggers when the player starts and stops using a telescope.
UPDATE_TRANSFER_TELESCOPE_INFO_HANDLER
fun()
Event triggers every 500ms while the player is using a telescope.
UPDATE_ZONE_INFO_HANDLER
fun()
Event triggers when the player enters a new zone.
UPDATE_ZONE_LEVEL_INFO_HANDLER
fun(level: 0|1|2|3, id: 0|100|101|102|103…(+151))
Event triggers when the world map zone zoom level changes.
UPDATE_ZONE_PERMISSION_HANDLER
fun()
Event triggers when the player enters a zone with permissions. (Ipyna Ridge Akasch Invasion)
VIEW_CASH_BUY_WINDOW_HANDLER
fun(sellType: any)
WAIT_FRIENDLIST_UPDATE_HANDLER
fun(updateType: string)
Event triggers when the player receieves a friend request.
WAIT_FRIEND_ADD_ALARM_HANDLER
fun()
Event triggers when the player receieves a friend request.
WAIT_REPLY_FROM_SERVER_HANDLER
fun(waiting: boolean)
Event triggers when the player is waiting on a reply from the server.
WATCH_TARGET_CHANGED_HANDLER
fun(stringId: any)
Event triggers when the player starts tracking a new target.
WEB_BROWSER_ESC_EVENT_HANDLER
fun(browser: any)
WIDGET_ABILITY_CHANGED_HANDLER
fun(self: Widget, newAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9), oldAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))
WIDGET_ABILITY_EXP_CHANGED_HANDLER
fun(self: Widget, expStr: string)
WIDGET_ABILITY_SET_CHANGED_HANDLER
fun(self: Widget, responseType: 1|2|3)
WIDGET_ABILITY_SET_USABLE_SLOT_COUNT_CHANGED_HANDLER
fun(self: Widget)
WIDGET_ACCOUNT_ATTENDANCE_ADDED_HANDLER
fun(self: Widget)
WIDGET_ACCOUNT_ATTENDANCE_LOADED_HANDLER
fun(self: Widget)
WIDGET_ACCOUNT_RESTRICT_NOTICE_HANDLER
fun(self: Widget)
WIDGET_ACHIEVEMENT_UPDATE_HANDLER
fun(self: Widget, status: string|“update”, newAchievementType: number)
WIDGET_ACQUAINTANCE_LOGIN_HANDLER
fun(self: Widget, cmf: CMF_ACQ_CONSUME_GROUP|CMF_ADDED_ITEM_GROUP|CMF_ADDED_ITEM_SELF|CMF_ADDED_ITEM_TEAM|CMF_ALL_SERVER…(+60), charName: string)
WIDGET_ACTABILITY_EXPERT_CHANGED_HANDLER
fun(self: Widget, actabilityId: number, name: string, diff: string|number, final: string|number)
WIDGET_ACTABILITY_EXPERT_EXPANDED_HANDLER
fun(self: Widget)
WIDGET_ACTABILITY_EXPERT_GRADE_CHANGED_HANDLER
fun(self: Widget, actabilityId: 10|11|12|13|14…(+32), isUpgrade: boolean, name: “Alchemy”|“Artistry”|“Carpentry”|“Commerce”|“Construction”…(+32), gradeName: “Adept”|“Amateur”|“Authority”|“Celebrity”|“Champion”…(+7))
WIDGET_ACTABILITY_MODIFIER_UPDATE_HANDLER
fun(self: Widget)
WIDGET_ACTABILITY_REFRESH_ALL_HANDLER
fun(self: Widget)
WIDGET_ACTIONS_UPDATE_HANDLER
fun(self: Widget)
WIDGET_ACTION_BAR_AUTO_REGISTERED_HANDLER
fun(self: Widget, slotIndex: number)
WIDGET_ACTION_BAR_PAGE_CHANGED_HANDLER
fun(self: Widget, page: number)
WIDGET_ADDED_ITEM_HANDLER
fun(self: Widget, itemLinkText: string, itemCount: number, itemTaskType: number, tradeOtherName: string)
WIDGET_ADDON_LOADED_HANDLER
fun(self: Widget)
WIDGET_ADD_GIVEN_QUEST_INFO_HANDLER
fun(self: Widget, type: 0|1, questType: number)
WIDGET_ADD_NOTIFY_QUEST_INFO_HANDLER
fun(self: Widget, qType: number)
WIDGET_ALL_SIEGE_RAID_TEAM_INFOS_HANDLER
fun(self: Widget, teamInfos: SiegeRaidTeamInfos)
WIDGET_APPELLATION_CHANGED_HANDLER
fun(self: Widget, stringId: string, isChanged: boolean)
WIDGET_APPELLATION_GAINED_HANDLER
fun(self: Widget, str: string)
WIDGET_APPELLATION_STAMP_SET_HANDLER
fun(self: Widget)
WIDGET_ASK_BUY_LABOR_POWER_POTION_HANDLER
fun(self: Widget)
WIDGET_ASK_FORCE_ATTACK_HANDLER
fun(self: Widget, forceAttackLevel: number)
WIDGET_AUCTION_BIDDED_HANDLER
fun(self: Widget, itemName: string, moneyStr: string)
WIDGET_AUCTION_BIDDEN_HANDLER
fun(self: Widget, itemName: string, moneyStr: string)
WIDGET_AUCTION_BOUGHT_BY_SOMEONE_HANDLER
fun(self: Widget, itemName: string, moneyStr: string)
WIDGET_AUCTION_BOUGHT_HANDLER
fun(self: Widget)
WIDGET_AUCTION_CANCELED_HANDLER
fun(self: Widget, itemName: string)
WIDGET_AUCTION_CHARACTER_LEVEL_TOO_LOW_HANDLER
fun(self: Widget, msg: string)
WIDGET_AUCTION_ITEM_ATTACHMENT_STATE_CHANGED_HANDLER
fun(self: Widget, attached: boolean)
WIDGET_AUCTION_ITEM_PUT_UP_HANDLER
fun(self: Widget, itemName: string)
WIDGET_AUCTION_ITEM_SEARCHED_HANDLER
fun(self: Widget, clearLastSearchArticle: boolean)
WIDGET_AUCTION_ITEM_SEARCH_HANDLER
fun(self: Widget)
WIDGET_AUCTION_LOWEST_PRICE_HANDLER
fun(self: Widget, itemType: number, grade: 0|10|11|12|1…(+8), price: string)
WIDGET_AUCTION_PERMISSION_BY_CRAFT_HANDLER
fun(self: Widget, icraftType: number)
WIDGET_AUDIENCE_JOINED_HANDLER
fun(self: Widget, audienceName: string)
WIDGET_AUDIENCE_LEFT_HANDLER
fun(self: Widget, audienceName: string)
WIDGET_BADWORD_USER_REPORED_RESPONE_MSG_HANDLER
fun(self: Widget, success: boolean)
WIDGET_BAD_USER_LIST_UPDATE_HANDLER
fun(self: Widget)
WIDGET_BAG_EXPANDED_HANDLER
fun(self: Widget)
WIDGET_BAG_ITEM_CONFIRMED_HANDLER
fun(self: Widget)
WIDGET_BAG_REAL_INDEX_SHOW_HANDLER
fun(self: Widget, isRealSlotShow: boolean)
WIDGET_BAG_TAB_CREATED_HANDLER
fun(self: Widget)
WIDGET_BAG_TAB_REMOVED_HANDLER
fun(self: Widget)
WIDGET_BAG_TAB_SORTED_HANDLER
fun(self: Widget, arg: number)
WIDGET_BAG_TAB_SWITCHED_HANDLER
fun(self: Widget, tabId: any)
WIDGET_BAG_UPDATE_HANDLER
fun(self: Widget, bagId: number, slotId: number)
WIDGET_BANK_EXPANDED_HANDLER
fun(self: Widget)
WIDGET_BANK_REAL_INDEX_SHOW_HANDLER
fun(self: Widget, isRealSlotShow: boolean)
WIDGET_BANK_TAB_CREATED_HANDLER
fun(self: Widget)
WIDGET_BANK_TAB_REMOVED_HANDLER
fun(self: Widget)
WIDGET_BANK_TAB_SORTED_HANDLER
fun(self: Widget)
WIDGET_BANK_TAB_SWITCHED_HANDLER
fun(self: Widget, tabId: number)
WIDGET_BANK_UPDATE_HANDLER
fun(self: Widget, bagId: number, slotId: number)
WIDGET_BEAUTYSHOP_CLOSE_BY_SYSTEM_HANDLER
fun(self: Widget)
WIDGET_BLESS_UTHSTIN_EXTEND_MAX_STATS_HANDLER
fun(self: Widget)
WIDGET_BLESS_UTHSTIN_ITEM_SLOT_CLEAR_HANDLER
fun(self: Widget)
WIDGET_BLESS_UTHSTIN_ITEM_SLOT_SET_HANDLER
fun(self: Widget, msgapplycountlimit?: any)
WIDGET_BLESS_UTHSTIN_MESSAGE_HANDLER
fun(self: Widget, messageType: number)
WIDGET_BLESS_UTHSTIN_UPDATE_STATS_HANDLER
fun(self: Widget)
WIDGET_BLESS_UTHSTIN_WILL_APPLY_STATS_HANDLER
fun(self: Widget, itemType: number, incStatsKind: 1|2|3|4|5, decStatsKind: 1|2|3|4|5, incStatsPoint: number, decStatsPoint: number)
WIDGET_BLOCKED_USERS_INFO_HANDLER
fun(self: Widget)
WIDGET_BLOCKED_USER_LIST_HANDLER
fun(self: Widget, msg: string)
WIDGET_BLOCKED_USER_UPDATE_HANDLER
fun(self: Widget)
WIDGET_BOT_SUSPECT_REPORTED_HANDLER
fun(self: Widget, sourceName: string, targetName: string)
WIDGET_BUFF_SKILL_CHANGED_HANDLER
fun(self: Widget)
WIDGET_BUFF_UPDATE_HANDLER
fun(self: Widget, action: “create”|“destroy”, target: “character”|“mate”|“slave”)
WIDGET_BUILDER_END_HANDLER
fun(self: Widget)
WIDGET_BUILDER_STEP_HANDLER
fun(self: Widget, step: “position”|“roation”)
WIDGET_BUILD_CONDITION_HANDLER
fun(self: Widget, condition: BuildCondition)
WIDGET_BUTLER_INFO_UPDATED_HANDLER
fun(self: Widget, event: “equipment”|“garden”|“harvestSlot”|“labowPower”|“productionCost”…(+5), noError: boolean)
WIDGET_BUTLER_UI_COMMAND_HANDLER
fun(self: Widget, mode: number)
WIDGET_BUY_SPECIALTY_CONTENT_INFO_HANDLER
fun(self: Widget, list: SpecialtyContentInfo[])
WIDGET_CANCEL_CRAFT_ORDER_HANDLER
fun(self: Widget, result: boolean)
WIDGET_CANCEL_REBUILD_HOUSE_CAMERA_MODE_HANDLER
fun(self: Widget)
WIDGET_CANDIDATE_LIST_CHANGED_HANDLER
fun(self: Widget)
WIDGET_CANDIDATE_LIST_HIDE_HANDLER
fun(self: Widget)
WIDGET_CANDIDATE_LIST_SELECTION_CHANGED_HANDLER
fun(self: Widget)
WIDGET_CANDIDATE_LIST_SHOW_HANDLER
fun(self: Widget)
WIDGET_CHANGED_MSG_HANDLER
fun(self: Widget)
WIDGET_CHANGE_ACTABILITY_DECO_NUM_HANDLER
fun(self: Widget)
WIDGET_CHANGE_CONTRIBUTION_POINT_TO_PLAYER_HANDLER
fun(self: Widget, isGain: boolean, diff: string, total: string)
WIDGET_CHANGE_CONTRIBUTION_POINT_TO_STORE_HANDLER
fun(self: Widget)
WIDGET_CHANGE_MY_LANGUAGE_HANDLER
fun(self: Widget)
WIDGET_CHANGE_OPTION_HANDLER
fun(self: Widget, optionType: number, infoTable: ChangeOptionInfo)
WIDGET_CHANGE_VISUAL_RACE_ENDED_HANDLER
fun(self: Widget)
WIDGET_CHAT_DICE_VALUE_HANDLER
fun(self: Widget, msg: string)
WIDGET_CHAT_EMOTION_HANDLER
fun(self: Widget, message: string)
WIDGET_CHAT_FAILED_HANDLER
fun(self: Widget, message: string, channelName: string)
