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Events

Aliases

ABILITY_CHANGED_HANDLER

fun(newAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9), oldAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))

Event triggers when one of the players ability is changed.

ABILITY_EXP_CHANGED_HANDLER

fun(expStr: string)

ABILITY_SET_CHANGED_HANDLER

fun(responseType: 1|2|3)

Event triggers when the players statsaver set is saved, changed, or deleted

ABILITY_SET_USABLE_SLOT_COUNT_CHANGED_HANDLER

fun()

Event triggers when the players statsaver is expanded.

ACCOUNT_ATTENDANCE_ADDED_HANDLER

fun()

Event triggers when the player tracks their daily login.

ACCOUNT_ATTENDANCE_LOADED_HANDLER

fun()

Event triggers when dailies reset.

ACCOUNT_RESTRICT_NOTICE_HANDLER

fun()

Event triggers when the players account gets restricted.

ACHIEVEMENT_UPDATE_HANDLER

fun(status: string|“update”, newAchievementType: number)

Event triggers when the player updates an achievement.

ACQUAINTANCE_LOGIN_HANDLER

fun(cmf: CMF_ACQ_CONSUME_GROUP|CMF_ADDED_ITEM_GROUP|CMF_ADDED_ITEM_SELF|CMF_ADDED_ITEM_TEAM|CMF_ALL_SERVER…(+60), charName: string)

Event triggers when an acquaintance (guild member) logs in.

ACTABILITY_EXPERT_CHANGED_HANDLER

fun(actabilityId: number, name: string, diff: string|number, final: string|number)

Event triggers when the players proficiency changes.

ACTABILITY_EXPERT_EXPANDED_HANDLER

fun()

Event triggers when the player expands their maximum proficiency specializations.

ACTABILITY_EXPERT_GRADE_CHANGED_HANDLER

fun(actabilityId: 10|11|12|13|14…(+32), isUpgrade: boolean, name: “Alchemy”|“Artistry”|“Carpentry”|“Commerce”|“Construction”…(+32), gradeName: “Adept”|“Amateur”|“Authority”|“Celebrity”|“Champion”…(+7))

Event triggers when the players proficiency level changes.

ACTABILITY_MODIFIER_UPDATE_HANDLER

fun()

Event triggers when the players proficiency modifiers are updated.

ACTABILITY_REFRESH_ALL_HANDLER

fun()

Event triggers when the players proficiencies need to be refreshed.

ACTIONS_UPDATE_HANDLER

fun()

ACTION_BAR_AUTO_REGISTERED_HANDLER

fun(slotIndex: number)

Event triggers when the players shortcut bar has a skill auto registered. (e.g. When the player is leveling and learns a skill and it auto registers to the players shortcut bar.)

ACTION_BAR_PAGE_CHANGED_HANDLER

fun(page: number)

Event triggers when the players action bar changes. (min: 1)

ADDED_ITEM_HANDLER

fun(itemLinkText: string, itemCount: number, itemTaskType: number, tradeOtherName: string)

Event triggers when an item has been added to the players inventory.

ADDON_LOADED_HANDLER

fun()

Event triggers when the addon has fully loaded.

ADD_GIVEN_QUEST_INFO_HANDLER

fun(type: 0|1, questType: number)

Event triggers when a new event has appeared with in the players range.

ADD_NOTIFY_QUEST_INFO_HANDLER

fun(qType: number)

Event triggers when the player has a quest notification info.

ALL_SIEGE_RAID_TEAM_INFOS_HANDLER

fun(teamInfos: SiegeRaidTeamInfos)

Event triggers when the player views the Siege Info tab when a siege period has started.

APPELLATION_CHANGED_HANDLER

fun(stringId: string, isChanged: boolean)

Event triggers when a player changes their appellation.

APPELLATION_GAINED_HANDLER

fun(str: string)

Event triggers when the player gains a title.

APPELLATION_STAMP_SET_HANDLER

fun()

Event triggers when the players stamp (name icon) changes.

ASK_BUY_LABOR_POWER_POTION_HANDLER

fun()

Event triggers when the players labor is low and the game recommends they buy a labor potion from the market place.

ASK_FORCE_ATTACK_HANDLER

fun(forceAttackLevel: number)

Event triggers when the player attempts to turn on bloodlust.

AUCTION_BIDDED_HANDLER

fun(itemName: string, moneyStr: string)

Event triggers when the player bids on an item on the auction house.

AUCTION_BIDDEN_HANDLER

fun(itemName: string, moneyStr: string)

Event triggers when the player receives a bid on an item on the auction house.

AUCTION_BOUGHT_BY_SOMEONE_HANDLER

fun(itemName: string, moneyStr: string)

Event triggers when the player sells something on the auction house.

AUCTION_BOUGHT_HANDLER

fun()

Event triggers when the player buys seomthing on the auction house.

AUCTION_CANCELED_HANDLER

fun(itemName: string)

Event triggers when the player cancels a listed item.

AUCTION_CHARACTER_LEVEL_TOO_LOW_HANDLER

fun(msg: string)

Event triggers when the player attempts to list an item or search for an item in the auction house and they are too low of a level.

AUCTION_ITEM_ATTACHMENT_STATE_CHANGED_HANDLER

fun(attached: boolean)

Event triggers when a player is listing an item on the auction house.

AUCTION_ITEM_PUT_UP_HANDLER

fun(itemName: string)

Event triggers when a player is listing an item on the auction house.

AUCTION_ITEM_SEARCHED_HANDLER

fun(clearLastSearchArticle: boolean)

Event triggers when a player is listing or searching for an item on the auction house.

AUCTION_ITEM_SEARCH_HANDLER

fun()

Event triggers when a player is listing or searching for an item on the auction house.

AUCTION_LOWEST_PRICE_HANDLER

fun(itemType: number, grade: 0|10|11|12|1…(+8), price: string)

Event triggers when a player is listing an item on the auction house.

AUCTION_PERMISSION_BY_CRAFT_HANDLER

fun(icraftType: number)

Event triggers when a player has started crafting and after each craft end.

AUDIENCE_JOINED_HANDLER

fun(audienceName: string)

Event triggers when a player joins the jury audience.

AUDIENCE_LEFT_HANDLER

fun(audienceName: string)

Event triggers when a player leaves the jury audience.

BADWORD_USER_REPORED_RESPONE_MSG_HANDLER

fun(success: boolean)

Event triggers when the player attempts to report a player for inappropriate language.

BAD_USER_LIST_UPDATE_HANDLER

fun()

Event triggers when the list of people who reported a suspicious user is updated.

BAG_EXPANDED_HANDLER

fun()

Event triggers when the player expands their bag.

BAG_ITEM_CONFIRMED_HANDLER

fun()

Event triggers when the player receives an item to their bag.

BAG_REAL_INDEX_SHOW_HANDLER

fun(isRealSlotShow: boolean)

BAG_TAB_CREATED_HANDLER

fun()

Event triggers when the player creates a tab in their bag.

BAG_TAB_REMOVED_HANDLER

fun()

Event triggers when the player deletes a tab in their bag.

BAG_TAB_SORTED_HANDLER

fun(arg: number)

Event triggers when the players sorts their bag.

BAG_TAB_SWITCHED_HANDLER

fun(tabId: any)

Event triggers when the player changes the bag tab.

BAG_UPDATE_HANDLER

fun(bagId: number, slotId: number)

Event triggers when the players bag updates.

BANK_EXPANDED_HANDLER

fun()

Event triggers when the player expands their bank.

BANK_REAL_INDEX_SHOW_HANDLER

fun(isRealSlotShow: boolean)

BANK_TAB_CREATED_HANDLER

fun()

Event triggers when the players creates a tab in their bank.

BANK_TAB_REMOVED_HANDLER

fun()

Event triggers when the player deletes a tab in their bank.

BANK_TAB_SORTED_HANDLER

fun()

Event triggers when the player sorts their bank.

BANK_TAB_SWITCHED_HANDLER

fun(tabId: number)

Event triggers when the player changes the bank tab.

BANK_UPDATE_HANDLER

fun(bagId: number, slotId: number)

Event triggers when the players bank updates.

BEAUTYSHOP_CLOSE_BY_SYSTEM_HANDLER

fun()

Event triggers when the beautyshop is closed by the system. (e.g the player dies while in the beautyshop)

BLESS_UTHSTIN_EXTEND_MAX_STATS_HANDLER

fun()

Event triggers when the player increases their maximum stat migration limit.

BLESS_UTHSTIN_ITEM_SLOT_CLEAR_HANDLER

fun()

Event triggers when the players stat migration slot is clear.

BLESS_UTHSTIN_ITEM_SLOT_SET_HANDLER

fun(msgapplycountlimit?: any)

Event triggers when the player sets a item in the stat migration slot.

BLESS_UTHSTIN_MESSAGE_HANDLER

fun(messageType: number)

Event triggers when the players stat migration or ipnysh artifacts emmits a message.

BLESS_UTHSTIN_UPDATE_STATS_HANDLER

fun()

Event triggers when the player changes their stat migration or activates a different stat migration.

BLESS_UTHSTIN_WILL_APPLY_STATS_HANDLER

fun(itemType: number, incStatsKind: 1|2|3|4|5, decStatsKind: 1|2|3|4|5, incStatsPoint: number, decStatsPoint: number)

Event triggers when the player applies the stat migration item in the slot.

BLOCKED_USERS_INFO_HANDLER

fun()

BLOCKED_USER_LIST_HANDLER

fun(msg: string)

Event triggers when a user is added or removed from the players block list.

BLOCKED_USER_UPDATE_HANDLER

fun()

Event triggers when a user is added or removed from the players block list.

BOT_SUSPECT_REPORTED_HANDLER

fun(sourceName: string, targetName: string)

BUFF_SKILL_CHANGED_HANDLER

fun()

Event triggers when the players buff/debuff/hidden buff that gives a skill for the dynamic shortcut changes.

BUFF_UPDATE_HANDLER

fun(action: “create”|“destroy”, target: “character”|“mate”|“slave”)

Event triggers when a buff is created or destroyed for a unit.

BUILDER_END_HANDLER

fun()

Event triggers when the player cancels trying to place something that can be built.

BUILDER_STEP_HANDLER

fun(step: “position”|“roation”)

Event triggers when the player is attempting to place something that can be built.

BUILD_CONDITION_HANDLER

fun(condition: BuildCondition)

Event triggers when the player views the build condition of a community center.