WIDGET_CHAT_JOINED_CHANNEL_HANDLER
fun(self: Widget, channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)
WIDGET_CHAT_LEAVED_CHANNEL_HANDLER
fun(self: Widget, channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)
WIDGET_CHAT_MESSAGE_HANDLER
fun(self: Widget, channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), relation: UR_FRIENDLY|UR_HOSTILE|UR_NEUTRAL, name: string, message: string, info: CHAT_MESSAGE_INFO)
WIDGET_CHAT_MSG_ALARM_HANDLER
fun(self: Widget, text: string)
WIDGET_CHAT_MSG_DOODAD_HANDLER
fun(self: Widget, message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)
WIDGET_CHAT_MSG_QUEST_HANDLER
fun(self: Widget, message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)
WIDGET_CHECK_TEXTURE_HANDLER
fun(self: Widget, texturePath: string)
WIDGET_CLEAR_BOSS_TELESCOPE_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_CARRYING_BACKPACK_SLAVE_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_COMPLETED_QUEST_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_CORPSE_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_DOODAD_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_FISH_SCHOOL_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_GIVEN_QUEST_STATIC_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_HOUSING_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_MY_SLAVE_POS_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_NOTIFY_QUEST_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_NPC_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_SHIP_TELESCOPE_INFO_HANDLER
fun(self: Widget)
WIDGET_CLEAR_TRANSFER_TELESCOPE_INFO_HANDLER
fun(self: Widget)
WIDGET_CLOSE_CRAFT_ORDER_HANDLER
fun(self: Widget)
WIDGET_CLOSE_MUSIC_SHEET_HANDLER
fun(self: Widget)
WIDGET_COFFER_INTERACTION_END_HANDLER
fun(self: Widget)
WIDGET_COFFER_INTERACTION_START_HANDLER
fun(self: Widget)
WIDGET_COFFER_REAL_INDEX_SHOW_HANDLER
fun(self: Widget, isRealSlotShow: any)
WIDGET_COFFER_TAB_CREATED_HANDLER
fun(self: Widget)
WIDGET_COFFER_TAB_REMOVED_HANDLER
fun(self: Widget)
WIDGET_COFFER_TAB_SORTED_HANDLER
fun(self: Widget, bagId: number)
WIDGET_COFFER_TAB_SWITCHED_HANDLER
fun(self: Widget, tabId: number)
WIDGET_COFFER_UPDATE_HANDLER
fun(self: Widget, bagId: number, slotId: number)
WIDGET_COMBAT_MSG_HANDLER
fun(self: Widget, targetUnitId: string, combatEvent: “ENVIRONMENTAL_DAMAGE”|“ENVIRONMENTAL_DRAIN”|“ENVIRONMENTAL_ENERGIZE”|“ENVIRONMENTAL_HEALED”|“ENVIRONMENTAL_LEECH”…(+14), source: string, target: string, …any)
WIDGET_COMBAT_TEXT_COLLISION_HANDLER
fun(targetUnitId: string, combatEvent: string, source: string, target: string, collisionSource: “COLLISION”|“DROWNING”|“FALLING”, subType: COLLISION_PART_BOTTOM|COLLISION_PART_FRONT|COLLISION_PART_REAR|COLLISION_PART_SIDE|COLLISION_PART_TOP, mySlave: boolean, damage: number, powerType: “HEALTH”|“MANA”)
WIDGET_COMBAT_TEXT_HANDLER
fun(self: Widget, sourceUnitId: string, targetUnitId: string, amount: number, a: number, b: string, hitType: “CRITICAL”|“HIT”|“IMMUNE”, d: number, e: boolean, f: number, g: boolean, distance: number)
WIDGET_COMBAT_TEXT_SYNERGY_HANDLER
fun(self: Widget, arg: number)
WIDGET_COMMON_FARM_UPDATED_HANDLER
fun(self: Widget)
WIDGET_COMMUNITY_ERROR_HANDLER
fun(self: Widget, msg: any)
WIDGET_COMPLETE_ACHIEVEMENT_HANDLER
fun(self: Widget, newAchievementType: number)
WIDGET_COMPLETE_CRAFT_ORDER_HANDLER
fun(self: Widget, info: CraftOrderInfo)
WIDGET_COMPLETE_QUEST_CONTEXT_DOODAD_HANDLER
fun(self: Widget, qtype: number, useDirectingMode: boolean, doodadId: string)
WIDGET_COMPLETE_QUEST_CONTEXT_NPC_HANDLER
fun(self: Widget, qtype: number, useDirectingMode: boolean, npcId: string)
WIDGET_CONVERT_TO_RAID_TEAM_HANDLER
fun(self: Widget)
WIDGET_COPY_RAID_MEMBERS_TO_CLIPBOARD_HANDLER
fun(self: Widget)
WIDGET_CRAFTING_END_HANDLER
fun(self: Widget)
WIDGET_CRAFTING_START_HANDLER
fun(self: Widget, doodadId: any, count: any)
WIDGET_CRAFT_DOODAD_INFO_HANDLER
fun(self: Widget)
WIDGET_CRAFT_ENDED_HANDLER
fun(self: Widget, leftCount: any)
WIDGET_CRAFT_FAILED_HANDLER
fun(self: Widget, itemLinkText: string)
WIDGET_CRAFT_ORDER_ENTRY_SEARCHED_HANDLER
fun(self: Widget, infos: CraftOrderEntries, totalCount: number, page: number)
WIDGET_CRAFT_RECIPE_ADDED_HANDLER
fun(self: Widget)
WIDGET_CRAFT_STARTED_HANDLER
fun(self: Widget, leftCount: number)
WIDGET_CRAFT_TRAINED_HANDLER
fun(self: Widget)
WIDGET_CREATE_ORIGIN_UCC_ITEM_HANDLER
fun(self: Widget)
WIDGET_CRIME_REPORTED_HANDLER
fun(self: Widget, diffPoint: number, diffRecord: number, diffScore: number)
WIDGET_DEBUFF_UPDATE_HANDLER
fun(self: Widget, action: “create”|“destroy”, target: “character”|“mate”|“slave”)
WIDGET_DELETE_CRAFT_ORDER_HANDLER
fun(self: Widget)
WIDGET_DELETE_PORTAL_HANDLER
fun(self: Widget)
WIDGET_DESTROY_PAPER_HANDLER
fun(self: Widget)
WIDGET_DIAGONAL_ASR_HANDLER
fun(self: Widget, itemName: string, itemGrade: 0|10|11|12|1…(+8), askMarketPriceUi: boolean, values: DiagonalASRInfo)
WIDGET_DIAGONAL_LINE_HANDLER
fun(self: Widget)
WIDGET_DICE_BID_RULE_CHANGED_HANDLER
fun(self: Widget, diceBidRule: 1|2|3)
WIDGET_DISCONNECTED_BY_WORLD_HANDLER
fun(self: Widget, title: string, body: string)
WIDGET_DISMISS_PET_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_DIVE_END_HANDLER
fun(self: Widget)
WIDGET_DIVE_START_HANDLER
fun(self: Widget)
WIDGET_DOMINION_GUARD_TOWER_STATE_NOTICE_HANDLER
fun(self: Widget, key: 0|1|2|3|4…(+2), name: string, factionName: string)
WIDGET_DOMINION_GUARD_TOWER_UPDATE_TOOLTIP_HANDLER
fun(self: Widget, unitId: any)
WIDGET_DOMINION_HANDLER
fun(self: Widget, action: string, zoneGroupName: string, expeditionName: string)
WIDGET_DOMINION_SIEGE_PARTICIPANT_COUNT_CHANGED_HANDLER
fun(self: Widget, count: number)
WIDGET_DOMINION_SIEGE_PERIOD_CHANGED_HANDLER
fun(self: Widget, siegeInfo: SiegeInfo)
WIDGET_DOMINION_SIEGE_SYSTEM_NOTICE_HANDLER
fun(self: Widget)
WIDGET_DOMINION_SIEGE_UPDATE_TIMER_HANDLER
fun(self: Widget, secondHalf: boolean)
WIDGET_DOODAD_LOGIC_HANDLER
fun(self: Widget)
WIDGET_DOODAD_PHASE_MSG_HANDLER
fun(self: Widget, text: string)
WIDGET_DOODAD_PHASE_UI_MSG_HANDLER
fun(self: Widget, phaseMsgInfo: PhaseMsgInfo)
WIDGET_DRAW_DOODAD_SIGN_TAG_HANDLER
fun(self: Widget, tooltip: nil)
WIDGET_DRAW_DOODAD_TOOLTIP_HANDLER
fun(self: Widget, info: DoodadTooltipInfo)
WIDGET_DYEING_END_HANDLER
fun(self: Widget)
WIDGET_DYEING_START_HANDLER
fun(self: Widget)
WIDGET_DYNAMIC_ACTION_BAR_HIDE_HANDLER
fun(self: Widget)
WIDGET_DYNAMIC_ACTION_BAR_SHOW_HANDLER
fun(self: Widget, dynamicActionType: any)
WIDGET_ENABLE_TEAM_AREA_INVITATION_HANDLER
fun(self: Widget, enable: boolean)
WIDGET_ENCHANT_EXAMINE_HANDLER
fun(self: Widget)
WIDGET_ENCHANT_RESULT_HANDLER
fun(self: Widget, resultCode: any, itemLink: any, oldGrade: any, newGrade: any, breakRewardItemType: any, breakRewardItemCount: any, breakRewardByMail: any)
WIDGET_ENCHANT_SAY_ABILITY_HANDLER
fun(self: Widget)
WIDGET_ENDED_DUEL_HANDLER
fun(self: Widget)
WIDGET_END_HERO_ELECTION_PERIOD_HANDLER
fun(self: Widget)
WIDGET_END_QUEST_CHAT_BUBBLE_HANDLER
fun(self: Widget, playedBubble: boolean)
WIDGET_ENTERED_INSTANT_GAME_ZONE_HANDLER
fun(self: Widget, arg: number)
WIDGET_ENTERED_LOADING_HANDLER
fun(self: Widget, worldImagePath: string)
WIDGET_ENTERED_SCREEN_SHOT_CAMERA_MODE_HANDLER
fun(self: Widget)
WIDGET_ENTERED_SUBZONE_HANDLER
fun(self: Widget, zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))
WIDGET_ENTERED_WORLD_HANDLER
fun(self: Widget, unknown: boolean)
WIDGET_ENTER_ANOTHER_ZONEGROUP_HANDLER
fun(self: Widget, zoneId: 0|100|101|102|103…(+151))
WIDGET_ENTER_ENCHANT_ITEM_MODE_HANDLER
fun(self: Widget, mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))
WIDGET_ENTER_GACHA_LOOT_MODE_HANDLER
fun(self: Widget)
WIDGET_ENTER_ITEM_LOOK_CONVERT_MODE_HANDLER
fun(self: Widget)
WIDGET_EQUIP_SLOT_REINFORCE_EXPAND_PAGE_HANDLER
fun(self: Widget)
WIDGET_EQUIP_SLOT_REINFORCE_MSG_CHANGE_LEVEL_EFFECT_HANDLER
fun(self: Widget)
WIDGET_EQUIP_SLOT_REINFORCE_MSG_LEVEL_EFFECT_HANDLER
fun(self: Widget, equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)
WIDGET_EQUIP_SLOT_REINFORCE_MSG_LEVEL_UP_HANDLER
fun(self: Widget, equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)