BUTLER_INFO_UPDATED_HANDLER

fun(event: “equipment”|“garden”|“harvestSlot”|“labowPower”|“productionCost”…(+5), noError: boolean)

Event triggers when the player is updating the farmhand.

BUTLER_UI_COMMAND_HANDLER

fun(mode: number)

BUY_SPECIALTY_CONTENT_INFO_HANDLER

fun(list: SpecialtyContentInfo[])

Event triggers when the player opens the purchase cargo window.

CANCEL_CRAFT_ORDER_HANDLER

fun(result: boolean)

Event triggers when a crafting order has been canceled.

CANCEL_REBUILD_HOUSE_CAMERA_MODE_HANDLER

fun()

Event triggers when the player exists house preview mode for remodeling a building.

CANDIDATE_LIST_CHANGED_HANDLER

fun()

CANDIDATE_LIST_HIDE_HANDLER

fun()

CANDIDATE_LIST_SELECTION_CHANGED_HANDLER

fun()

CANDIDATE_LIST_SHOW_HANDLER

fun()

CHANGED_MSG_HANDLER

fun()

CHANGE_ACTABILITY_DECO_NUM_HANDLER

fun()

CHANGE_CONTRIBUTION_POINT_TO_PLAYER_HANDLER

fun(isGain: boolean, diff: string, total: string)

Event triggers when the player contributes a change to the guilds prestige.

CHANGE_CONTRIBUTION_POINT_TO_STORE_HANDLER

fun()

Event triggers when the players guilds prestige changes.

CHANGE_MY_LANGUAGE_HANDLER

fun()

Event triggers when the player changes their language.

CHANGE_OPTION_HANDLER

fun(optionType: number, infoTable: ChangeOptionInfo)

Event triggers when the player changes a Game Settings option.

CHANGE_VISUAL_RACE_ENDED_HANDLER

fun()

Event triggers when the player changes race.

CHAT_DICE_VALUE_HANDLER

fun(msg: string)

Event triggers when a player uses /roll.

CHAT_EMOTION_HANDLER

fun(message: string)

Event triggers when a player does a chat emotion.

CHAT_FAILED_HANDLER

fun(message: string, channelName: string)

Event triggers when the player fails to send a chat message.

CHAT_JOINED_CHANNEL_HANDLER

fun(channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)

Event triggers when the player joins a channel.

CHAT_LEAVED_CHANNEL_HANDLER

fun(channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)

Event triggers when the player leaves a channel.

CHAT_MESSAGE_HANDLER

fun(channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), relation: UR_FRIENDLY|UR_HOSTILE|UR_NEUTRAL, name: string, message: string, info: CHAT_MESSAGE_INFO)

Event triggers when a chat message occurs.

CHAT_MSG_ALARM_HANDLER

fun(text: string)

Event triggers when a chat message alarm occurs.

CHAT_MSG_DOODAD_HANDLER

fun(message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)

Event triggers when the player receives a chat message from a doodad/npc.

CHAT_MSG_QUEST_HANDLER

fun(message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)

Event triggers when the player interacts with a npc that has a quest message.

CHECK_TEXTURE_HANDLER

fun(texturePath: string)

CLEAR_BOSS_TELESCOPE_INFO_HANDLER

fun()

Event triggers when the boss telescope information needs to be cleared from the map.

CLEAR_CARRYING_BACKPACK_SLAVE_INFO_HANDLER

fun()

Event triggers when the pack slave information needs to be cleared from the map.

CLEAR_COMPLETED_QUEST_INFO_HANDLER

fun()

Event triggers when the completed quest information needs to be cleared from the map.

CLEAR_CORPSE_INFO_HANDLER

fun()

Event triggers when the player dies and when the player respawns or the players corpse information expires.

CLEAR_DOODAD_INFO_HANDLER

fun()

Event triggers when the player opens the map.

CLEAR_FISH_SCHOOL_INFO_HANDLER

fun()

Event triggers when the fish school information needs to be cleared from the map.

CLEAR_GIVEN_QUEST_STATIC_INFO_HANDLER

fun()

Event triggers when the given quest information needs to be cleared from the map.

CLEAR_HOUSING_INFO_HANDLER

fun()

Event triggers when the housing information needs to be cleared from the map.

CLEAR_MY_SLAVE_POS_INFO_HANDLER

fun()

Event triggers every 5 seconds to clear the players slave (vehicle) position information.

CLEAR_NOTIFY_QUEST_INFO_HANDLER

fun()

Event triggers when the notify quest information needs to be cleared from the map.

CLEAR_NPC_INFO_HANDLER

fun()

Event triggers when the npc information needs to be cleared from the map.

CLEAR_SHIP_TELESCOPE_INFO_HANDLER

fun()

Event triggers when the player stops using a ship telescope.

CLEAR_TRANSFER_TELESCOPE_INFO_HANDLER

fun()

Event triggers when the player stops using a telescope.

CLOSE_CRAFT_ORDER_HANDLER

fun()

Event triggers when the player creates a craft order.

CLOSE_MUSIC_SHEET_HANDLER

fun()

Event triggers when the player attempts to use sheet music.

COFFER_INTERACTION_END_HANDLER

fun()

Event triggers when the player interacts with something other than the coffer (storage chest).

COFFER_INTERACTION_START_HANDLER

fun()

COFFER_REAL_INDEX_SHOW_HANDLER

fun(isRealSlotShow: any)

COFFER_TAB_CREATED_HANDLER

fun()

Event triggers when the player creates a tab for the coffer (storage chest).

COFFER_TAB_REMOVED_HANDLER

fun()

Event triggers when the player deletes a tab from the coffer (storage chest).

COFFER_TAB_SORTED_HANDLER

fun(bagId: number)

Event triggers when the player sorts the coffer (storage chest).

COFFER_TAB_SWITCHED_HANDLER

fun(tabId: number)

Event triggers when the player changes their coffer (storage chest) tab.

COFFER_UPDATE_HANDLER

fun(bagId: number, slotId: number)

Event triggers when the players coffer (storage chest) updates.

COMBAT_MSG_HANDLER

fun(targetUnitId: string, combatEvent: “ENVIRONMENTAL_DAMAGE”|“ENVIRONMENTAL_DRAIN”|“ENVIRONMENTAL_ENERGIZE”|“ENVIRONMENTAL_HEALED”|“ENVIRONMENTAL_LEECH”…(+14), source: string, target: string, …any)

Event triggers when a combat message occurs.

COMBAT_TEXT_COLLISION_HANDLER

fun(targetUnitId: string, combatEvent: string, source: string, target: string, collisionSource: “COLLISION”|“DROWNING”|“FALLING”, subType: COLLISION_PART_BOTTOM|COLLISION_PART_FRONT|COLLISION_PART_REAR|COLLISION_PART_SIDE|COLLISION_PART_TOP, mySlave: boolean, damage: number, powerType: “HEALTH”|“MANA”)

Event triggers when there is a collision.

COMBAT_TEXT_HANDLER

fun(sourceUnitId: string, targetUnitId: string, amount: number, a: number, b: string, hitType: “CRITICAL”|“HIT”|“IMMUNE”, d: number, e: boolean, f: number, g: boolean, distance: number)

COMBAT_TEXT_SYNERGY_HANDLER

fun(arg: number)

Event triggers when a skill has a combo effect.

COMMON_FARM_UPDATED_HANDLER

fun()

Event triggers whenever the players common (public) farm updates.

COMMUNITY_ERROR_HANDLER

fun(msg: any)

COMPLETE_ACHIEVEMENT_HANDLER

fun(newAchievementType: number)

Event triggers when the player completes an achievement.

COMPLETE_CRAFT_ORDER_HANDLER

fun(info: CraftOrderInfo)

Event triggers when the players craft order has been completed.

COMPLETE_QUEST_CONTEXT_DOODAD_HANDLER

fun(qtype: number, useDirectingMode: boolean, doodadId: string)

Event triggers when the player completes part of a quest doodad.

COMPLETE_QUEST_CONTEXT_NPC_HANDLER

fun(qtype: number, useDirectingMode: boolean, npcId: string)

Event triggers when the player completes a npc context quest.

CONVERT_TO_RAID_TEAM_HANDLER

fun()

Event triggers when the players party is converted into a raid.

COPY_RAID_MEMBERS_TO_CLIPBOARD_HANDLER

fun()

Event triggers when the players copies raid members to their clipboard.

CRAFTING_END_HANDLER

fun()

CRAFTING_START_HANDLER

fun(doodadId: any, count: any)

Event triggers when the player opens the crafting window.

CRAFT_DOODAD_INFO_HANDLER

fun()

CRAFT_ENDED_HANDLER

fun(leftCount: any)

Event triggers when an item has been crafted.

CRAFT_FAILED_HANDLER

fun(itemLinkText: string)

Event triggers when the player fails to craft an item.

CRAFT_ORDER_ENTRY_SEARCHED_HANDLER

fun(infos: CraftOrderEntries, totalCount: number, page: number)

Event triggers when crafting order entries are requested.

CRAFT_RECIPE_ADDED_HANDLER

fun()

CRAFT_STARTED_HANDLER

fun(leftCount: number)

Event triggers when the player has started crafting.

CRAFT_TRAINED_HANDLER

fun()

CREATE_ORIGIN_UCC_ITEM_HANDLER

fun()

CRIME_REPORTED_HANDLER

fun(diffPoint: number, diffRecord: number, diffScore: number)

Event triggers when the players crime has been reported.

DEBUFF_UPDATE_HANDLER

fun(action: “create”|“destroy”, target: “character”|“mate”|“slave”)

Event triggers when a debuff is created or destroyed for a unit.

DELETE_CRAFT_ORDER_HANDLER

fun()

Event triggers when a crafting order has been removed.

DELETE_PORTAL_HANDLER

fun()

Event triggers when a portal has been deleted from the players teleport book.

DESTROY_PAPER_HANDLER

fun()

Event triggers when the player deletes a letter/book from their inventory.

DIAGONAL_ASR_HANDLER

fun(itemName: string, itemGrade: 0|10|11|12|1…(+8), askMarketPriceUi: boolean, values: DiagonalASRInfo)

Event triggers when the market price of an item is requested.

DIAGONAL_LINE_HANDLER

fun()

DICE_BID_RULE_CHANGED_HANDLER

fun(diceBidRule: 1|2|3)

Event triggers when the players bid type changes.

DISCONNECTED_BY_WORLD_HANDLER

fun(title: string, body: string)

Event triggers every 500ms when the player has disconnected from the world.

DISMISS_PET_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when the player dismisses a pet.

DIVE_END_HANDLER

fun()

Event triggers when the player stops diving.

DIVE_START_HANDLER

fun()

Event triggers when the player starts diving.

DOMINION_GUARD_TOWER_STATE_NOTICE_HANDLER

fun(key: 0|1|2|3|4…(+2), name: string, factionName: string)

Event triggers when the siege lodestones state changes.

DOMINION_GUARD_TOWER_UPDATE_TOOLTIP_HANDLER

fun(unitId: any)

DOMINION_HANDLER

fun(action: string, zoneGroupName: string, expeditionName: string)

Event triggers when the player events a siegable zone.

DOMINION_SIEGE_PARTICIPANT_COUNT_CHANGED_HANDLER

fun(count: number)

Event triggers when the player joins a siege raid.

DOMINION_SIEGE_PERIOD_CHANGED_HANDLER

fun(siegeInfo: SiegeInfo)

Event triggers when the siege period changes.

DOMINION_SIEGE_SYSTEM_NOTICE_HANDLER

fun()

DOMINION_SIEGE_UPDATE_TIMER_HANDLER

fun(secondHalf: boolean)

Event triggers every 500ms while a siege update is occuring.

DOODAD_LOGIC_HANDLER

fun()

DOODAD_PHASE_MSG_HANDLER

fun(text: string)

Event triggers when a doodad phase message occurs. (ex: Strength of the Faction message)

DOODAD_PHASE_UI_MSG_HANDLER

fun(phaseMsgInfo: PhaseMsgInfo)

Event triggers when a title UI message appears.

DRAW_DOODAD_SIGN_TAG_HANDLER

fun(tooltip: nil)

Event triggers when the player hovers over a doodad and the tooltip appears in the bottom right of the screen.

DRAW_DOODAD_TOOLTIP_HANDLER

fun(info: DoodadTooltipInfo)

Event triggers every frame the players mouse hovers a doodad.

DYEING_END_HANDLER

fun()

Event triggers when the player ends dying an item.

DYEING_START_HANDLER

fun()

Event triggers when the player wants to start dying an item.

DYNAMIC_ACTION_BAR_HIDE_HANDLER

fun()

Event triggers when the player dynamic action bar (interaction bar) is hidden.

DYNAMIC_ACTION_BAR_SHOW_HANDLER

fun(dynamicActionType: any)

Event triggers when the player dynamic action bar (interaction bar) is shown.

ENABLE_TEAM_AREA_INVITATION_HANDLER

fun(enable: boolean)

Event triggers when the player does a radius invite and when that radius invite is off cooldown.

ENCHANT_EXAMINE_HANDLER

fun()

ENCHANT_RESULT_HANDLER

fun(resultCode: any, itemLink: any, oldGrade: any, newGrade: any, breakRewardItemType: any, breakRewardItemCount: any, breakRewardByMail: any)

ENCHANT_SAY_ABILITY_HANDLER

fun()

ENDED_DUEL_HANDLER

fun()

END_HERO_ELECTION_PERIOD_HANDLER

fun()

Event triggers when the hero election period has ended.

END_QUEST_CHAT_BUBBLE_HANDLER

fun(playedBubble: boolean)

Event triggers when the player talks to a npc with a quest chat bubble.

ENTERED_INSTANT_GAME_ZONE_HANDLER

fun(arg: number)

Event triggers when the player enters a instance.

ENTERED_LOADING_HANDLER

fun(worldImagePath: string)

Event triggers when the player enters a loading screen.

ENTERED_SCREEN_SHOT_CAMERA_MODE_HANDLER

fun()

Event triggers when the player enters screenshot mode.

ENTERED_SUBZONE_HANDLER

fun(zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))

Event triggers when the player enters a subzone.

ENTERED_WORLD_HANDLER

fun(unknown: boolean)

Event triggers when the player enters the world.

ENTER_ANOTHER_ZONEGROUP_HANDLER

fun(zoneId: 0|100|101|102|103…(+151))

Event triggers when the player enters another zone group.

ENTER_ENCHANT_ITEM_MODE_HANDLER

fun(mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))

Event triggers when the player attempts to enter enchanting mode.

ENTER_GACHA_LOOT_MODE_HANDLER

fun()

Event triggers when the player opens the open chest (gold/silver/copper crate) window.

ENTER_ITEM_LOOK_CONVERT_MODE_HANDLER

fun()

EQUIP_SLOT_REINFORCE_EXPAND_PAGE_HANDLER

fun()

Event triggers when the player expands their Ipnysh Artifacts pages.

EQUIP_SLOT_REINFORCE_MSG_CHANGE_LEVEL_EFFECT_HANDLER

fun()

EQUIP_SLOT_REINFORCE_MSG_LEVEL_EFFECT_HANDLER

fun(equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)

Event triggers when the players ipnysh equipment slot effect levels up.

EQUIP_SLOT_REINFORCE_MSG_LEVEL_UP_HANDLER

fun(equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)

Event triggers when the players ipnysh equipment slot levels up.

EQUIP_SLOT_REINFORCE_MSG_SET_EFFECT_HANDLER

fun(equipSlotAttribute: number, level: number)

Event triggers when the players ipnysh equipment slot levels up.

EQUIP_SLOT_REINFORCE_SELECT_PAGE_HANDLER

fun()

Event triggers when the player changes their Ipnysh Artifacts page.

EQUIP_SLOT_REINFORCE_UPDATE_HANDLER

fun(equipSlot: any)

Event triggers when the player increases the ipnysh level of an equipment slot.

ESCAPE_END_HANDLER

fun()

Event triggers when the player stops using the escape skill or the player has successfully escaped.

ESCAPE_START_HANDLER

fun(waitTime: number)

Event triggers when the player attempts to use the escape skill.

ESC_MENU_ADD_BUTTON_HANDLER

fun(info: EscMenuAddButtonInfo)

Event triggers when a new button is added to the escape menu.

EVENT_SCHEDULE_START_HANDLER

fun(msg: any)

EVENT_SCHEDULE_STOP_HANDLER

fun(msg: any)

EXPEDITION_APPLICANT_ACCEPT_HANDLER

fun(expeditionName: string)

Event triggers when the players application to a guild is accepted.

EXPEDITION_APPLICANT_REJECT_HANDLER

fun(expeditionName: string)

Event triggers when the players application to a guild is rejected.

EXPEDITION_BUFF_CHANGE_HANDLER

fun(expedition: number)

Event triggers when a guilds buff changes.

EXPEDITION_EXP_HANDLER

fun(amount: number, amountStr: string)

Event triggers when the player changes the guilds experience.

EXPEDITION_HISTORY_HANDLER

fun(tabId: number)

Event triggers when the player accesses their guild history.

EXPEDITION_LEVEL_UP_HANDLER

fun(level: any)

EXPEDITION_MANAGEMENT_APPLICANTS_HANDLER

fun(infos: ExpeditionApplicant[])

Event triggers when a guild member (who has permissions) opens the manage applicants window.

EXPEDITION_MANAGEMENT_APPLICANT_ACCEPT_HANDLER

fun(charId: any)

EXPEDITION_MANAGEMENT_APPLICANT_ADD_HANDLER

fun(expeditionId: any)

EXPEDITION_MANAGEMENT_APPLICANT_DEL_HANDLER

fun(expeditionId: any)

EXPEDITION_MANAGEMENT_APPLICANT_REJECT_HANDLER

fun(charId: any)

EXPEDITION_MANAGEMENT_GUILD_FUNCTION_CHANGED_HANDLER

fun()

EXPEDITION_MANAGEMENT_MEMBERS_INFO_HANDLER

fun(totalCount: number, startIndex: number, memberInfos: MemberInfo[])

Event triggers when the player views the members tab in their guild.

EXPEDITION_MANAGEMENT_MEMBER_NAME_CHANGED_HANDLER

fun()

Event triggers when a member of the players guild changes their name.

EXPEDITION_MANAGEMENT_MEMBER_STATUS_CHANGED_HANDLER

fun()

Event triggers when the prestige of a guild member changes.

EXPEDITION_MANAGEMENT_POLICY_CHANGED_HANDLER

fun()

EXPEDITION_MANAGEMENT_RECRUITMENTS_HANDLER

fun(total: number, perPageItemCount: number, infos: GuildRecruitmentInfo[])

Event triggers when the player opens the guild recruitment tab.

EXPEDITION_MANAGEMENT_RECRUITMENT_ADD_HANDLER

fun(info: any)

EXPEDITION_MANAGEMENT_RECRUITMENT_DEL_HANDLER

fun(expeditionId: any)

EXPEDITION_MANAGEMENT_ROLE_CHANGED_HANDLER

fun()

EXPEDITION_MANAGEMENT_UPDATED_HANDLER

fun()

Event triggers when the guild prestige changes.

EXPEDITION_RANKING_HANDLER

fun()

EXPEDITION_SUMMON_SUGGEST_HANDLER

fun()

EXPEDITION_WAR_DECLARATION_FAILED_HANDLER

fun(errorMsg: any, param: any)

EXPEDITION_WAR_DECLARATION_MONEY_HANDLER

fun(unitId: any, name: any, money: any)

EXPEDITION_WAR_KILL_SCORE_HANDLER

fun(toggle: boolean)

Event triggers when the player views the current dominion status.

EXPEDITION_WAR_SET_PROTECT_DATE_HANDLER

fun()

Event triggers when the players guild dominion protection date changes.

EXPEDITION_WAR_STATE_HANDLER

fun(related: boolean, state: string, declarer: string, defendant: string, winner: string)

Event triggers when a guild starts a dominion with another guild.

EXPIRED_ITEM_HANDLER

fun(itemLinkText: string)

Event triggers when an item expires for the player.

EXP_CHANGED_HANDLER

fun(stringId: string, expNum: number, expStr: string)

Event triggers when the player receives experience.