WIDGET_EQUIP_SLOT_REINFORCE_MSG_SET_EFFECT_HANDLER
fun(self: Widget, equipSlotAttribute: number, level: number)
WIDGET_EQUIP_SLOT_REINFORCE_SELECT_PAGE_HANDLER
fun(self: Widget)
WIDGET_EQUIP_SLOT_REINFORCE_UPDATE_HANDLER
fun(self: Widget, equipSlot: any)
WIDGET_ESCAPE_END_HANDLER
fun(self: Widget)
WIDGET_ESCAPE_START_HANDLER
fun(self: Widget, waitTime: number)
WIDGET_ESC_MENU_ADD_BUTTON_HANDLER
fun(self: Widget, info: EscMenuAddButtonInfo)
WIDGET_EVENT_SCHEDULE_START_HANDLER
fun(self: Widget, msg: any)
WIDGET_EVENT_SCHEDULE_STOP_HANDLER
fun(self: Widget, msg: any)
WIDGET_EXPEDITION_APPLICANT_ACCEPT_HANDLER
fun(self: Widget, expeditionName: string)
WIDGET_EXPEDITION_APPLICANT_REJECT_HANDLER
fun(self: Widget, expeditionName: string)
WIDGET_EXPEDITION_BUFF_CHANGE_HANDLER
fun(self: Widget, expedition: number)
WIDGET_EXPEDITION_EXP_HANDLER
fun(self: Widget, amount: number, amountStr: string)
WIDGET_EXPEDITION_HISTORY_HANDLER
fun(self: Widget, tabId: number)
WIDGET_EXPEDITION_LEVEL_UP_HANDLER
fun(self: Widget, level: any)
WIDGET_EXPEDITION_MANAGEMENT_APPLICANTS_HANDLER
fun(self: Widget, infos: ExpeditionApplicant[])
WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_ACCEPT_HANDLER
fun(self: Widget, charId: any)
WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_ADD_HANDLER
fun(self: Widget, expeditionId: any)
WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_DEL_HANDLER
fun(self: Widget, expeditionId: any)
WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_REJECT_HANDLER
fun(self: Widget, charId: any)
WIDGET_EXPEDITION_MANAGEMENT_GUILD_FUNCTION_CHANGED_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_MANAGEMENT_MEMBERS_INFO_HANDLER
fun(self: Widget, totalCount: number, startIndex: number, memberInfos: MemberInfo[])
WIDGET_EXPEDITION_MANAGEMENT_MEMBER_NAME_CHANGED_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_MANAGEMENT_MEMBER_STATUS_CHANGED_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_MANAGEMENT_POLICY_CHANGED_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_MANAGEMENT_RECRUITMENTS_HANDLER
fun(self: Widget, total: number, perPageItemCount: number, infos: GuildRecruitmentInfo[])
WIDGET_EXPEDITION_MANAGEMENT_RECRUITMENT_ADD_HANDLER
fun(self: Widget, info: any)
WIDGET_EXPEDITION_MANAGEMENT_RECRUITMENT_DEL_HANDLER
fun(self: Widget, expeditionId: any)
WIDGET_EXPEDITION_MANAGEMENT_ROLE_CHANGED_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_MANAGEMENT_UPDATED_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_RANKING_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_SUMMON_SUGGEST_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_WAR_DECLARATION_FAILED_HANDLER
fun(self: Widget, errorMsg: any, param: any)
WIDGET_EXPEDITION_WAR_DECLARATION_MONEY_HANDLER
fun(self: Widget, unitId: any, name: any, money: any)
WIDGET_EXPEDITION_WAR_KILL_SCORE_HANDLER
fun(self: Widget, toggle: boolean)
WIDGET_EXPEDITION_WAR_SET_PROTECT_DATE_HANDLER
fun(self: Widget)
WIDGET_EXPEDITION_WAR_STATE_HANDLER
fun(self: Widget, related: boolean, state: string, declarer: string, defendant: string, winner: string)
WIDGET_EXPIRED_ITEM_HANDLER
fun(self: Widget, itemLinkText: string)
WIDGET_EXP_CHANGED_HANDLER
fun(self: Widget, stringId: string, expNum: number, expStr: string)
WIDGET_FACTION_CHANGED_HANDLER
fun(self: Widget)
WIDGET_FACTION_COMPETITION_INFO_HANDLER
fun(self: Widget, info: FactionCompetitionInfo)
WIDGET_FACTION_COMPETITION_RESULT_HANDLER
fun(self: Widget, infos: FactionCompetitionResultInfos)
WIDGET_FACTION_COMPETITION_UPDATE_POINT_HANDLER
fun(self: Widget, infos: FactionCompetitionPointInfo)
WIDGET_FACTION_RELATION_ACCEPTED_HANDLER
fun(self: Widget, name: any, factionName: any)
WIDGET_FACTION_RELATION_CHANGED_HANDLER
fun(self: Widget, isHostile: boolean, f1Name: string, f2Name: string)
WIDGET_FACTION_RELATION_COUNT_HANDLER
fun(self: Widget)
WIDGET_FACTION_RELATION_DENIED_HANDLER
fun(self: Widget, name: any)
WIDGET_FACTION_RELATION_HISTORY_HANDLER
fun(self: Widget)
WIDGET_FACTION_RELATION_REQUESTED_HANDLER
fun(self: Widget, name: any, factionName: any)
WIDGET_FACTION_RELATION_WILL_CHANGE_HANDLER
fun(self: Widget, f1Name: string, f2Name: string)
WIDGET_FACTION_RENAMED_HANDLER
fun(self: Widget, isExpedition: boolean, oldName: string, newName: string)
WIDGET_FAILED_TO_SET_PET_AUTO_SKILL_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_FAMILY_ERROR_HANDLER
fun(self: Widget, msg: any)
WIDGET_FAMILY_EXP_ADD_HANDLER
fun(self: Widget, amount: any)
WIDGET_FAMILY_INFO_REFRESH_HANDLER
fun(self: Widget)
WIDGET_FAMILY_LEVEL_UP_HANDLER
fun(self: Widget, levelName: any)
WIDGET_FAMILY_MEMBER_ADDED_HANDLER
fun(self: Widget, owner: any, member: any, title: any)
WIDGET_FAMILY_MEMBER_HANDLER
fun(self: Widget, owner: any, member: any, role: any, title: any)
WIDGET_FAMILY_MEMBER_KICKED_HANDLER
fun(self: Widget, member: any)
WIDGET_FAMILY_MEMBER_LEFT_HANDLER
fun(self: Widget, member: any)
WIDGET_FAMILY_MEMBER_ONLINE_HANDLER
fun(self: Widget)
WIDGET_FAMILY_MGR_HANDLER
fun(self: Widget)
WIDGET_FAMILY_NAME_CHANGED_HANDLER
fun(self: Widget, FAMILY_NAME_CHANGED: any)
WIDGET_FAMILY_OWNER_CHANGED_HANDLER
fun(self: Widget, owner: any)
WIDGET_FAMILY_REFRESH_HANDLER
fun(self: Widget)
WIDGET_FAMILY_REMOVED_HANDLER
fun(self: Widget)
WIDGET_FIND_FACTION_REZ_DISTRICT_COOLTIME_FAIL_HANDLER
fun(self: Widget, cooltime: number)
WIDGET_FIND_FACTION_REZ_DISTRICT_DURATION_FAIL_HANDLER
fun(self: Widget, remain: number)
WIDGET_FOLDER_STATE_CHANGED_HANDLER
fun(self: Widget, arg: string)
WIDGET_FORCE_ATTACK_CHANGED_HANDLER
fun(self: Widget, uiserId: string, inBloodlust: boolean)
WIDGET_FRIENDLIST_HANDLER
fun(self: Widget, msg: string)
WIDGET_FRIENDLIST_INFO_HANDLER
fun(self: Widget, totalCount: number, memberInfos: FriendInfo[])
WIDGET_FRIENDLIST_UPDATE_HANDLER
fun(self: Widget, updateType: “delete”|“insert”, dataField: string|FriendInfo)
WIDGET_GACHA_LOOT_PACK_LOG_HANDLER
fun(self: Widget, logs: GachaLootPackLog)
WIDGET_GACHA_LOOT_PACK_RESULT_HANDLER
fun(self: Widget, results: GachaLootPackResult)
WIDGET_GAME_EVENT_EMPTY_HANDLER
fun(self: Widget)
WIDGET_GAME_EVENT_INFO_LIST_UPDATED_HANDLER
fun(self: Widget)
WIDGET_GAME_EVENT_INFO_REQUESTED_HANDLER
fun(self: Widget)
WIDGET_GAME_SCHEDULE_HANDLER
fun(self: Widget)
WIDGET_GENDER_TRANSFERED_HANDLER
fun(self: Widget)
WIDGET_GLIDER_MOVED_INTO_BAG_HANDLER
fun(self: Widget)
WIDGET_GOODS_MAIL_INBOX_ITEM_TAKEN_HANDLER
fun(self: Widget, index: any)
WIDGET_GOODS_MAIL_INBOX_MONEY_TAKEN_HANDLER
fun(self: Widget)
WIDGET_GOODS_MAIL_INBOX_TAX_PAID_HANDLER
fun(self: Widget)
WIDGET_GOODS_MAIL_INBOX_UPDATE_HANDLER
fun(self: Widget, read: boolean, arg: number)
WIDGET_GOODS_MAIL_RETURNED_HANDLER
fun(self: Widget)
WIDGET_GOODS_MAIL_SENTBOX_UPDATE_HANDLER
fun(self: Widget)
WIDGET_GOODS_MAIL_SENT_SUCCESS_HANDLER
fun(self: Widget)
WIDGET_GOODS_MAIL_WRITE_ITEM_UPDATE_HANDLER
fun(self: Widget)
WIDGET_GRADE_ENCHANT_BROADCAST_HANDLER
fun(self: Widget, characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8))
WIDGET_GRADE_ENCHANT_RESULT_HANDLER
fun(self: Widget, resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8), breakRewardItemType: number, breakRewardItemCount: number, breakRewardByMail: boolean)
WIDGET_GUARDTOWER_HEALTH_CHANGED_HANDLER
fun(self: Widget, arg1: string, arg2: string, arg3: string)
WIDGET_GUILD_BANK_INDEX_SHOW_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_INTERACTION_END_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_INTERACTION_START_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_INVEN_SHOW_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_MONEY_UPDATE_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_REAL_INDEX_SHOW_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_TAB_CREATED_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_TAB_REMOVED_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_TAB_SORTED_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_TAB_SWITCHED_HANDLER
fun(self: Widget)
WIDGET_GUILD_BANK_UPDATE_HANDLER
fun(self: Widget, arg1: number, slot: number)
WIDGET_HEIR_LEVEL_UP_HANDLER
fun(self: Widget, myUnit: boolean, unitId: string)
WIDGET_HEIR_SKILL_ACTIVE_TYPE_MSG_HANDLER