FACTION_CHANGED_HANDLER

fun()

FACTION_COMPETITION_INFO_HANDLER

fun(info: FactionCompetitionInfo)

Event triggers when the player enters a zone with a competition. (e.g. Akasch Invasion/Mysthrane Gorge/Reedwind/Great Prairie/Cinderstone+Ynystere war)

FACTION_COMPETITION_RESULT_HANDLER

fun(infos: FactionCompetitionResultInfos)

Event triggers when a faction competition is over. (e.g. Akasch Invasion/Mysthrane Gorge/Reedwind/Great Prairie/Cinderstone+Ynystere war)

FACTION_COMPETITION_UPDATE_POINT_HANDLER

fun(infos: FactionCompetitionPointInfo)

Event triggers when a factions competition points (e.g. Akasch Invasion/Mysthrane Gorge/Reedwind/Great Prairie/Cinderstone+Ynystere war) update.

FACTION_RELATION_ACCEPTED_HANDLER

fun(name: any, factionName: any)

FACTION_RELATION_CHANGED_HANDLER

fun(isHostile: boolean, f1Name: string, f2Name: string)

Event triggers when a faction relation changes.

FACTION_RELATION_COUNT_HANDLER

fun()

FACTION_RELATION_DENIED_HANDLER

fun(name: any)

FACTION_RELATION_HISTORY_HANDLER

fun()

Event triggers when the player views the alliance history of a faction.

FACTION_RELATION_REQUESTED_HANDLER

fun(name: any, factionName: any)

FACTION_RELATION_WILL_CHANGE_HANDLER

fun(f1Name: string, f2Name: string)

Event triggers when a faction relation will change.

FACTION_RENAMED_HANDLER

fun(isExpedition: boolean, oldName: string, newName: string)

Event triggers if a nation or guild is renamed.

FAILED_TO_SET_PET_AUTO_SKILL_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when the player failed to set a pet auto skill. (e.g. Mount skill auto use/Battlepet not in defensive mode skill auto use)

FAMILY_ERROR_HANDLER

fun(msg: any)

FAMILY_EXP_ADD_HANDLER

fun(amount: any)

FAMILY_INFO_REFRESH_HANDLER

fun()

FAMILY_LEVEL_UP_HANDLER

fun(levelName: any)

FAMILY_MEMBER_ADDED_HANDLER

fun(owner: any, member: any, title: any)

FAMILY_MEMBER_HANDLER

fun(owner: any, member: any, role: any, title: any)

FAMILY_MEMBER_KICKED_HANDLER

fun(member: any)

FAMILY_MEMBER_LEFT_HANDLER

fun(member: any)

FAMILY_MEMBER_ONLINE_HANDLER

fun()

FAMILY_MGR_HANDLER

fun()

FAMILY_NAME_CHANGED_HANDLER

fun(FAMILY_NAME_CHANGED: any)

FAMILY_OWNER_CHANGED_HANDLER

fun(owner: any)

FAMILY_REFRESH_HANDLER

fun()

FAMILY_REMOVED_HANDLER

fun()

FIND_FACTION_REZ_DISTRICT_COOLTIME_FAIL_HANDLER

fun(cooltime: number)

Event triggers when the player (as a hero) tries to activate a respawn location that is not available yet due to a cooltime.

FIND_FACTION_REZ_DISTRICT_DURATION_FAIL_HANDLER

fun(remain: number)

Event triggers when the player (as a hero) tries to activate a respawn location that is already in use.

FOLDER_STATE_CHANGED_HANDLER

fun(arg: string)

Event triggers when the player changes the state of a folder.

FORCE_ATTACK_CHANGED_HANDLER

fun(uiserId: string, inBloodlust: boolean)

Event triggers when a player toggles bloodlust mode.

FRIENDLIST_HANDLER

fun(msg: string)

Event triggers when the player sends a friend request.

FRIENDLIST_INFO_HANDLER

fun(totalCount: number, memberInfos: FriendInfo[])

Event triggers when the player opens their friend list.

FRIENDLIST_UPDATE_HANDLER

fun(updateType: “delete”|“insert”, dataField: string|FriendInfo)

Event triggers when the players friend list updates.

GACHA_LOOT_PACK_LOG_HANDLER

fun(logs: GachaLootPackLog)

Event triggers when the player opens a locked crate.

GACHA_LOOT_PACK_RESULT_HANDLER

fun(results: GachaLootPackResult)

Event triggers when the player opens a locked crate.

GAME_EVENT_EMPTY_HANDLER

fun()

GAME_EVENT_INFO_LIST_UPDATED_HANDLER

fun()

Event triggers when the player opens the daily schedule window.

GAME_EVENT_INFO_REQUESTED_HANDLER

fun()

Event triggers when the player opens the daily schedule window after loading into the world.

GAME_SCHEDULE_HANDLER

fun()

GENDER_TRANSFERED_HANDLER

fun()

Event triggers when the player changes their characters gender.

GLIDER_MOVED_INTO_BAG_HANDLER

fun()

Event triggers when the player picks up something that moves their glider into their bag.

GOODS_MAIL_INBOX_ITEM_TAKEN_HANDLER

fun(index: any)

Event triggers when the player takes an item from their marketplace mailbox.

GOODS_MAIL_INBOX_MONEY_TAKEN_HANDLER

fun()

GOODS_MAIL_INBOX_TAX_PAID_HANDLER

fun()

GOODS_MAIL_INBOX_UPDATE_HANDLER

fun(read: boolean, arg: number)

Event triggers when the players marketplace mail updates.

GOODS_MAIL_RETURNED_HANDLER

fun()

GOODS_MAIL_SENTBOX_UPDATE_HANDLER

fun()

GOODS_MAIL_SENT_SUCCESS_HANDLER

fun()

GOODS_MAIL_WRITE_ITEM_UPDATE_HANDLER

fun()

GRADE_ENCHANT_BROADCAST_HANDLER

fun(characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8))

Event triggers when a player successfully enchants an item to a new grade.

GRADE_ENCHANT_RESULT_HANDLER

fun(resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8), breakRewardItemType: number, breakRewardItemCount: number, breakRewardByMail: boolean)

Event triggers when the player regrades an item.

GUARDTOWER_HEALTH_CHANGED_HANDLER

fun(arg1: string, arg2: string, arg3: string)

Event triggers when a guard tower health changes.

GUILD_BANK_INDEX_SHOW_HANDLER

fun()

GUILD_BANK_INTERACTION_END_HANDLER

fun()

Event triggers when the player ends interacting with their guild bank.

GUILD_BANK_INTERACTION_START_HANDLER

fun()

GUILD_BANK_INVEN_SHOW_HANDLER

fun()

Event triggers when the guild bank is shown to the player.

GUILD_BANK_MONEY_UPDATE_HANDLER

fun()

GUILD_BANK_REAL_INDEX_SHOW_HANDLER

fun()

GUILD_BANK_TAB_CREATED_HANDLER

fun()

Event triggers when the player creates a tab for their guild bank.

GUILD_BANK_TAB_REMOVED_HANDLER

fun()

Event triggers when the player deletes a tab from their guild bank.

GUILD_BANK_TAB_SORTED_HANDLER

fun()

Event triggers when the player sorts their guild bank.

GUILD_BANK_TAB_SWITCHED_HANDLER

fun()

Event triggers when the player changes their guild bank tab.

GUILD_BANK_UPDATE_HANDLER

fun(arg1: number, slot: number)

Event triggers when the player takes/places an item into their guild bank.

HEIR_LEVEL_UP_HANDLER

fun(myUnit: boolean, unitId: string)

Event triggers when a players acestral level increases.

HEIR_SKILL_ACTIVE_TYPE_MSG_HANDLER

fun(activeType: number, ability: number, text: string, pos: 1|2|3|4|5…(+3))

HEIR_SKILL_LEARN_HANDLER

fun(text: string, pos: 1|2|3|4|5…(+3))

Event triggers when the player changes an ancestral skill.

HEIR_SKILL_RESET_HANDLER

fun(isAll: boolean, text: string, info: 1|2|3|4|5…(+3))

Event triggers when the player resets an ancestral skill.

HEIR_SKILL_UPDATE_HANDLER

fun()

Event triggers when the player changes an ancestral skill.

HERO_ALL_SCORE_UPDATED_HANDLER

fun(factionID: 101|102|103|104|105…(+124))

Event triggers when the player tries to retrieve hero information or hero mission status.

HERO_ANNOUNCE_REMAIN_TIME_HANDLER

fun(remainTime: number, isStartTime: boolean)

Event triggers every 10 seconds when hero annoucement is about to happen.

HERO_CANDIDATES_ANNOUNCED_HANDLER

fun()

HERO_CANDIDATE_NOTI_HANDLER

fun()

HERO_ELECTION_DAY_ALERT_HANDLER

fun(title: any, desc: any)

HERO_ELECTION_HANDLER

fun()

Event triggers when the player opens the hero election list to cast a vote.

HERO_ELECTION_RESULT_HANDLER

fun()

Event triggers when the hero election has results.

HERO_ELECTION_VOTED_HANDLER

fun()

Event triggers when the player casts their vote in a hero election,

HERO_NOTI_HANDLER

fun()

HERO_RANK_DATA_RETRIEVED_HANDLER

fun(factionID: 101|102|103|104|105…(+124))

Event triggers when the player tries to retrieve hero information.

HERO_RANK_DATA_TIMEOUT_HANDLER

fun()

HERO_SCORE_UPDATED_HANDLER

fun()

Event triggers when the players leadership increases.

HERO_SEASON_OFF_HANDLER

fun()

Event triggers when a hero season is over.

HERO_SEASON_UPDATED_HANDLER

fun()

Event triggers when a new hero season has begun.

HIDE_ROADMAP_TOOLTIP_HANDLER

fun(text: any)

Event triggers when the roadmap tooltip is hidden.

HIDE_SKILL_MAP_EFFECT_HANDLER

fun(index: number)

Event triggers when the worldmap has an effect that that needs to be hidden.

HIDE_WORLDMAP_TOOLTIP_HANDLER

fun()

Event triggers when the worldmap tooltip is hidden.

HOTKEY_ACTION_HANDLER

fun(actionName: string, keyUp: boolean)

Event triggers for the key down and key up when the player uses a hotkey that an addon has registered.

HOUSE_BUILD_INFO_HANDLER

fun(hType: 100|101|102|103|104…(+832), baseTax: string, hTax: string, heavyTaxHouseCount: number, normalTaxHouseCount: number, isHeavyTaxHouse: boolean, hostileTaxRate: number, monopolyTaxRate: number, depositString: string, taxType: HOUSING_TAX_CONTRIBUTION|HOUSING_TAX_SEAL, completion: boolean)

Event triggers when the player attempts to place a building and the start construction window is shown/hidden.