fun(self: Widget, activeType: number, ability: number, text: string, pos: 1|2|3|4|5…(+3))
WIDGET_HEIR_SKILL_LEARN_HANDLER
fun(self: Widget, text: string, pos: 1|2|3|4|5…(+3))
WIDGET_HEIR_SKILL_RESET_HANDLER
fun(self: Widget, isAll: boolean, text: string, info: 1|2|3|4|5…(+3))
WIDGET_HEIR_SKILL_UPDATE_HANDLER
fun(self: Widget)
WIDGET_HERO_ALL_SCORE_UPDATED_HANDLER
fun(self: Widget, factionID: 101|102|103|104|105…(+124))
WIDGET_HERO_ANNOUNCE_REMAIN_TIME_HANDLER
fun(self: Widget, remainTime: number, isStartTime: boolean)
WIDGET_HERO_CANDIDATES_ANNOUNCED_HANDLER
fun(self: Widget)
WIDGET_HERO_CANDIDATE_NOTI_HANDLER
fun(self: Widget)
WIDGET_HERO_ELECTION_DAY_ALERT_HANDLER
fun(self: Widget, title: any, desc: any)
WIDGET_HERO_ELECTION_HANDLER
fun(self: Widget)
WIDGET_HERO_ELECTION_RESULT_HANDLER
fun(self: Widget)
WIDGET_HERO_ELECTION_VOTED_HANDLER
fun(self: Widget)
WIDGET_HERO_NOTI_HANDLER
fun(self: Widget)
WIDGET_HERO_RANK_DATA_RETRIEVED_HANDLER
fun(self: Widget, factionID: 101|102|103|104|105…(+124))
WIDGET_HERO_RANK_DATA_TIMEOUT_HANDLER
fun(self: Widget)
WIDGET_HERO_SCORE_UPDATED_HANDLER
fun(self: Widget)
WIDGET_HERO_SEASON_OFF_HANDLER
fun(self: Widget)
WIDGET_HERO_SEASON_UPDATED_HANDLER
fun(self: Widget)
WIDGET_HIDE_ROADMAP_TOOLTIP_HANDLER
fun(self: Widget, text: any)
WIDGET_HIDE_SKILL_MAP_EFFECT_HANDLER
fun(self: Widget, index: number)
WIDGET_HIDE_WORLDMAP_TOOLTIP_HANDLER
fun(self: Widget)
WIDGET_HOTKEY_ACTION_HANDLER
fun(self: Widget, actionName: string, keyUp: boolean)
WIDGET_HOUSE_BUILD_INFO_HANDLER
fun(self: Widget, hType: 100|101|102|103|104…(+832), baseTax: string, hTax: string, heavyTaxHouseCount: number, normalTaxHouseCount: number, isHeavyTaxHouse: boolean, hostileTaxRate: number, monopolyTaxRate: number, depositString: string, taxType: HOUSING_TAX_CONTRIBUTION|HOUSING_TAX_SEAL, completion: boolean)
WIDGET_HOUSE_BUY_FAIL_HANDLER
fun(self: Widget)
WIDGET_HOUSE_BUY_SUCCESS_HANDLER
fun(self: Widget, houseName: string)
WIDGET_HOUSE_CANCEL_SELL_FAIL_HANDLER
fun(self: Widget)
WIDGET_HOUSE_CANCEL_SELL_SUCCESS_HANDLER
fun(self: Widget, houseName: string)
WIDGET_HOUSE_DECO_UPDATED_HANDLER
fun(self: Widget)
WIDGET_HOUSE_FARM_MSG_HANDLER
fun(self: Widget, name: any, total: any, harvestable: any)
WIDGET_HOUSE_INFO_UPDATED_HANDLER
fun(self: Widget)
WIDGET_HOUSE_INTERACTION_END_HANDLER
fun(self: Widget)
WIDGET_HOUSE_INTERACTION_START_HANDLER
fun(self: Widget, structureType: string, viewType: string, arg: boolean)
WIDGET_HOUSE_PERMISSION_UPDATED_HANDLER
fun(self: Widget)
WIDGET_HOUSE_REBUILD_TAX_INFO_HANDLER
fun(self: Widget)
WIDGET_HOUSE_ROTATE_CONFIRM_HANDLER
fun(self: Widget)
WIDGET_HOUSE_SALE_SUCCESS_HANDLER
fun(self: Widget, houseName: string)
WIDGET_HOUSE_SET_SELL_FAIL_HANDLER
fun(self: Widget)
WIDGET_HOUSE_SET_SELL_SUCCESS_HANDLER
fun(self: Widget, houseName: string)
WIDGET_HOUSE_STEP_INFO_UPDATED_HANDLER
fun(self: Widget, structureType: “housing”|“shipyard”)
WIDGET_HOUSE_TAX_INFO_HANDLER
fun(self: Widget, dominionTaxRate: any, hostileTaxRate: any, taxString: any, dueTime: any, prepayTime: any, weeksWithoutPay: any, weeksPrepay: any, isAlreadyPaid: any, isHeavyTaxHouse: any, depositString: any, taxType: any, id: any)
WIDGET_HOUSING_UCC_CLOSE_HANDLER
fun(self: Widget)
WIDGET_HOUSING_UCC_ITEM_SLOT_CLEAR_HANDLER
fun(self: Widget)
WIDGET_HOUSING_UCC_ITEM_SLOT_SET_HANDLER
fun(self: Widget)
WIDGET_HOUSING_UCC_LEAVE_HANDLER
fun(self: Widget)
WIDGET_HOUSING_UCC_UPDATED_HANDLER
fun(self: Widget)
WIDGET_HPW_ZONE_STATE_CHANGE_HANDLER
fun(self: Widget, zoneId: 0|100|101|102|103…(+151))
WIDGET_HPW_ZONE_STATE_WAR_END_HANDLER
fun(self: Widget, zoneId: 0|100|101|102|103…(+151), points: number)
WIDGET_IME_STATUS_CHANGED_HANDLER
fun(self: Widget)
WIDGET_INDUN_INITAL_ROUND_INFO_HANDLER
fun(self: Widget)
WIDGET_INDUN_ROUND_END_HANDLER
fun(self: Widget, success: boolean, round: number, isBossRound: boolean, lastRound: boolean)
WIDGET_INDUN_ROUND_START_HANDLER
fun(self: Widget, round: number, isBossRound: boolean)
WIDGET_INDUN_UPDATE_ROUND_INFO_HANDLER
fun(self: Widget)
WIDGET_INGAME_SHOP_BUY_RESULT_HANDLER
fun(self: Widget)
WIDGET_INIT_CHRONICLE_INFO_HANDLER
fun(self: Widget)
WIDGET_INSERT_CRAFT_ORDER_HANDLER
fun(self: Widget)
WIDGET_INSTANCE_ENTERABLE_MSG_HANDLER
fun(self: Widget, info: InstanceEnterableInfo)
WIDGET_INSTANT_GAME_BEST_RATING_REWARD_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_END_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_JOIN_APPLY_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_JOIN_CANCEL_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_KILL_HANDLER
fun(self: Widget, msgInfo: InstanceGameKillInfo)
WIDGET_INSTANT_GAME_PICK_BUFFS_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_READY_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_RETIRE_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_ROUND_RESULT_HANDLER
fun(self: Widget, resultState: any, resultRound: any)
WIDGET_INSTANT_GAME_START_HANDLER
fun(self: Widget)
WIDGET_INSTANT_GAME_START_POINT_RETURN_MSG_HANDLER
fun(self: Widget, remainSec: number)
WIDGET_INSTANT_GAME_UNEARNED_WIN_REMAIN_TIME_HANDLER
fun(self: Widget, remainTime: any)
WIDGET_INSTANT_GAME_WAIT_HANDLER
fun(self: Widget)
WIDGET_INTERACTION_END_HANDLER
fun(self: Widget)
WIDGET_INTERACTION_START_HANDLER
fun(self: Widget)
WIDGET_INVALID_NAME_POLICY_HANDLER
fun(self: Widget, namePolicyType: any)
WIDGET_INVEN_SLOT_SPLIT_HANDLER
fun(self: Widget, invenType: string, slot: number, amount: number)
WIDGET_ITEM_ACQUISITION_BY_LOOT_HANDLER
fun(self: Widget, charName: string, itemLinkText: string, itemCount: number)
WIDGET_ITEM_CHANGE_MAPPING_RESULT_HANDLER
fun(self: Widget, result: ICMR_FAIL_DISABLE_ENCHANT|ICMR_FAIL|ICMR_SUCCESS, oldGrade: 0|10|11|12|1…(+8), oldGearScore: number, itemLink: string, bonusRate: number)
WIDGET_ITEM_ENCHANT_MAGICAL_RESULT_HANDLER
fun(self: Widget, resultCode: number|1, itemLink: string, gemItemType: number)
WIDGET_ITEM_EQUIP_RESULT_HANDLER
fun(self: Widget, ItemEquipResult: ITEM_MATE_NOT_EQUIP|ITEM_MATE_UNSUMMON|ITEM_SLAVE_NOT_EQUIP|ITEM_SLAVE_UNSUMMON)
WIDGET_ITEM_LOOK_CONVERTED_EFFECT_HANDLER
fun(self: Widget, itemInfo: ItemInfo)
WIDGET_ITEM_LOOK_CONVERTED_HANDLER
fun(self: Widget, itemLinkText: string)
WIDGET_ITEM_REFURBISHMENT_RESULT_HANDLER
fun(self: Widget, resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, beforeScale: string, afterScale: string)
WIDGET_ITEM_SMELTING_RESULT_HANDLER
fun(self: Widget, resultCode: any, itemLink: any, smeltingItemType: any)
WIDGET_ITEM_SOCKETING_RESULT_HANDLER
fun(self: Widget, resultCode: 1, itemLink: string, socketItemType: number, install: boolean)
WIDGET_ITEM_SOCKET_UPGRADE_HANDLER
fun(self: Widget, socketItemType: number)
WIDGET_JURY_OK_COUNT_HANDLER
fun(self: Widget, count: number, total: number)
WIDGET_JURY_WAITING_NUMBER_HANDLER
fun(self: Widget, num: number)
WIDGET_LABORPOWER_CHANGED_HANDLER
fun(self: Widget, diff: number, laborPower: number)
WIDGET_LEAVED_INSTANT_GAME_ZONE_HANDLER
fun(self: Widget)
WIDGET_LEAVE_ENCHANT_ITEM_MODE_HANDLER
fun(self: Widget)
WIDGET_LEAVE_GACHA_LOOT_MODE_HANDLER
fun(self: Widget)
WIDGET_LEAVE_ITEM_LOOK_CONVERT_MODE_HANDLER
fun(self: Widget)
WIDGET_LEAVING_WORLD_CANCELED_HANDLER
fun(self: Widget)
WIDGET_LEAVING_WORLD_STARTED_HANDLER
fun(self: Widget, waitTime: number, exitTarget: EXIT_CLIENT_NONE_ACTION|EXIT_CLIENT|EXIT_TO_CHARACTER_LIST|EXIT_TO_WORLD_LIST, idleKick: boolean)
WIDGET_LEFT_LOADING_HANDLER
fun(self: Widget)
WIDGET_LEFT_SCREEN_SHOT_CAMERA_MODE_HANDLER
fun(self: Widget)
WIDGET_LEFT_SUBZONE_HANDLER
fun(self: Widget, zoneId: 1000|1001|1002|1003|1004…(+1351), zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))
WIDGET_LEFT_WORLD_HANDLER
fun(self: Widget)
WIDGET_LEVEL_CHANGED_HANDLER
fun(self: Widget, name: string, stringId: string)
WIDGET_LOOTING_RULE_BOP_CHANGED_HANDLER
fun(self: Widget, rollForBop: number)
WIDGET_LOOTING_RULE_GRADE_CHANGED_HANDLER
fun(self: Widget, grade: number)
WIDGET_LOOTING_RULE_MASTER_CHANGED_HANDLER
fun(self: Widget, charName: string)
WIDGET_LOOTING_RULE_METHOD_CHANGED_HANDLER
fun(self: Widget, lootMethod: number)
WIDGET_LOOT_BAG_CHANGED_HANDLER
fun(self: Widget, setTime: boolean)