HOUSE_BUY_FAIL_HANDLER

fun()

HOUSE_BUY_SUCCESS_HANDLER

fun(houseName: string)

Event triggers when the player buys a house.

HOUSE_CANCEL_SELL_FAIL_HANDLER

fun()

Event triggers when the player fails to cancel selling their house.

HOUSE_CANCEL_SELL_SUCCESS_HANDLER

fun(houseName: string)

Event triggers when the player successfully cancels selling their house.

HOUSE_DECO_UPDATED_HANDLER

fun()

HOUSE_FARM_MSG_HANDLER

fun(name: any, total: any, harvestable: any)

HOUSE_INFO_UPDATED_HANDLER

fun()

HOUSE_INTERACTION_END_HANDLER

fun()

Event triggers when the player ends interacting with the building.

HOUSE_INTERACTION_START_HANDLER

fun(structureType: string, viewType: string, arg: boolean)

Event triggers when the player starts interacting with the building.

HOUSE_PERMISSION_UPDATED_HANDLER

fun()

Event triggers when the player changes the building permissions.

HOUSE_REBUILD_TAX_INFO_HANDLER

fun()

Event triggers when the player opens the remodel window for their house.

HOUSE_ROTATE_CONFIRM_HANDLER

fun()

HOUSE_SALE_SUCCESS_HANDLER

fun(houseName: string)

Event triggers when the player successfully sells a house.

HOUSE_SET_SELL_FAIL_HANDLER

fun()

Event triggers when the player fails to set the house to sell.

HOUSE_SET_SELL_SUCCESS_HANDLER

fun(houseName: string)

Event triggers when the player successfully set the house to sell.

HOUSE_STEP_INFO_UPDATED_HANDLER

fun(structureType: “housing”|“shipyard”)

Event triggers when a house is being built within range of the player.

HOUSE_TAX_INFO_HANDLER

fun(dominionTaxRate: any, hostileTaxRate: any, taxString: any, dueTime: any, prepayTime: any, weeksWithoutPay: any, weeksPrepay: any, isAlreadyPaid: any, isHeavyTaxHouse: any, depositString: any, taxType: any, id: any)

HOUSING_UCC_CLOSE_HANDLER

fun()

HOUSING_UCC_ITEM_SLOT_CLEAR_HANDLER

fun()

Event triggers when the customization window slot is cleared.

HOUSING_UCC_ITEM_SLOT_SET_HANDLER

fun()

Event triggers when the player places a crest stamp in the housing ucc customization window slot.

HOUSING_UCC_LEAVE_HANDLER

fun()

Event triggers when the player leaves the house ucc customization window.

HOUSING_UCC_UPDATED_HANDLER

fun()

Event triggers when the players housing ucc updates.

HPW_ZONE_STATE_CHANGE_HANDLER

fun(zoneId: 0|100|101|102|103…(+151))

Event triggers when the state of a zone changes.

HPW_ZONE_STATE_WAR_END_HANDLER

fun(zoneId: 0|100|101|102|103…(+151), points: number)

Event triggers when a zones war state ends.

IME_STATUS_CHANGED_HANDLER

fun()

Event triggers when the players ime status changes.

INDUN_INITAL_ROUND_INFO_HANDLER

fun()

Event triggers when a instance initial round starts. (e.g. Noryette Challenge)

INDUN_ROUND_END_HANDLER

fun(success: boolean, round: number, isBossRound: boolean, lastRound: boolean)

Event triggers when a instance round ends. (e.g. Noryette Challenge)

INDUN_ROUND_START_HANDLER

fun(round: number, isBossRound: boolean)

Event triggers when a instance round begins. (e.g. Noryette Challenge)

INDUN_UPDATE_ROUND_INFO_HANDLER

fun()

Event triggers when a instance round begins. (e.g. Noryette Challenge)

INGAME_SHOP_BUY_RESULT_HANDLER

fun()

Event triggers when the player attempts to purchase an item from the marketplace.

INIT_CHRONICLE_INFO_HANDLER

fun()

Event triggers when the player loads into the world to initalize the chronicle quest window.

INSERT_CRAFT_ORDER_HANDLER

fun()

Event triggers when a crafting order is listed.

INSTANCE_ENTERABLE_MSG_HANDLER

fun(info: InstanceEnterableInfo)

Event triggers when an instance is now enterable.

INSTANT_GAME_BEST_RATING_REWARD_HANDLER

fun()

INSTANT_GAME_END_HANDLER

fun()

Event triggers when the instance game ends.

INSTANT_GAME_JOIN_APPLY_HANDLER

fun()

INSTANT_GAME_JOIN_CANCEL_HANDLER

fun()

Event triggers when an instance queue has been canceled.

INSTANT_GAME_KILL_HANDLER

fun(msgInfo: InstanceGameKillInfo)

Event triggers when a player kills another player in an instance.

INSTANT_GAME_PICK_BUFFS_HANDLER

fun()

Event triggers when the instance game pickable buffs is available.

INSTANT_GAME_READY_HANDLER

fun()

Event triggers when an instance game is ready.

INSTANT_GAME_RETIRE_HANDLER

fun()

INSTANT_GAME_ROUND_RESULT_HANDLER

fun(resultState: any, resultRound: any)

INSTANT_GAME_START_HANDLER

fun()

Event triggers when an instance game starts.

INSTANT_GAME_START_POINT_RETURN_MSG_HANDLER

fun(remainSec: number)

INSTANT_GAME_UNEARNED_WIN_REMAIN_TIME_HANDLER

fun(remainTime: any)

INSTANT_GAME_WAIT_HANDLER

fun()

Event triggers when the instance game is waiting.

INTERACTION_END_HANDLER

fun()

Event triggers when the player stops interacting with something.

INTERACTION_START_HANDLER

fun()

INVALID_NAME_POLICY_HANDLER

fun(namePolicyType: any)

INVEN_SLOT_SPLIT_HANDLER

fun(invenType: string, slot: number, amount: number)

Event triggers when the player starts to split items in their inventory.

ITEM_ACQUISITION_BY_LOOT_HANDLER

fun(charName: string, itemLinkText: string, itemCount: number)

Event triggers when a player acquires loot.

ITEM_CHANGE_MAPPING_RESULT_HANDLER

fun(result: ICMR_FAIL_DISABLE_ENCHANT|ICMR_FAIL|ICMR_SUCCESS, oldGrade: 0|10|11|12|1…(+8), oldGearScore: number, itemLink: string, bonusRate: number)

Event triggers when the player attempts to awaken a item.

ITEM_ENCHANT_MAGICAL_RESULT_HANDLER

fun(resultCode: number|1, itemLink: string, gemItemType: number)

Event triggers when the player enchants an item with a lunastone.

ITEM_EQUIP_RESULT_HANDLER

fun(ItemEquipResult: ITEM_MATE_NOT_EQUIP|ITEM_MATE_UNSUMMON|ITEM_SLAVE_NOT_EQUIP|ITEM_SLAVE_UNSUMMON)

Event triggers when the player attempt to equip an item to a mate/slave and it fails.

ITEM_LOOK_CONVERTED_EFFECT_HANDLER

fun(itemInfo: ItemInfo)

Event triggers when the player changes the image of an item.

ITEM_LOOK_CONVERTED_HANDLER

fun(itemLinkText: string)

Event triggers when the player changes the image of an item.

ITEM_REFURBISHMENT_RESULT_HANDLER

fun(resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, beforeScale: string, afterScale: string)

Event triggers when the player attempts to temper an item.

ITEM_SMELTING_RESULT_HANDLER

fun(resultCode: any, itemLink: any, smeltingItemType: any)

ITEM_SOCKETING_RESULT_HANDLER

fun(resultCode: 1, itemLink: string, socketItemType: number, install: boolean)

Event triggers when the player sockets a lunagem into an item.

ITEM_SOCKET_UPGRADE_HANDLER

fun(socketItemType: number)

Event triggers when the player upgrades a socketed lunagem in an item.

JURY_OK_COUNT_HANDLER

fun(count: number, total: number)

Event triggers when the jury count changes.

JURY_WAITING_NUMBER_HANDLER

fun(num: number)

Event triggers when the player is checking their current jury waiting number.

LABORPOWER_CHANGED_HANDLER

fun(diff: number, laborPower: number)

Event triggers when the players labor changes.

LEAVED_INSTANT_GAME_ZONE_HANDLER

fun()

Event triggers when the player leaves the instance.

LEAVE_ENCHANT_ITEM_MODE_HANDLER

fun()

Event triggers when the player leaves enchanting mode.

LEAVE_GACHA_LOOT_MODE_HANDLER

fun()

Event triggers when the player closes the open chest (gold/silver/copper crate) window.

LEAVE_ITEM_LOOK_CONVERT_MODE_HANDLER

fun()

Event triggers when the player closes the item infusion window.

LEAVING_WORLD_CANCELED_HANDLER

fun()

Event triggers if the player cancels leaving the world.

LEAVING_WORLD_STARTED_HANDLER

fun(waitTime: number, exitTarget: EXIT_CLIENT_NONE_ACTION|EXIT_CLIENT|EXIT_TO_CHARACTER_LIST|EXIT_TO_WORLD_LIST, idleKick: boolean)

Event triggers if the player is leaving the world.

LEFT_LOADING_HANDLER

fun()

Event triggers when the player is finished loading.

LEFT_SCREEN_SHOT_CAMERA_MODE_HANDLER

fun()

Event triggers when the player leaves screenshot mode

LEFT_SUBZONE_HANDLER

fun(zoneId: 1000|1001|1002|1003|1004…(+1351), zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))

Event triggers when the player leaves a subzone.

LEFT_WORLD_HANDLER

fun()

Event triggers when the player leaves the world.

LEVEL_CHANGED_HANDLER

fun(name: string, stringId: string)

Event triggers when a players level changes.

LOOTING_RULE_BOP_CHANGED_HANDLER

fun(rollForBop: number)

Event triggers when the raid leader sets the loot bind on pick up rule.

LOOTING_RULE_GRADE_CHANGED_HANDLER

fun(grade: number)

Event triggers when the raid leader sets the loot grade rule.

LOOTING_RULE_MASTER_CHANGED_HANDLER

fun(charName: string)

Event triggers when the raid leader sets the loot master rule.

LOOTING_RULE_METHOD_CHANGED_HANDLER

fun(lootMethod: number)

Event triggers when the raid leader sets the loot method rule.

LOOT_BAG_CHANGED_HANDLER

fun(setTime: boolean)

Event triggers when the player opens the loot bag of a mob.