WIDGET_LOOT_BAG_CLOSE_HANDLER
fun(self: Widget)
WIDGET_LOOT_DICE_HANDLER
fun(self: Widget, charName: string, itemLinkText: string, diceValue: number)
WIDGET_LOOT_PACK_ITEM_BROADCAST_HANDLER
fun(self: Widget, characterName: string, sourceName: string, useItemLink: string, resultItemLink: string)
WIDGET_LP_MANAGE_CHARACTER_CHANGED_HANDLER
fun(self: Widget)
WIDGET_MAIL_INBOX_ATTACHMENT_TAKEN_ALL_HANDLER
fun(self: Widget, mailId: number)
WIDGET_MAIL_INBOX_ITEM_TAKEN_HANDLER
fun(self: Widget, index: number)
WIDGET_MAIL_INBOX_MONEY_TAKEN_HANDLER
fun(self: Widget)
WIDGET_MAIL_INBOX_TAX_PAID_HANDLER
fun(self: Widget)
WIDGET_MAIL_INBOX_UPDATE_HANDLER
fun(self: Widget, read: boolean|nil, mailListKind: MAIL_LIST_CONTINUE|MAIL_LIST_END|MAIL_LIST_INVALID|MAIL_LIST_START|nil)
WIDGET_MAIL_RETURNED_HANDLER
fun(self: Widget)
WIDGET_MAIL_SENTBOX_UPDATE_HANDLER
fun(self: Widget, read: any, mailListKind: any)
WIDGET_MAIL_SENT_SUCCESS_HANDLER
fun(self: Widget)
WIDGET_MAIL_WRITE_ITEM_UPDATE_HANDLER
fun(self: Widget, index: number)
WIDGET_MAP_EVENT_CHANGED_HANDLER
fun(self: Widget)
WIDGET_MATE_SKILL_LEARNED_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, text: string)
WIDGET_MATE_STATE_UPDATE_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, stateIndex: 1|2|3|4)
WIDGET_MEGAPHONE_MESSAGE_HANDLER
fun(self: Widget, show: any, channel: any, name: any, message: any, isMyMessage: any)
WIDGET_MIA_MAIL_INBOX_ITEM_TAKEN_HANDLER
fun(self: Widget)
WIDGET_MIA_MAIL_INBOX_MONEY_TAKEN_HANDLER
fun(self: Widget)
WIDGET_MIA_MAIL_INBOX_TAX_PAID_HANDLER
fun(self: Widget)
WIDGET_MIA_MAIL_INBOX_UPDATE_HANDLER
fun(self: Widget)
WIDGET_MIA_MAIL_RETURNED_HANDLER
fun(self: Widget)
WIDGET_MIA_MAIL_SENTBOX_UPDATE_HANDLER
fun(self: Widget)
WIDGET_MIA_MAIL_SENT_SUCCESS_HANDLER
fun(self: Widget)
WIDGET_MIA_MAIL_WRITE_ITEM_UPDATE_HANDLER
fun(self: Widget)
WIDGET_MINE_AMOUNT_HANDLER
fun(self: Widget)
WIDGET_MINI_SCOREBOARD_CHANGED_HANDLER
fun(self: Widget, status: “inactive”|“remove”|“update”, info: MiniScoreBoardInfo[]|nil)
WIDGET_MODE_ACTIONS_UPDATE_HANDLER
fun(self: Widget)
WIDGET_MONEY_ACQUISITION_BY_LOOT_HANDLER
fun(self: Widget, charName: any, moneyStr: any)
WIDGET_MOUNT_BAG_UPDATE_HANDLER
fun(self: Widget)
WIDGET_MOUNT_PET_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)
WIDGET_MOUNT_SLOT_CHANGED_HANDLER
fun(self: Widget)
WIDGET_MOUSE_CLICK_HANDLER
fun(self: Widget)
WIDGET_MOUSE_DOWN_HANDLER
fun(self: Widget, widgetId: string)
WIDGET_MOUSE_UP_HANDLER
fun(self: Widget)
WIDGET_MOVE_SPEED_CHANGE_HANDLER
fun(self: Widget)
WIDGET_MOVIE_ABORT_HANDLER
fun(self: Widget)
WIDGET_MOVIE_LOAD_HANDLER
fun(self: Widget)
WIDGET_MOVIE_STOP_HANDLER
fun(self: Widget)
WIDGET_MULTI_QUEST_CONTEXT_SELECT_HANDLER
fun(self: Widget, targetNpc: boolean, qtype: number, useDirectingMode: boolean, targetId: string, interactionValue: string)
WIDGET_MULTI_QUEST_CONTEXT_SELECT_LIST_HANDLER
fun(self: Widget, questList: QuestSelectList)
WIDGET_NAME_TAG_MODE_CHANGED_MSG_HANDLER
fun(self: Widget, changedNameTagMode: 1|2|3|4)
WIDGET_NATION_DOMINION_HANDLER
fun(self: Widget, zoneGroupType: 0|100|101|102|103…(+151), force: boolean)
WIDGET_NAVI_MARK_POS_TO_MAP_HANDLER
fun(self: Widget)
WIDGET_NAVI_MARK_REMOVE_HANDLER
fun(self: Widget)
WIDGET_NEW_DAY_STARTED_HANDLER
fun(self: Widget)
WIDGET_NEW_SKILL_POINT_HANDLER
fun(self: Widget, point: number)
WIDGET_NEXT_SIEGE_INFO_HANDLER
fun(self: Widget, siegeInfo: NextSiegeInfo)
WIDGET_NOTICE_MESSAGE_HANDLER
fun(self: Widget, noticeType: number, color: string, visibleTime: number, message: string, name: string)
WIDGET_NOTIFY_AUTH_ADVERTISING_MESSAGE_HANDLER
fun(self: Widget, msg: any, remainTime: any)
WIDGET_NOTIFY_AUTH_BILLING_MESSAGE_HANDLER
fun(self: Widget, msg: any, remainTime: any)
WIDGET_NOTIFY_AUTH_DISCONNECTION_MESSAGE_HANDLER
fun(self: Widget, msg: any, remainTime: any)
WIDGET_NOTIFY_AUTH_FATIGUE_MESSAGE_HANDLER
fun(self: Widget, msg: any, remainTime: any)
WIDGET_NOTIFY_AUTH_NOTICE_MESSAGE_HANDLER
fun(self: Widget, message: any, visibleTime: any, needCountdown: any)
WIDGET_NOTIFY_AUTH_TC_FATIGUE_MESSAGE_HANDLER
fun(self: Widget, msg: any, remainTime: any)
WIDGET_NPC_CRAFT_ERROR_HANDLER
fun(self: Widget)
WIDGET_NPC_CRAFT_UPDATE_HANDLER
fun(self: Widget)
WIDGET_NPC_INTERACTION_END_HANDLER
fun(self: Widget)
WIDGET_NPC_INTERACTION_START_HANDLER
fun(self: Widget, value: “quest”, addedValue: “complete”|“start”|“talk”, npcId: string)
WIDGET_NPC_UNIT_EQUIPMENT_CHANGED_HANDLER
fun(self: Widget)
WIDGET_NUONS_ARROW_SHOW_HANDLER
fun(self: Widget, visible: any)
WIDGET_NUONS_ARROW_UI_MSG_HANDLER
fun(self: Widget, nuonsMsgInfo: any)
WIDGET_NUONS_ARROW_UPDATE_HANDLER
fun(self: Widget, data: NuonsArrowUpdate[])
WIDGET_ONE_AND_ONE_CHAT_ADD_MESSAGE_HANDLER
fun(self: Widget, channelId: any, speakerName: any, message: any, isSpeakerGm: any)
WIDGET_ONE_AND_ONE_CHAT_END_HANDLER
fun(self: Widget, channelId: any)
WIDGET_ONE_AND_ONE_CHAT_START_HANDLER
fun(self: Widget, channelId: any, targetName: any)
WIDGET_OPEN_CHAT_HANDLER
fun(self: Widget)
WIDGET_OPEN_COMMON_FARM_INFO_HANDLER
fun(self: Widget, commonFarmType: 1|2|3|4)
WIDGET_OPEN_CONFIG_HANDLER
fun(self: Widget)
WIDGET_OPEN_CRAFT_ORDER_BOARD_HANDLER
fun(self: Widget, tabName: string)
WIDGET_OPEN_EMBLEM_IMPRINT_UI_HANDLER
fun(self: Widget)
WIDGET_OPEN_EMBLEM_UPLOAD_UI_HANDLER
fun(self: Widget, doodad: number)
WIDGET_OPEN_EXPEDITION_PORTAL_LIST_HANDLER
fun(self: Widget, addPortal: boolean, interactionDoodad: boolean, expeditionOwner: boolean)
WIDGET_OPEN_MUSIC_SHEET_HANDLER
fun(self: Widget, isShow: boolean, itemIdString: string, isWide: number)
WIDGET_OPEN_NAVI_DOODAD_NAMING_DIALOG_HANDLER
fun(self: Widget)
WIDGET_OPEN_PAPER_HANDLER
fun(self: Widget, type: “book”|“page”, idx: number)
WIDGET_OPEN_PROMOTION_EVENT_URL_HANDLER
fun(self: Widget, url: any)
WIDGET_OPTIMIZATION_RESULT_MESSAGE_HANDLER
fun(self: Widget, activated: boolean)
WIDGET_OPTION_RESET_HANDLER
fun(self: Widget)
WIDGET_PASSENGER_MOUNT_PET_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_PASSENGER_UNMOUNT_PET_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_PETMATE_BOUND_HANDLER
fun(self: Widget)
WIDGET_PETMATE_UNBOUND_HANDLER
fun(self: Widget)
WIDGET_PET_AUTO_SKILL_CHANGED_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_PET_FOLLOWING_MASTER_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_PET_STOP_BY_MASTER_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_PLAYER_AA_POINT_HANDLER
fun(self: Widget, change: any, changeStr: any, itemTaskType: any, info: any)
WIDGET_PLAYER_ABILITY_LEVEL_CHANGED_HANDLER
fun(self: Widget)
WIDGET_PLAYER_BANK_AA_POINT_HANDLER
fun(self: Widget)
WIDGET_PLAYER_BANK_MONEY_HANDLER
fun(self: Widget, amount: number, amountStr: string)
WIDGET_PLAYER_BM_POINT_HANDLER
fun(self: Widget, oldBmPoint: string)
WIDGET_PLAYER_GEAR_POINT_HANDLER
fun(self: Widget)
WIDGET_PLAYER_HONOR_POINT_CHANGED_IN_HPW_HANDLER
fun(self: Widget, amount: number)
WIDGET_PLAYER_HONOR_POINT_HANDLER
fun(self: Widget, amount: number, amountStr: string, isCombatInHonorPointWar?: boolean)
WIDGET_PLAYER_JURY_POINT_HANDLER
fun(self: Widget)
WIDGET_PLAYER_LEADERSHIP_POINT_HANDLER
fun(self: Widget, amount: number, amountStr: string)
WIDGET_PLAYER_LIVING_POINT_HANDLER
fun(self: Widget, amount: number, amountStr: string)
WIDGET_PLAYER_MONEY_HANDLER
fun(self: Widget, change: number, changeStr: string, itemTaskType: number, info?: any)
WIDGET_PLAYER_RESURRECTED_HANDLER
fun(self: Widget)
WIDGET_PLAYER_RESURRECTION_HANDLER
fun(self: Widget, name: string)
WIDGET_PLAYER_VISUAL_RACE_HANDLER
fun(self: Widget)
WIDGET_POST_CRAFT_ORDER_HANDLER
fun(self: Widget, result: boolean)
WIDGET_PRELIMINARY_EQUIP_UPDATE_HANDLER
fun(self: Widget)
WIDGET_PREMIUM_GRADE_CHANGE_HANDLER
fun(self: Widget, prevPremiumGrade: any, presentPremiumGrade: any)
WIDGET_PREMIUM_LABORPOWER_CHANGED_HANDLER
fun(self: Widget, onlineDiff: any, offlineDiff: any)
WIDGET_PREMIUM_POINT_CHANGE_HANDLER
fun(self: Widget)
WIDGET_PREMIUM_SERVICE_BUY_RESULT_HANDLER
fun(self: Widget, err: any)
WIDGET_PREMIUM_SERVICE_LIST_UPDATED_HANDLER
fun(self: Widget)
WIDGET_PROCESS_CRAFT_ORDER_HANDLER
fun(self: Widget, result: boolean, processType: COPT_INSTANT|COPT_INVALID|COPT_PC)