LOOT_BAG_CLOSE_HANDLER

fun()

Event triggers when the player closes the loot bag of a mob.

LOOT_DICE_HANDLER

fun(charName: string, itemLinkText: string, diceValue: number)

Event triggers when a player rolls for an item.

LOOT_PACK_ITEM_BROADCAST_HANDLER

fun(characterName: string, sourceName: string, useItemLink: string, resultItemLink: string)

Event triggers when a player loots an item that broadcasts to the server.

LP_MANAGE_CHARACTER_CHANGED_HANDLER

fun()

MAIL_INBOX_ATTACHMENT_TAKEN_ALL_HANDLER

fun(mailId: number)

Event triggers when the player takes all from a mail.

MAIL_INBOX_ITEM_TAKEN_HANDLER

fun(index: number)

Event triggers when the player takes an item from the mail.

MAIL_INBOX_MONEY_TAKEN_HANDLER

fun()

Event triggers when the player takes money from the mail.

MAIL_INBOX_TAX_PAID_HANDLER

fun()

Event triggers when the player pays their taxes through the mail.

MAIL_INBOX_UPDATE_HANDLER

fun(read: boolean|nil, mailListKind: MAIL_LIST_CONTINUE|MAIL_LIST_END|MAIL_LIST_INVALID|MAIL_LIST_START|nil)

Event triggers when the players mailbox has an update.

MAIL_RETURNED_HANDLER

fun()

MAIL_SENTBOX_UPDATE_HANDLER

fun(read: any, mailListKind: any)

Event triggers when the player checks their sent mail.

MAIL_SENT_SUCCESS_HANDLER

fun()

Event triggers when the player successfully sends a mail.

MAIL_WRITE_ITEM_UPDATE_HANDLER

fun(index: number)

Event triggers when the player starts to create a new mail.

MAP_EVENT_CHANGED_HANDLER

fun()

Event triggers when the player opens the map.

MATE_SKILL_LEARNED_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, text: string)

Event triggers when the players mount or battlepet learns a new skill.

MATE_STATE_UPDATE_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, stateIndex: 1|2|3|4)

Event triggers when the players mount of battlepet state changes without the player changing it.

MEGAPHONE_MESSAGE_HANDLER

fun(show: any, channel: any, name: any, message: any, isMyMessage: any)

MIA_MAIL_INBOX_ITEM_TAKEN_HANDLER

fun()

MIA_MAIL_INBOX_MONEY_TAKEN_HANDLER

fun()

MIA_MAIL_INBOX_TAX_PAID_HANDLER

fun()

MIA_MAIL_INBOX_UPDATE_HANDLER

fun()

MIA_MAIL_RETURNED_HANDLER

fun()

MIA_MAIL_SENTBOX_UPDATE_HANDLER

fun()

MIA_MAIL_SENT_SUCCESS_HANDLER

fun()

MIA_MAIL_WRITE_ITEM_UPDATE_HANDLER

fun()

MINE_AMOUNT_HANDLER

fun()

MINI_SCOREBOARD_CHANGED_HANDLER

fun(status: “inactive”|“remove”|“update”, info: MiniScoreBoardInfo[]|nil)

Event triggers when the mini scoreboard changes.

MODE_ACTIONS_UPDATE_HANDLER

fun()

Event triggers when the players dynamic shortcut is updated.

MONEY_ACQUISITION_BY_LOOT_HANDLER

fun(charName: any, moneyStr: any)

MOUNT_BAG_UPDATE_HANDLER

fun()

MOUNT_PET_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)

Event triggers when the player mounts a pet.

MOUNT_SLOT_CHANGED_HANDLER

fun()

MOUSE_CLICK_HANDLER

fun()

MOUSE_DOWN_HANDLER

fun(widgetId: string)

Event triggers when the player clicks on a widget.

MOUSE_UP_HANDLER

fun()

MOVE_SPEED_CHANGE_HANDLER

fun()

Event triggers when the players move speed changes.

MOVIE_ABORT_HANDLER

fun()

MOVIE_LOAD_HANDLER

fun()

MOVIE_STOP_HANDLER

fun()

MULTI_QUEST_CONTEXT_SELECT_HANDLER

fun(targetNpc: boolean, qtype: number, useDirectingMode: boolean, targetId: string, interactionValue: string)

Event triggers when the player interacts with a npc that has multiple quests.

MULTI_QUEST_CONTEXT_SELECT_LIST_HANDLER

fun(questList: QuestSelectList)

Event triggers when the player interacts with a npc that has multiple quests.

NAME_TAG_MODE_CHANGED_MSG_HANDLER

fun(changedNameTagMode: 1|2|3|4)

Event triggers when the player changes the name tag mode.

NATION_DOMINION_HANDLER

fun(zoneGroupType: 0|100|101|102|103…(+151), force: boolean)

Event triggers when the player is selecting a territory from the Faction > Auroria Territories window.

NAVI_MARK_POS_TO_MAP_HANDLER

fun()

NAVI_MARK_REMOVE_HANDLER

fun()

NEW_DAY_STARTED_HANDLER

fun()

Event triggers when a new day (daily reset) starts.

NEW_SKILL_POINT_HANDLER

fun(point: number)

Event triggers when the player gains a new skill point.

NEXT_SIEGE_INFO_HANDLER

fun(siegeInfo: NextSiegeInfo)

Event triggers when the next siege information is required.

NOTICE_MESSAGE_HANDLER

fun(noticeType: number, color: string, visibleTime: number, message: string, name: string)

Event triggers when a gm notice message occurs.

NOTIFY_AUTH_ADVERTISING_MESSAGE_HANDLER

fun(msg: any, remainTime: any)

NOTIFY_AUTH_BILLING_MESSAGE_HANDLER

fun(msg: any, remainTime: any)

NOTIFY_AUTH_DISCONNECTION_MESSAGE_HANDLER

fun(msg: any, remainTime: any)

NOTIFY_AUTH_FATIGUE_MESSAGE_HANDLER

fun(msg: any, remainTime: any)

NOTIFY_AUTH_NOTICE_MESSAGE_HANDLER

fun(message: any, visibleTime: any, needCountdown: any)

NOTIFY_AUTH_TC_FATIGUE_MESSAGE_HANDLER

fun(msg: any, remainTime: any)

NPC_CRAFT_ERROR_HANDLER

fun()

NPC_CRAFT_UPDATE_HANDLER

fun()

NPC_INTERACTION_END_HANDLER

fun()

Event triggers when the player ends a interaction with a npc.

NPC_INTERACTION_START_HANDLER

fun(value: “quest”, addedValue: “complete”|“start”|“talk”, npcId: string)

Event triggers when the player starts a interaction with a npc.

NPC_UNIT_EQUIPMENT_CHANGED_HANDLER

fun()

NUONS_ARROW_SHOW_HANDLER

fun(visible: any)

NUONS_ARROW_UI_MSG_HANDLER

fun(nuonsMsgInfo: any)

NUONS_ARROW_UPDATE_HANDLER

fun(data: NuonsArrowUpdate[])

Event triggers when a continent has regional community center development update.

ONE_AND_ONE_CHAT_ADD_MESSAGE_HANDLER

fun(channelId: any, speakerName: any, message: any, isSpeakerGm: any)

ONE_AND_ONE_CHAT_END_HANDLER

fun(channelId: any)

ONE_AND_ONE_CHAT_START_HANDLER

fun(channelId: any, targetName: any)

OPEN_CHAT_HANDLER

fun()

Event triggers when the player opens their chat.

OPEN_COMMON_FARM_INFO_HANDLER

fun(commonFarmType: 1|2|3|4)

Event triggers when the player opens information board at a public farm to check which items can be placed.

OPEN_CONFIG_HANDLER

fun()

Event triggers when the player opens the escape menu with the escape key.

OPEN_CRAFT_ORDER_BOARD_HANDLER

fun(tabName: string)

Event triggers when the player opens the crafting request window by right clicking on a crafting request.

OPEN_EMBLEM_IMPRINT_UI_HANDLER

fun()

OPEN_EMBLEM_UPLOAD_UI_HANDLER

fun(doodad: number)

Event triggers when the player opens the crest printer window.

OPEN_EXPEDITION_PORTAL_LIST_HANDLER

fun(addPortal: boolean, interactionDoodad: boolean, expeditionOwner: boolean)

Event triggers when the player interacts with their guild portal.

OPEN_MUSIC_SHEET_HANDLER

fun(isShow: boolean, itemIdString: string, isWide: number)

Event triggers when the player opens a music sheet to begin composing music.

OPEN_NAVI_DOODAD_NAMING_DIALOG_HANDLER

fun()

OPEN_PAPER_HANDLER

fun(type: “book”|“page”, idx: number)

Event triggers when the player opens a letter/book in their inventory.

OPEN_PROMOTION_EVENT_URL_HANDLER

fun(url: any)

OPTIMIZATION_RESULT_MESSAGE_HANDLER

fun(activated: boolean)

Event triggers when the player enables/disables optimization.

OPTION_RESET_HANDLER

fun()

Event triggers when the player resets a Game Settings option.

PASSENGER_MOUNT_PET_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when a passenger mounts the players pet.

PASSENGER_UNMOUNT_PET_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when a passenger unmounts the players pet.

PETMATE_BOUND_HANDLER

fun()

Event triggers when the player mounts another players pet.

PETMATE_UNBOUND_HANDLER

fun()

Event triggers when the player unmounts another players pet.

PET_AUTO_SKILL_CHANGED_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when the players pet auto skill changes

PET_FOLLOWING_MASTER_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when the players mount state t is following.

PET_STOP_BY_MASTER_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when the players mount state is not following.

PLAYER_AA_POINT_HANDLER

fun(change: any, changeStr: any, itemTaskType: any, info: any)

PLAYER_ABILITY_LEVEL_CHANGED_HANDLER

fun()

Event triggers when the players ability level changes.

PLAYER_BANK_AA_POINT_HANDLER

fun()

PLAYER_BANK_MONEY_HANDLER

fun(amount: number, amountStr: string)

Event triggers when the player deposits or withdraws from their bank.

PLAYER_BM_POINT_HANDLER

fun(oldBmPoint: string)

Event triggers when the players loyalty tokens change.

PLAYER_GEAR_POINT_HANDLER

fun()

PLAYER_HONOR_POINT_CHANGED_IN_HPW_HANDLER

fun(amount: number)

Event triggers when the players honor points change in a zone.