WIDGET_PROGRESS_TALK_QUEST_CONTEXT_HANDLER
fun(self: Widget, qtype: number, useDirectingMode: boolean, npcId: string, doodadId?: string)
WIDGET_QUEST_CHAT_LET_IT_DONE_HANDLER
fun(self: Widget)
WIDGET_QUEST_CHAT_RESTART_HANDLER
fun(self: Widget)
WIDGET_QUEST_CONTEXT_CONDITION_EVENT_HANDLER
fun(self: Widget, objText: string, condition: “dropped”|“started”|“updated”)
WIDGET_QUEST_CONTEXT_OBJECTIVE_EVENT_HANDLER
fun(self: Widget, objText: string)
WIDGET_QUEST_CONTEXT_UPDATED_HANDLER
fun(self: Widget, qType: number, status: “dropped”|“started”|“updated”)
WIDGET_QUEST_DIRECTING_MODE_END_HANDLER
fun(self: Widget)
WIDGET_QUEST_DIRECTING_MODE_HOT_KEY_HANDLER
fun(self: Widget, key: 1|2|3)
WIDGET_QUEST_ERROR_INFO_HANDLER
fun(self: Widget, errNum: 10|11|12|13|14…(+35), qtype: number, questDetail?: string, isCommon?: boolean)
WIDGET_QUEST_HIDDEN_COMPLETE_HANDLER
fun(self: Widget, qtype: number)
WIDGET_QUEST_HIDDEN_READY_HANDLER
fun(self: Widget, qtype: number)
WIDGET_QUEST_LEFT_TIME_UPDATED_HANDLER
fun(self: Widget, qtype: number, leftTime: number)
WIDGET_QUEST_MSG_HANDLER
fun(self: Widget, arg1: string, arg2: string)
WIDGET_QUEST_NOTIFIER_START_HANDLER
fun(self: Widget)
WIDGET_QUEST_QUICK_CLOSE_EVENT_HANDLER
fun(self: Widget, qtype: number)
WIDGET_RAID_APPLICANT_LIST_HANDLER
fun(self: Widget, data: RaidApplicantData)
WIDGET_RAID_FRAME_SIMPLE_VIEW_HANDLER
fun(self: Widget, simple: boolean)
WIDGET_RAID_RECRUIT_DETAIL_HANDLER
fun(self: Widget, data: RaidRecruitDetailInfo)
WIDGET_RAID_RECRUIT_HUD_HANDLER
fun(self: Widget, infos: RaidRecruitInfo[])
WIDGET_RAID_RECRUIT_LIST_HANDLER
fun(self: Widget, data: RaidRecruitListInfo)
WIDGET_RANDOM_SHOP_INFO_HANDLER
fun(self: Widget, isHide: boolean, isdailyReset: boolean)
WIDGET_RANDOM_SHOP_UPDATE_HANDLER
fun(self: Widget)
WIDGET_RANK_ALARM_MSG_HANDLER
fun(self: Widget, rankType: RK_CHARACTER_GEAR_SCORE|RK_EXPEDITION_BATTLE_RECORD|RK_EXPEDITION_GEAR_SCORE|RK_EXPEDITION_INSTANCE_RATING|RK_FISHING_SUM…(+7), msg: string)
WIDGET_RANK_DATA_RECEIVED_HANDLER
fun(self: Widget)
WIDGET_RANK_LOCK_HANDLER
fun(self: Widget)
WIDGET_RANK_PERSONAL_DATA_HANDLER
fun(self: Widget)
WIDGET_RANK_RANKER_APPEARANCE_HANDLER
fun(self: Widget, charID: number)
WIDGET_RANK_REWARD_SNAPSHOTS_HANDLER
fun(self: Widget, rankType: number, divisionId: number)
WIDGET_RANK_SEASON_RESULT_RECEIVED_HANDLER
fun(self: Widget)
WIDGET_RANK_SNAPSHOTS_HANDLER
fun(self: Widget, rankType: number, divisionId: number)
WIDGET_RANK_UNLOCK_HANDLER
fun(self: Widget)
WIDGET_RECOVERABLE_EXP_HANDLER
fun(self: Widget, stringId: string, restorableExp: number, expLoss: number)
WIDGET_RECOVERED_EXP_HANDLER
fun(self: Widget, stringId: string, recoveredExp: number)
WIDGET_REENTRY_NOTIFY_DISABLE_HANDLER
fun(self: Widget)
WIDGET_REENTRY_NOTIFY_ENABLE_HANDLER
fun(self: Widget, param: ReentryParam)
WIDGET_REFRESH_COMBAT_RESOURCE_HANDLER
fun(self: Widget, resetBar: boolean, groupType: number, resourceType: number, point?: number)
WIDGET_REFRESH_COMBAT_RESOURCE_UPDATE_TIME_HANDLER
fun(self: Widget, updateReesourceType: number, nowTime: number, show: boolean)
WIDGET_REFRESH_SQUAD_LIST_HANDLER
fun(self: Widget, arg?: boolean)
WIDGET_REFRESH_STORE_MERCHANT_GOOD_LIMIT_PURCHASE_HANDLER
fun(self: Widget)
WIDGET_RELOAD_CASH_HANDLER
fun(self: Widget, money: any)
WIDGET_REMOVED_ITEM_HANDLER
fun(self: Widget, itemLinkText: string, itemCount: number, removeState: “consume”|“conversion”|“destroy”, itemTaskType: number, tradeOtherName: string)
WIDGET_REMOVE_BOSS_TELESCOPE_INFO_HANDLER
fun(self: Widget, arg: any)
WIDGET_REMOVE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER
fun(self: Widget, arg: any)
WIDGET_REMOVE_FISH_SCHOOL_INFO_HANDLER
fun(self: Widget, index: number)
WIDGET_REMOVE_GIVEN_QUEST_INFO_HANDLER
fun(self: Widget, arg1: number, qType: number)
WIDGET_REMOVE_NOTIFY_QUEST_INFO_HANDLER
fun(self: Widget, qType: number)
WIDGET_REMOVE_PING_HANDLER
fun(self: Widget)
WIDGET_REMOVE_SHIP_TELESCOPE_INFO_HANDLER
fun(self: Widget, arg: number)
WIDGET_REMOVE_TRANSFER_TELESCOPE_INFO_HANDLER
fun(self: Widget, index: number)
WIDGET_RENAME_PORTAL_HANDLER
fun(self: Widget)
WIDGET_RENEW_ITEM_SUCCEEDED_HANDLER
fun(self: Widget)
WIDGET_REPORT_BAD_USER_UPDATE_HANDLER
fun(self: Widget)
WIDGET_REPORT_CRIME_HANDLER
fun(self: Widget, doodadName: string, locationName: string)
WIDGET_REPUTATION_GIVEN_HANDLER
fun(self: Widget)
WIDGET_REQUIRE_DELAY_TO_CHAT_HANDLER
fun(self: Widget, channel: any, delay: any, remain: any)
WIDGET_REQUIRE_ITEM_TO_CHAT_HANDLER
fun(self: Widget, channel: any)
WIDGET_RESET_INGAME_SHOP_MODELVIEW_HANDLER
fun(self: Widget)
WIDGET_RESIDENT_BOARD_TYPE_HANDLER
fun(self: Widget, boardType: 1|2|3|4|5…(+2))
WIDGET_RESIDENT_HOUSING_TRADE_LIST_HANDLER
fun(self: Widget, infos: ResidentHousing, rownum: number, filter: number, searchword: string, refresh: number)
WIDGET_RESIDENT_MEMBER_LIST_HANDLER
fun(self: Widget, total: number, start: number, refresh: number, members: ResidentMember[])
WIDGET_RESIDENT_SERVICE_POINT_CHANGED_HANDLER
fun(self: Widget, zoneGroupName: “Abyssal Library”|“Aegis Island”|“Ahnimar Event Arena”|“Ahnimar”|“Airain Rock”…(+143), amount: number, total: number)
WIDGET_RESIDENT_TOWNHALL_HANDLER
fun(self: Widget, info: ResidentInfo)
WIDGET_RESIDENT_ZONE_STATE_CHANGE_HANDLER
fun(self: Widget)
WIDGET_ROLLBACK_FAVORITE_CRAFTS_HANDLER
fun(self: Widget, datas: Craft[])
WIDGET_RULING_CLOSED_HANDLER
fun(self: Widget)
WIDGET_RULING_STATUS_HANDLER
fun(self: Widget, count: number, total: number, sentenceType: SENTENCE_GUILTY_1|SENTENCE_GUILTY_2|SENTENCE_GUILTY_3|SENTENCE_GUILTY_4|SENTENCE_GUILTY_5…(+1), sentenceTime: number)
WIDGET_SAVE_PORTAL_HANDLER
fun(self: Widget)
WIDGET_SAVE_SCREEN_SHOT_HANDLER
fun(self: Widget, path: string)
WIDGET_SCALE_ENCHANT_BROADCAST_HANDLER
fun(self: Widget, characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldScale: string, newScale: string)
WIDGET_SCHEDULE_ITEM_SENT_HANDLER
fun(self: Widget)
WIDGET_SCHEDULE_ITEM_UPDATED_HANDLER
fun(self: Widget)
WIDGET_SELECTED_INSTANCE_DIFFICULT_HANDLER
fun(self: Widget, difficult: any)
WIDGET_SELECT_SQUAD_LIST_HANDLER
fun(self: Widget, data: SelectSquadList)
WIDGET_SELL_SPECIALTY_CONTENT_INFO_HANDLER
fun(self: Widget, list: SpecialtyInfo)
WIDGET_SELL_SPECIALTY_HANDLER
fun(self: Widget, text: string)
WIDGET_SET_DEFAULT_EXPAND_RATIO_HANDLER
fun(self: Widget, isSameZone: boolean)
WIDGET_SET_EFFECT_ICON_VISIBLE_HANDLER
fun(self: Widget, isShow: boolean, arg: Widget)
WIDGET_SET_OVERHEAD_MARK_HANDLER
fun(self: Widget, unitId: string, index: number, visible: boolean)
WIDGET_SET_PING_MODE_HANDLER
fun(self: Widget, pick: boolean)
WIDGET_SET_REBUILD_HOUSE_CAMERA_MODE_HANDLER
fun(self: Widget)
WIDGET_SET_ROADMAP_PICKABLE_HANDLER
fun(self: Widget, pick: boolean)
WIDGET_SHOW_ACCUMULATE_HONOR_POINT_DURING_HPW_HANDLER
fun(self: Widget, zoneName: string, accumulatePoint: number, state?: any)
WIDGET_SHOW_ADDED_ITEM_HANDLER
fun(self: Widget, item: ItemInfo, count: number, taskType: number)
WIDGET_SHOW_ADD_TAB_WINDOW_HANDLER
fun(self: Widget)
WIDGET_SHOW_BANNER_HANDLER
fun(self: Widget, show: boolean, instanceType: number, remainPreNoticeTime?: any)
WIDGET_SHOW_CHAT_TAB_CONTEXT_HANDLER
fun(self: Widget, arg1: Widget, arg2: number)
WIDGET_SHOW_CRIME_RECORDS_HANDLER
fun(self: Widget, trialState: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4))
WIDGET_SHOW_DEFENDANT_WAIT_JURY_HANDLER
fun(self: Widget)
WIDGET_SHOW_DEFENDANT_WAIT_TRIAL_HANDLER
fun(self: Widget)
WIDGET_SHOW_RAID_FRAME_SETTINGS_HANDLER
fun(self: Widget)
WIDGET_SHOW_RENAME_EXPEIDITON_HANDLER
fun(self: Widget, byItem: any, triedName: any, ownerWnd: any)
WIDGET_SHOW_ROADMAP_TOOLTIP_HANDLER
fun(self: Widget, tooltipInfo: TooltipInfo[], tooltipCount: number)
WIDGET_SHOW_SEXTANT_POS_HANDLER
fun(self: Widget, sextantPos: SEXTANT)
WIDGET_SHOW_SLAVE_INFO_HANDLER
fun(self: Widget)
WIDGET_SHOW_VERDICTS_HANDLER
fun(self: Widget, p1: number, p2: number, p3: number, p4: number, p5: number)
WIDGET_SHOW_WORLDMAP_LOCATION_HANDLER
fun(self: Widget, zoneId: 0|100|101|102|104…(+315), x: number, y: number, z: number)
WIDGET_SHOW_WORLDMAP_TOOLTIP_HANDLER
fun(self: Widget, tooltipInfo: TooltipInfo[], tooltipCount: number)
WIDGET_SIEGEWEAPON_BOUND_HANDLER
fun(self: Widget, arg: number)
WIDGET_SIEGEWEAPON_UNBOUND_HANDLER
fun(self: Widget)
WIDGET_SIEGE_APPOINT_RESULT_HANDLER
fun(self: Widget, isDefender: any, faction: any)
WIDGET_SIEGE_RAID_REGISTER_LIST_HANDLER
fun(self: Widget, zoneGroupType?: any, bRegistState?: any, bListUpdate?: any)
WIDGET_SIEGE_RAID_TEAM_INFO_HANDLER
fun(self: Widget, info: SiegeRaidInfo)
WIDGET_SIEGE_WAR_ENDED_HANDLER
fun(self: Widget)
WIDGET_SIM_DOODAD_MSG_HANDLER
fun(self: Widget, code?: any)
WIDGET_SKILLS_RESET_HANDLER
fun(self: Widget, ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))
WIDGET_SKILL_ALERT_ADD_HANDLER
fun(self: Widget, statusBuffType: 10|11|12|13|14…(+16), buffId: number, remainTime: number, name: “Bleed (All)”|“Bubble Trap”|“Charmed”|“Deep Freeze”|“Enervate”…(+16))
WIDGET_SKILL_ALERT_REMOVE_HANDLER
fun(self: Widget, statusBuffType: 10|11|12|13|14…(+16))
WIDGET_SKILL_CHANGED_HANDLER
fun(self: Widget, text: string, level: number, ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))
WIDGET_SKILL_LEARNED_HANDLER
fun(self: Widget, text: string, skillType: “buff”|“skill”)
WIDGET_SKILL_MAP_EFFECT_HANDLER
fun(self: Widget, info: SkillMapEffectInfo)
WIDGET_SKILL_MSG_HANDLER
fun(self: Widget, resultCode: “ALERT_OPTION”|“ALERT_OPTION_POPUP_DESC”|“ALERT_OPTION_POSITION_1_TEXT”|“ALERT_OPTION_POSITION_2_TEXT”|“ALERT_OPTION_POSITION_BASIC_TEXT”…(+202), param: string, skillType: number)
WIDGET_SKILL_SELECTIVE_ITEM_HANDLER
fun(self: Widget, list: SkillSelectiveItemList, usingSlotIndex: number)
WIDGET_SKILL_SELECTIVE_ITEM_NOT_AVAILABLE_HANDLER
fun(self: Widget)
WIDGET_SKILL_SELECTIVE_ITEM_READY_STATUS_HANDLER
fun(self: Widget, status: boolean)
WIDGET_SKILL_UPGRADED_HANDLER
fun(self: Widget, skillType: number, level: number, oldLevel: number)
WIDGET_SLAVE_SHIP_BOARDING_HANDLER
fun(self: Widget)
WIDGET_SLAVE_SHIP_UNBOARDING_HANDLER
fun(self: Widget)
WIDGET_SLAVE_SPAWN_HANDLER
fun(self: Widget)
WIDGET_SPAWN_PET_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)
WIDGET_SPECIALTY_CONTENT_RECIPE_INFO_HANDLER
fun(self: Widget, list: any)
WIDGET_SPECIALTY_RATIO_BETWEEN_INFO_HANDLER
fun(self: Widget, specialtyRatioTable: SpecialtyRatioInfo[])
WIDGET_SPECIAL_ABILITY_LEARNED_HANDLER
fun(self: Widget, recvAbility: number)
WIDGET_SPELLCAST_START_HANDLER
fun(self: Widget, spellName: string, castingTime: number, caster: “player”|“target”|“targettarget”|“watchtarget”, castingUseable: boolean)
WIDGET_SPELLCAST_STOP_HANDLER
fun(self: Widget, caster: “player”|“target”|“targettarget”|“watchtarget”)
WIDGET_SPELLCAST_SUCCEEDED_HANDLER
fun(self: Widget, caster: “player”|“target”|“targettarget”|“watchtarget”)
WIDGET_STARTED_DUEL_HANDLER
fun(self: Widget)
WIDGET_START_CHAT_BUBBLE_HANDLER
fun(self: Widget, arg: string)
WIDGET_START_HERO_ELECTION_PERIOD_HANDLER
fun(self: Widget)
WIDGET_START_QUEST_CONTEXT_DOODAD_HANDLER
fun(self: Widget, qtype: number, useDirectingMode: boolean, doodadId: number)
WIDGET_START_QUEST_CONTEXT_HANDLER
fun(self: Widget, qtype: any, useDirectingMode: any, npcId: any)
WIDGET_START_QUEST_CONTEXT_NPC_HANDLER
fun(self: Widget, qtype: number, useDirectingMode: boolean, npcId: string)
WIDGET_START_QUEST_CONTEXT_SPHERE_HANDLER
fun(self: Widget, qtype: number, stype: number)
WIDGET_START_SENSITIVE_OPERATION_HANDLER
fun(self: Widget, remainTime: any)
WIDGET_START_TALK_QUEST_CONTEXT_HANDLER
fun(self: Widget, doodadId: any)
WIDGET_START_TODAY_ASSIGNMENT_HANDLER
fun(self: Widget, stepName: any)
WIDGET_STICKED_MSG_HANDLER
fun(self: Widget)
WIDGET_STILL_LOADING_HANDLER
fun(self: Widget, loadingProgress: any)
WIDGET_STORE_ADD_BUY_ITEM_HANDLER
fun(self: Widget)
WIDGET_STORE_ADD_SELL_ITEM_HANDLER
fun(self: Widget, slotNumber: number)
WIDGET_STORE_BUY_HANDLER
fun(self: Widget, itemLinkText: string, stackCount: number)
WIDGET_STORE_FULL_HANDLER
fun(self: Widget)
WIDGET_STORE_SELL_HANDLER
fun(self: Widget, itemLinkText: string, stackCount: number)
WIDGET_STORE_SOLD_LIST_HANDLER
fun(self: Widget, soldItems: ItemInfo[])
WIDGET_STORE_TRADE_FAILED_HANDLER
fun(self: Widget)
WIDGET_SURVEY_FORM_UPDATE_HANDLER
fun(self: Widget)
WIDGET_SWITCH_ENCHANT_ITEM_MODE_HANDLER
fun(self: Widget, mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))
WIDGET_SYNC_PORTAL_HANDLER
fun(self: Widget)
WIDGET_SYSMSG_HANDLER
fun(self: Widget, msg: string)
WIDGET_SYS_INDUN_STAT_UPDATED_HANDLER
fun(self: Widget)
WIDGET_TARGET_CHANGED_HANDLER
fun(self: Widget, stringId: string|nil, targetType: “housing”|“npc”|nil)
WIDGET_TARGET_NPC_HEALTH_CHANGED_FOR_DEFENCE_INFO_HANDLER
fun(self: Widget, curHp: any, maxHp: any)
WIDGET_TARGET_OVER_HANDLER
fun(self: Widget, targetType: “doodad”|“nothing”|“ui”|“unit”, unitId: string|number)
WIDGET_TARGET_TO_TARGET_CHANGED_HANDLER
fun(self: Widget, stringId: string|nil, targetType: “doodad”|“nothing”|“ui”|“unit”|nil)
WIDGET_TEAM_JOINTED_HANDLER
fun(self: Widget)
WIDGET_TEAM_JOINT_BREAK_HANDLER
fun(self: Widget, requester: any, enable: any)
WIDGET_TEAM_JOINT_BROKEN_HANDLER
fun(self: Widget)
WIDGET_TEAM_JOINT_CHAT_HANDLER
fun(self: Widget)
WIDGET_TEAM_JOINT_RESPONSE_HANDLER
fun(self: Widget)
WIDGET_TEAM_JOINT_TARGET_HANDLER
fun(self: Widget, isJointable: any)
WIDGET_TEAM_MEMBERS_CHANGED_HANDLER
fun(self: Widget, reason: “joined”|“leaved”|“refreshed”, value: TeamMember)
WIDGET_TEAM_MEMBER_DISCONNECTED_HANDLER
fun(self: Widget, isParty: boolean, jointOrder: number, stringId: string, memberIndex: number)
WIDGET_TEAM_MEMBER_UNIT_ID_CHANGED_HANDLER
fun(self: Widget, oldStringId: string, stringId: string)
WIDGET_TEAM_ROLE_CHANGED_HANDLER
fun(self: Widget, jointOrder: number, memberIndex: number, role: TMROLE_DEALER|TMROLE_HEALER|TMROLE_NONE|TMROLE_RANGED_DEALER|TMROLE_TANKER)
WIDGET_TEAM_SUMMON_SUGGEST_HANDLER
fun(self: Widget)
WIDGET_TIME_MESSAGE_HANDLER
fun(self: Widget, key: any, timeTable: any)
WIDGET_TOGGLE_CHANGE_VISUAL_RACE_HANDLER
fun(self: Widget, data: ChangeVisualRace)
WIDGET_TOGGLE_COMMUNITY_HANDLER
fun(self: Widget)
WIDGET_TOGGLE_CRAFT_HANDLER
fun(self: Widget)
WIDGET_TOGGLE_FACTION_HANDLER
fun(self: Widget)
WIDGET_TOGGLE_FOLLOW_HANDLER
fun(self: Widget, on: boolean)
WIDGET_TOGGLE_IN_GAME_NOTICE_HANDLER
fun(self: Widget, url: any)
WIDGET_TOGGLE_PARTY_FRAME_HANDLER
fun(self: Widget, show: boolean)
WIDGET_TOGGLE_PET_MANAGE_HANDLER
fun(self: Widget)
WIDGET_TOGGLE_PORTAL_DIALOG_HANDLER
fun(self: Widget, addPortal: boolean, skillTypeNumber: number, itemTypeNumber: number)
WIDGET_TOGGLE_RAID_FRAME2_HANDLER
fun(self: Widget)
WIDGET_TOGGLE_RAID_FRAME_HANDLER
fun(self: Widget, show: boolean)
WIDGET_TOGGLE_RAID_FRAME_PARTY_HANDLER
fun(self: Widget, party: number, visible: boolean)
WIDGET_TOGGLE_ROADMAP_HANDLER
fun(self: Widget)
WIDGET_TOGGLE_WALK_HANDLER
fun(self: Widget, speed: number)
WIDGET_TOWER_DEF_INFO_UPDATE_HANDLER
fun(self: Widget)
WIDGET_TOWER_DEF_MSG_HANDLER
fun(self: Widget, towerDefInfo: TowerDefInfo)
WIDGET_TRADE_CANCELED_HANDLER
fun(self: Widget)
WIDGET_TRADE_CAN_START_HANDLER
fun(self: Widget, unitIdStr: any)
WIDGET_TRADE_ITEM_PUTUP_HANDLER
fun(self: Widget, inventoryIdx: number, amount: number)
WIDGET_TRADE_ITEM_TOOKDOWN_HANDLER
fun(self: Widget, inventoryIdx: any)
WIDGET_TRADE_ITEM_UPDATED_HANDLER
fun(self: Widget)
WIDGET_TRADE_LOCKED_HANDLER
fun(self: Widget)
WIDGET_TRADE_MADE_HANDLER
fun(self: Widget)
WIDGET_TRADE_MONEY_PUTUP_HANDLER
fun(self: Widget, money: string)
WIDGET_TRADE_OK_HANDLER
fun(self: Widget)
WIDGET_TRADE_OTHER_ITEM_PUTUP_HANDLER
fun(self: Widget, otherIdx: any, type: any, stackCount: any, tooltip: any)
WIDGET_TRADE_OTHER_ITEM_TOOKDOWN_HANDLER
fun(self: Widget, otherIdx: any)
WIDGET_TRADE_OTHER_LOCKED_HANDLER
fun(self: Widget)
WIDGET_TRADE_OTHER_MONEY_PUTUP_HANDLER
fun(self: Widget, money: any)
WIDGET_TRADE_OTHER_OK_HANDLER
fun(self: Widget)
WIDGET_TRADE_STARTED_HANDLER
fun(self: Widget, targetName: string)
WIDGET_TRADE_UI_TOGGLE_HANDLER
fun(self: Widget)
WIDGET_TRADE_UNLOCKED_HANDLER
fun(self: Widget)
WIDGET_TRANSFORM_COMBAT_RESOURCE_HANDLER
fun(self: Widget, groupType: 10|11|12|14|1…(+10))
WIDGET_TRIAL_CANCELED_HANDLER
fun(self: Widget)
WIDGET_TRIAL_CLOSED_HANDLER
fun(self: Widget)