PLAYER_HONOR_POINT_HANDLER

fun(amount: number, amountStr: string, isCombatInHonorPointWar?: boolean)

Event triggers when the players honor points change.

PLAYER_JURY_POINT_HANDLER

fun()

Event triggers when the player completes a trial.

PLAYER_LEADERSHIP_POINT_HANDLER

fun(amount: number, amountStr: string)

Event triggers when the player receives leadership points.

PLAYER_LIVING_POINT_HANDLER

fun(amount: number, amountStr: string)

Event triggers when the players vocation changes.

PLAYER_MONEY_HANDLER

fun(change: number, changeStr: string, itemTaskType: number, info?: any)

Event triggers when the players money changes

PLAYER_RESURRECTED_HANDLER

fun()

Event triggers when the player accepts a resurrection.

PLAYER_RESURRECTION_HANDLER

fun(name: string)

Event triggers when the player has been resurrected.

PLAYER_VISUAL_RACE_HANDLER

fun()

Event triggers when the player changes race.

POST_CRAFT_ORDER_HANDLER

fun(result: boolean)

Event triggers when the player attempts to list a craftring request.

PRELIMINARY_EQUIP_UPDATE_HANDLER

fun()

Event triggers when the player changes equipment.

PREMIUM_GRADE_CHANGE_HANDLER

fun(prevPremiumGrade: any, presentPremiumGrade: any)

PREMIUM_LABORPOWER_CHANGED_HANDLER

fun(onlineDiff: any, offlineDiff: any)

PREMIUM_POINT_CHANGE_HANDLER

fun()

PREMIUM_SERVICE_BUY_RESULT_HANDLER

fun(err: any)

PREMIUM_SERVICE_LIST_UPDATED_HANDLER

fun()

Event triggers when the player opens the patron window.

PROCESS_CRAFT_ORDER_HANDLER

fun(result: boolean, processType: COPT_INSTANT|COPT_INVALID|COPT_PC)

Event triggers when the player processes a crafting order.

PROGRESS_TALK_QUEST_CONTEXT_HANDLER

fun(qtype: number, useDirectingMode: boolean, npcId: string, doodadId?: string)

Event triggers when the player talks to a npc that is required to progress a quest.

QUEST_CHAT_LET_IT_DONE_HANDLER

fun()

QUEST_CHAT_RESTART_HANDLER

fun()

QUEST_CONTEXT_CONDITION_EVENT_HANDLER

fun(objText: string, condition: “dropped”|“started”|“updated”)

Event triggers when the players quest condition occurs.

QUEST_CONTEXT_OBJECTIVE_EVENT_HANDLER

fun(objText: string)

Event triggers when the players quest updates.

QUEST_CONTEXT_UPDATED_HANDLER

fun(qType: number, status: “dropped”|“started”|“updated”)

Event triggers when the players quest updates.

QUEST_DIRECTING_MODE_END_HANDLER

fun()

QUEST_DIRECTING_MODE_HOT_KEY_HANDLER

fun(key: 1|2|3)

Event triggers when the player uses a hot key to advance the quest dialog.

QUEST_ERROR_INFO_HANDLER

fun(errNum: 10|11|12|13|14…(+35), qtype: number, questDetail?: string, isCommon?: boolean)

Event triggers when the players quest has an error.

QUEST_HIDDEN_COMPLETE_HANDLER

fun(qtype: number)

Event triggers when the player completes a hidden quest.

QUEST_HIDDEN_READY_HANDLER

fun(qtype: number)

Event triggers when the player activates a hidden quest.

QUEST_LEFT_TIME_UPDATED_HANDLER

fun(qtype: number, leftTime: number)

Event triggers when the players quest updates.

QUEST_MSG_HANDLER

fun(arg1: string, arg2: string)

QUEST_NOTIFIER_START_HANDLER

fun()

Event triggers when the player loads into the world and the quest notifier needs to be initialized or refreshed.

QUEST_QUICK_CLOSE_EVENT_HANDLER

fun(qtype: number)

Event triggers when a quests window is closed to show a video.

RAID_APPLICANT_LIST_HANDLER

fun(data: RaidApplicantData)

Event triggers when the player checks their raid applicant list.

RAID_FRAME_SIMPLE_VIEW_HANDLER

fun(simple: boolean)

Event triggers when the player checks the status display of the raid and changing raid window zoom setting.

RAID_RECRUIT_DETAIL_HANDLER

fun(data: RaidRecruitDetailInfo)

Event triggers when the player views the details of a raid recruit.

RAID_RECRUIT_HUD_HANDLER

fun(infos: RaidRecruitInfo[])

Event triggers when the raid hud changes.

RAID_RECRUIT_LIST_HANDLER

fun(data: RaidRecruitListInfo)

Event triggers when the player views the raid recruit window.

RANDOM_SHOP_INFO_HANDLER

fun(isHide: boolean, isdailyReset: boolean)

Event triggers when the manastorm shop updates.

RANDOM_SHOP_UPDATE_HANDLER

fun()

Event triggers when the manastorm shop updates.

RANK_ALARM_MSG_HANDLER

fun(rankType: RK_CHARACTER_GEAR_SCORE|RK_EXPEDITION_BATTLE_RECORD|RK_EXPEDITION_GEAR_SCORE|RK_EXPEDITION_INSTANCE_RATING|RK_FISHING_SUM…(+7), msg: string)

Event triggers when a ranking information alarm occurs.

RANK_DATA_RECEIVED_HANDLER

fun()

RANK_LOCK_HANDLER

fun()

RANK_PERSONAL_DATA_HANDLER

fun()

Event triggers when the player views a tab of the ranking information window that requires the players personal data.

RANK_RANKER_APPEARANCE_HANDLER

fun(charID: number)

Event triggers when the player views the gear of a player on the ranking information window.

RANK_REWARD_SNAPSHOTS_HANDLER

fun(rankType: number, divisionId: number)

Event triggers when the player views a pervious ranking snapshot.

RANK_SEASON_RESULT_RECEIVED_HANDLER

fun()

RANK_SNAPSHOTS_HANDLER

fun(rankType: number, divisionId: number)

Event triggers when the player checks ranking info.

RANK_UNLOCK_HANDLER

fun()

RECOVERABLE_EXP_HANDLER

fun(stringId: string, restorableExp: number, expLoss: number)

Event triggers when the player dies and has recoverable exp.

RECOVERED_EXP_HANDLER

fun(stringId: string, recoveredExp: number)

Event triggers when the player recovers lost exp.

REENTRY_NOTIFY_DISABLE_HANDLER

fun()

Event triggers when the player is no longer able to reenter a instance.

REENTRY_NOTIFY_ENABLE_HANDLER

fun(param: ReentryParam)

Event triggers when the player can still reenter a instance.

REFRESH_COMBAT_RESOURCE_HANDLER

fun(resetBar: boolean, groupType: number, resourceType: number, point?: number)

Event triggers when the players combat resource has been refreshed.

REFRESH_COMBAT_RESOURCE_UPDATE_TIME_HANDLER

fun(updateReesourceType: number, nowTime: number, show: boolean)

Event triggers when the players combat resource has been updated.

REFRESH_SQUAD_LIST_HANDLER

fun(arg?: boolean)

Event triggers when the players squad list has refreshed.

REFRESH_STORE_MERCHANT_GOOD_LIMIT_PURCHASE_HANDLER

fun()

Event triggers when the stores purchase count for a limited item changes.

RELOAD_CASH_HANDLER

fun(money: any)

REMOVED_ITEM_HANDLER

fun(itemLinkText: string, itemCount: number, removeState: “consume”|“conversion”|“destroy”, itemTaskType: number, tradeOtherName: string)

Event triggers when an item has been deleted/removed from the players inventory.

REMOVE_BOSS_TELESCOPE_INFO_HANDLER

fun(arg: any)

REMOVE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER

fun(arg: any)

REMOVE_FISH_SCHOOL_INFO_HANDLER

fun(index: number)

Event triggers when a fish is no longer on fish telescope.

REMOVE_GIVEN_QUEST_INFO_HANDLER

fun(arg1: number, qType: number)

Event triggers when the new quest is not within range of the player.

REMOVE_NOTIFY_QUEST_INFO_HANDLER

fun(qType: number)

Event triggers when a quest notifcation is removed.

REMOVE_PING_HANDLER

fun()

Event triggers when the player enters/exits an instance and the map needs to remove all pings.

REMOVE_SHIP_TELESCOPE_INFO_HANDLER

fun(arg: number)

Event triggers when a ship is no longer on the telescope.

REMOVE_TRANSFER_TELESCOPE_INFO_HANDLER

fun(index: number)

Event triggers when a transfer vehicle is no longer on the telescope.

RENAME_PORTAL_HANDLER

fun()

Event triggers when the player renames a portal.

RENEW_ITEM_SUCCEEDED_HANDLER

fun()

REPORT_BAD_USER_UPDATE_HANDLER

fun()

REPORT_CRIME_HANDLER

fun(doodadName: string, locationName: string)

Event triggers when the player begins to report a crime.

REPUTATION_GIVEN_HANDLER

fun()

Event triggers when the player thumbs a player.

REQUIRE_DELAY_TO_CHAT_HANDLER

fun(channel: any, delay: any, remain: any)

REQUIRE_ITEM_TO_CHAT_HANDLER

fun(channel: any)

RESET_INGAME_SHOP_MODELVIEW_HANDLER

fun()

RESIDENT_BOARD_TYPE_HANDLER

fun(boardType: 1|2|3|4|5…(+2))

Event triggers when the player views the residents board type.

RESIDENT_HOUSING_TRADE_LIST_HANDLER

fun(infos: ResidentHousing, rownum: number, filter: number, searchword: string, refresh: number)

Event triggers when the player views the housing sales tab of a zone.

RESIDENT_MEMBER_LIST_HANDLER

fun(total: number, start: number, refresh: number, members: ResidentMember[])

Event triggers when the player views the housing residents tab of a zone.

RESIDENT_SERVICE_POINT_CHANGED_HANDLER

fun(zoneGroupName: “Abyssal Library”|“Aegis Island”|“Ahnimar Event Arena”|“Ahnimar”|“Airain Rock”…(+143), amount: number, total: number)

Event triggers when the players residental contribution points change.

RESIDENT_TOWNHALL_HANDLER

fun(info: ResidentInfo)

Event triggers when the player accesses the task board at resident townhall of the zone.