WIDGET_TRIAL_MESSAGE_HANDLER
fun(self: Widget, text: string)
WIDGET_TRIAL_STATUS_HANDLER
fun(self: Widget, state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), juryCount: number, remainTime: number, arg: number)
WIDGET_TRIAL_TIMER_HANDLER
fun(self: Widget, state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), remainTable: Time)
WIDGET_TRY_LOOT_DICE_HANDLER
fun(self: Widget, key: number, timeStamp: number, itemLink: string)
WIDGET_TUTORIAL_EVENT_HANDLER
fun(self: Widget, id: number, info: TutorialInfo[])
WIDGET_TUTORIAL_HIDE_FROM_OPTION_HANDLER
fun(self: Widget)
WIDGET_UCC_IMPRINT_SUCCEEDED_HANDLER
fun(self: Widget)
WIDGET_UI_ADDON_HANDLER
fun(self: Widget)
WIDGET_UI_PERMISSION_UPDATE_HANDLER
fun(self: Widget)
WIDGET_UI_RELOADED_HANDLER
fun(self: Widget)
WIDGET_UNFINISHED_BUILD_HOUSE_HANDLER
fun(self: Widget, message: string)
WIDGET_UNITFRAME_ABILITY_UPDATE_HANDLER
fun(self: Widget, unitId: string)
WIDGET_UNIT_COMBAT_STATE_CHANGED_HANDLER
fun(self: Widget, combat: boolean, unitId: string)
WIDGET_UNIT_DEAD_HANDLER
fun(self: Widget, stringId: string, lossExp: number, lossDurabilityRatio: number)
WIDGET_UNIT_DEAD_NOTICE_HANDLER
fun(self: Widget, name: string)
WIDGET_UNIT_ENTERED_SIGHT_HANDLER
fun(self: Widget, unitId: number, unitType: “housing”|“npc”, curHp: string, maxHp: string)
WIDGET_UNIT_EQUIPMENT_CHANGED_HANDLER
fun(self: Widget, equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))
WIDGET_UNIT_KILL_STREAK_HANDLER
fun(self: Widget, killStreakInfo: KillStreakInfo)
WIDGET_UNIT_LEAVED_SIGHT_HANDLER
fun(self: Widget, unitId: number, unitType: “housing”|“npc”)
WIDGET_UNIT_NAME_CHANGED_HANDLER
fun(self: Widget, unitId: string)
WIDGET_UNIT_NPC_EQUIPMENT_CHANGED_HANDLER
fun(self: Widget, arg: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))
WIDGET_UNMOUNT_PET_HANDLER
fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)
WIDGET_UPDATE_BINDINGS_HANDLER
fun(self: Widget)
WIDGET_UPDATE_BOSS_TELESCOPE_AREA_HANDLER
fun(self: Widget)
WIDGET_UPDATE_BOSS_TELESCOPE_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_BOT_CHECK_INFO_HANDLER
fun(self: Widget, totalTime: number, remainTime: number, count: number, question: string)
WIDGET_UPDATE_BUBBLE_HANDLER
fun(self: Widget)
WIDGET_UPDATE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_CHANGE_VISUAL_RACE_WND_HANDLER
fun(self: Widget, fired: boolean)
WIDGET_UPDATE_CHRONICLE_INFO_HANDLER
fun(self: Widget, info: ChronicleInfo)
WIDGET_UPDATE_CHRONICLE_NOTIFIER_HANDLER
fun(self: Widget, init: boolean, mainKey: number)
WIDGET_UPDATE_CLIENT_DRIVEN_INFO_HANDLER
fun(self: Widget, sceneInfo: any)
WIDGET_UPDATE_COMPLETED_QUEST_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_CONTENT_ROSTER_WINDOW_HANDLER
fun(self: Widget, updateInfo: any)
WIDGET_UPDATE_CORPSE_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_CRAFT_ORDER_ITEM_FEE_HANDLER
fun(self: Widget, info: CraftOrderItemFee)
WIDGET_UPDATE_CRAFT_ORDER_ITEM_SLOT_HANDLER
fun(self: Widget, info?: CraftOrderItemSlot)
WIDGET_UPDATE_CRAFT_ORDER_SKILL_HANDLER
fun(self: Widget, key: string, fired: boolean)
WIDGET_UPDATE_DEFENCE_INFO_HANDLER
fun(self: Widget, info: any)
WIDGET_UPDATE_DOMINION_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_DOODAD_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_DURABILITY_STATUS_HANDLER
fun(self: Widget, added: boolean, removed: boolean)
WIDGET_UPDATE_DYEING_EXCUTABLE_HANDLER
fun(self: Widget, executeable: boolean)
WIDGET_UPDATE_ENCHANT_ITEM_MODE_HANDLER
fun(self: Widget, isExcutable: boolean, isLock: boolean)
WIDGET_UPDATE_EXPEDITION_PORTAL_HANDLER
fun(self: Widget)
WIDGET_UPDATE_EXPEDITION_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER
fun(self: Widget, count: number)
WIDGET_UPDATE_FACTION_REZ_DISTRICT_HANDLER
fun(self: Widget)
WIDGET_UPDATE_FISH_SCHOOL_AREA_HANDLER
fun(self: Widget)
WIDGET_UPDATE_FISH_SCHOOL_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_GACHA_LOOT_MODE_HANDLER
fun(self: Widget, isExcutable: boolean, isLock: boolean)
WIDGET_UPDATE_GIVEN_QUEST_STATIC_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_HERO_ELECTION_CONDITION_HANDLER
fun(self: Widget)
WIDGET_UPDATE_HOUSING_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_HOUSING_TOOLTIP_HANDLER
fun(self: Widget, unitId: string)
WIDGET_UPDATE_INDUN_PLAYING_INFO_BROADCASTING_HANDLER
fun(self: Widget, info: NpcBroadcastingInfo[])
WIDGET_UPDATE_INGAME_BEAUTYSHOP_STATUS_HANDLER
fun(self: Widget)
WIDGET_UPDATE_INGAME_SHOP_HANDLER
fun(self: Widget, updateType: “cart”|“checkTime”|“exchange_ratio”|“goods”|“maintab”…(+2), page?: number, totalItems?: number, arg4?: any)
WIDGET_UPDATE_INGAME_SHOP_VIEW_HANDLER
fun(self: Widget, viewType: “enter_mode”|“leave_mode”|“leave_sort”, mode: 1|MODE_SEARCH)
WIDGET_UPDATE_INSTANT_GAME_INVITATION_COUNT_HANDLER
fun(self: Widget, accept: number, totalSize: number)
WIDGET_UPDATE_INSTANT_GAME_KILLSTREAK_COUNT_HANDLER
fun(self: Widget, count: number)
WIDGET_UPDATE_INSTANT_GAME_KILLSTREAK_HANDLER
fun(self: Widget, count: any)
WIDGET_UPDATE_INSTANT_GAME_SCORES_HANDLER
fun(self: Widget)
WIDGET_UPDATE_INSTANT_GAME_STATE_HANDLER
fun(self: Widget)
WIDGET_UPDATE_INSTANT_GAME_TARGET_NPC_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_INSTANT_GAME_TIME_HANDLER
fun(self: Widget)
WIDGET_UPDATE_ITEM_LOOK_CONVERT_MODE_HANDLER
fun(self: Widget)
WIDGET_UPDATE_MONITOR_NPC_HANDLER
fun(self: Widget)
WIDGET_UPDATE_MY_SLAVE_POS_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_NPC_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_OPTION_BINDINGS_HANDLER
fun(self: Widget, overrided?: boolean, oldAction?: string, newAction?: string)
WIDGET_UPDATE_PING_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_RESTORE_CRAFT_ORDER_ITEM_MATERIAL_HANDLER
fun(self: Widget, infos: ItemInfo)
WIDGET_UPDATE_RESTORE_CRAFT_ORDER_ITEM_SLOT_HANDLER
fun(self: Widget, info: CraftOrderInfo|nil)
WIDGET_UPDATE_RETURN_ACCOUNT_STATUS_HANDLER
fun(self: Widget, status: 1|2|3)
WIDGET_UPDATE_ROADMAP_ANCHOR_HANDLER
fun(self: Widget, file: string)
WIDGET_UPDATE_ROSTER_MEMBER_INFO_HANDLER
fun(self: Widget, rosterId: any)
WIDGET_UPDATE_ROUTE_MAP_HANDLER
fun(self: Widget)
WIDGET_UPDATE_SHIP_TELESCOPE_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_SHORTCUT_SKILLS_HANDLER
fun(self: Widget)
WIDGET_UPDATE_SIEGE_SCORE_HANDLER
fun(self: Widget, offensePoint: number, outlawPoint: number)
WIDGET_UPDATE_SKILL_ACTIVE_TYPE_HANDLER
fun(self: Widget)
WIDGET_UPDATE_SLAVE_EQUIPMENT_SLOT_HANDLER
fun(self: Widget, reload: boolean)
WIDGET_UPDATE_SPECIALTY_RATIO_HANDLER
fun(self: Widget, sellItem: SellSpecialtyInfo)
WIDGET_UPDATE_SQUAD_HANDLER
fun(self: Widget)
WIDGET_UPDATE_TELESCOPE_AREA_HANDLER
fun(self: Widget)
WIDGET_UPDATE_TODAY_ASSIGNMENT_HANDLER
fun(self: Widget, todayInfo?: TodayAssignmentInfo)
WIDGET_UPDATE_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER
fun(self: Widget, count: number)
WIDGET_UPDATE_TRANSFER_TELESCOPE_AREA_HANDLER
fun(self: Widget)
WIDGET_UPDATE_TRANSFER_TELESCOPE_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_ZONE_INFO_HANDLER
fun(self: Widget)
WIDGET_UPDATE_ZONE_LEVEL_INFO_HANDLER
fun(self: Widget, level: 0|1|2|3, id: 0|100|101|102|103…(+151))
WIDGET_UPDATE_ZONE_PERMISSION_HANDLER
fun(self: Widget)
WIDGET_VIEW_CASH_BUY_WINDOW_HANDLER
fun(self: Widget, sellType: any)
WIDGET_WAIT_FRIENDLIST_UPDATE_HANDLER
fun(self: Widget, updateType: string)
WIDGET_WAIT_FRIEND_ADD_ALARM_HANDLER
fun(self: Widget)
WIDGET_WAIT_REPLY_FROM_SERVER_HANDLER
fun(self: Widget, waiting: boolean)
WIDGET_WATCH_TARGET_CHANGED_HANDLER
fun(self: Widget, stringId: any)
WIDGET_WEB_BROWSER_ESC_EVENT_HANDLER
fun(self: Widget, browser: any)
WIDGET_WORLD_MESSAGE_HANDLER
fun(self: Widget, msg: string, iconKey: string, info: WorldMessageInfo)
WIDGET_ZONE_SCORE_CONTENT_STATE_HANDLER
fun(self: Widget, states?: any)
WIDGET_ZONE_SCORE_UPDATED_HANDLER
fun(self: Widget, kind: any, info: any)
WORLD_MESSAGE_HANDLER
fun(msg: string, iconKey: string, info: WorldMessageInfo)
Event triggers when a world message occurs.
ZONE_SCORE_CONTENT_STATE_HANDLER
fun(states?: any)
Event triggers when the zones content score changes.
ZONE_SCORE_UPDATED_HANDLER
fun(kind: any, info: any)