RESIDENT_ZONE_STATE_CHANGE_HANDLER

fun()

Event triggers when the player is viewing the location of land for sale in sales tab of the resident townhall for the zone.

ROLLBACK_FAVORITE_CRAFTS_HANDLER

fun(datas: Craft[])

Event triggers when the players favorite crafts are rolledback.

RULING_CLOSED_HANDLER

fun()

Event triggers when a jury ruling is has come to an end.

RULING_STATUS_HANDLER

fun(count: number, total: number, sentenceType: SENTENCE_GUILTY_1|SENTENCE_GUILTY_2|SENTENCE_GUILTY_3|SENTENCE_GUILTY_4|SENTENCE_GUILTY_5…(+1), sentenceTime: number)

Event triggers when a member of the jury votes.

SAVE_PORTAL_HANDLER

fun()

Event triggers when the player saves a portal.

SAVE_SCREEN_SHOT_HANDLER

fun(path: string)

Event triggers when the player saves a screenshot.

SCALE_ENCHANT_BROADCAST_HANDLER

fun(characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldScale: string, newScale: string)

Event triggers when a player increases the temper of their equipment and it is broadcasted to the server.

SCHEDULE_ITEM_SENT_HANDLER

fun()

Event triggers when the player clicks on an scheduled item (loyalty token) to collect it.

SCHEDULE_ITEM_UPDATED_HANDLER

fun()

Event triggers every minute to update the schedule.

SELECTED_INSTANCE_DIFFICULT_HANDLER

fun(difficult: any)

SELECT_SQUAD_LIST_HANDLER

fun(data: SelectSquadList)

Event triggers when the player view the Recruit/Search page for instances.

SELL_SPECIALTY_CONTENT_INFO_HANDLER

fun(list: SpecialtyInfo)

Event triggers when the player checks the specialty price information at a trade outlet.

SELL_SPECIALTY_HANDLER

fun(text: string)

Event triggers when the player sells specialty cargo.

SET_DEFAULT_EXPAND_RATIO_HANDLER

fun(isSameZone: boolean)

Event triggers when the player is changing zones in the map.

SET_EFFECT_ICON_VISIBLE_HANDLER

fun(isShow: boolean, arg: Widget)

Event triggers when a effect icon should be visible on the map.

SET_OVERHEAD_MARK_HANDLER

fun(unitId: string, index: number, visible: boolean)

Event triggers when a player has a mark set or remove on them.

SET_PING_MODE_HANDLER

fun(pick: boolean)

Event triggers when the player enables/disables ping mode.

SET_REBUILD_HOUSE_CAMERA_MODE_HANDLER

fun()

Event triggers when the player enters house preview mode for remodeling a building.

SET_ROADMAP_PICKABLE_HANDLER

fun(pick: boolean)

Event triggers when the player enables/disables ping mode.

SHOW_ACCUMULATE_HONOR_POINT_DURING_HPW_HANDLER

fun(zoneName: string, accumulatePoint: number, state?: any)

Event triggers when the players honor points change during war due to combat.

SHOW_ADDED_ITEM_HANDLER

fun(item: ItemInfo, count: number, taskType: number)

Event triggers when the player receives an item.

SHOW_ADD_TAB_WINDOW_HANDLER

fun()

SHOW_BANNER_HANDLER

fun(show: boolean, instanceType: number, remainPreNoticeTime?: any)

Event triggers when a banner should appear for content.

SHOW_CHAT_TAB_CONTEXT_HANDLER

fun(arg1: Widget, arg2: number)

Event triggers when the player right clicks on a tab for the context menu.

SHOW_CRIME_RECORDS_HANDLER

fun(trialState: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4))

Event triggers when the player joins a trial and triggers at each trial state.

SHOW_DEFENDANT_WAIT_JURY_HANDLER

fun()

SHOW_DEFENDANT_WAIT_TRIAL_HANDLER

fun()

SHOW_RAID_FRAME_SETTINGS_HANDLER

fun()

Event triggers when the player views the raid frame settings.

SHOW_RENAME_EXPEIDITON_HANDLER

fun(byItem: any, triedName: any, ownerWnd: any)

SHOW_ROADMAP_TOOLTIP_HANDLER

fun(tooltipInfo: TooltipInfo[], tooltipCount: number)

Event triggers when a tooltip is shown on the roadmap.

SHOW_SEXTANT_POS_HANDLER

fun(sextantPos: SEXTANT)

Event triggers when the player uses a sextant.

SHOW_SLAVE_INFO_HANDLER

fun()

Event triggers when the player checks the summon information of the vehicle.

SHOW_VERDICTS_HANDLER

fun(p1: number, p2: number, p3: number, p4: number, p5: number)

Event triggers when the player has to make a verdict in a trial.

SHOW_WORLDMAP_LOCATION_HANDLER

fun(zoneId: 0|100|101|102|104…(+315), x: number, y: number, z: number)

Event triggers when the world map has a location to be shown.

SHOW_WORLDMAP_TOOLTIP_HANDLER

fun(tooltipInfo: TooltipInfo[], tooltipCount: number)

Event triggers when a tooltip is shown on the worldmap.

SIEGEWEAPON_BOUND_HANDLER

fun(arg: number)

Event triggers when the player mounts a siege weapon.

SIEGEWEAPON_UNBOUND_HANDLER

fun()

Event triggers when the player unmounts a siege weapon.

SIEGE_APPOINT_RESULT_HANDLER

fun(isDefender: any, faction: any)

SIEGE_RAID_REGISTER_LIST_HANDLER

fun(zoneGroupType?: any, bRegistState?: any, bListUpdate?: any)

Event triggers when a siege raid is created.

SIEGE_RAID_TEAM_INFO_HANDLER

fun(info: SiegeRaidInfo)

SIEGE_WAR_ENDED_HANDLER

fun()

SIM_DOODAD_MSG_HANDLER

fun(code?: any)

SKILLS_RESET_HANDLER

fun(ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))

Event triggers when the player resets a skill tree.

SKILL_ALERT_ADD_HANDLER

fun(statusBuffType: 10|11|12|13|14…(+16), buffId: number, remainTime: number, name: “Bleed (All)”|“Bubble Trap”|“Charmed”|“Deep Freeze”|“Enervate”…(+16))

Event triggers when the player receives a status debuff.

SKILL_ALERT_REMOVE_HANDLER

fun(statusBuffType: 10|11|12|13|14…(+16))

Event triggers when the players status debuff is gone.

SKILL_CHANGED_HANDLER

fun(text: string, level: number, ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))

Event triggers when the players skill level changes.

SKILL_LEARNED_HANDLER

fun(text: string, skillType: “buff”|“skill”)

Event triggers when the player learns a skill.

SKILL_MAP_EFFECT_HANDLER

fun(info: SkillMapEffectInfo)

Event triggers when the worldmap has an effect that that needs to be shown.

SKILL_MSG_HANDLER

fun(resultCode: “ALERT_OPTION”|“ALERT_OPTION_POPUP_DESC”|“ALERT_OPTION_POSITION_1_TEXT”|“ALERT_OPTION_POSITION_2_TEXT”|“ALERT_OPTION_POSITION_BASIC_TEXT”…(+202), param: string, skillType: number)

Event triggers when the player uses as skill has a message.

SKILL_SELECTIVE_ITEM_HANDLER

fun(list: SkillSelectiveItemList, usingSlotIndex: number)

Event triggers when the player is trying tos select an item from a supply kit.

SKILL_SELECTIVE_ITEM_NOT_AVAILABLE_HANDLER

fun()

SKILL_SELECTIVE_ITEM_READY_STATUS_HANDLER

fun(status: boolean)

Event triggers when the player attempts to open an item that has a selection.

SKILL_UPGRADED_HANDLER

fun(skillType: number, level: number, oldLevel: number)

Event triggers when the players skill upgrades.

SLAVE_SHIP_BOARDING_HANDLER

fun()

SLAVE_SHIP_UNBOARDING_HANDLER

fun()

SLAVE_SPAWN_HANDLER

fun()

Event triggers when the player spawns a vehicle.

SPAWN_PET_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

Event triggers when the player spawns a pet.

SPECIALTY_CONTENT_RECIPE_INFO_HANDLER

fun(list: any)

SPECIALTY_RATIO_BETWEEN_INFO_HANDLER

fun(specialtyRatioTable: SpecialtyRatioInfo[])

Event triggers when the player checks the specialty ratio between two zones.

SPECIAL_ABILITY_LEARNED_HANDLER

fun(recvAbility: number)

Event triggers when the player learns to transform.

SPELLCAST_START_HANDLER

fun(spellName: string, castingTime: number, caster: “player”|“target”|“targettarget”|“watchtarget”, castingUseable: boolean)

Event triggers when a local unit starts casting a spell.

SPELLCAST_STOP_HANDLER

fun(caster: “player”|“target”|“targettarget”|“watchtarget”)

Event triggers when a local unit stops casting a spell.

SPELLCAST_SUCCEEDED_HANDLER

fun(caster: “player”|“target”|“targettarget”|“watchtarget”)

Event triggers when a local unit successfully casts a spell.

STARTED_DUEL_HANDLER

fun()

START_CHAT_BUBBLE_HANDLER

fun(arg: string)

Event triggers when the player interacts with a npc that starts a chat bubble.

START_HERO_ELECTION_PERIOD_HANDLER

fun()

START_QUEST_CONTEXT_DOODAD_HANDLER

fun(qtype: number, useDirectingMode: boolean, doodadId: number)

Event triggers when the player starts a quest with a context doodad.

START_QUEST_CONTEXT_HANDLER

fun(qtype: any, useDirectingMode: any, npcId: any)

START_QUEST_CONTEXT_NPC_HANDLER

fun(qtype: number, useDirectingMode: boolean, npcId: string)

Event triggers when the player interacts with a npc that gives a quest with context,

START_QUEST_CONTEXT_SPHERE_HANDLER

fun(qtype: number, stype: number)

Event triggers when the player enters a quest sphere and a quest starts.

START_SENSITIVE_OPERATION_HANDLER

fun(remainTime: any)

START_TALK_QUEST_CONTEXT_HANDLER

fun(doodadId: any)

START_TODAY_ASSIGNMENT_HANDLER

fun(stepName: any)

Event triggers when the player opens a daily assignment.

STICKED_MSG_HANDLER

fun()

STILL_LOADING_HANDLER

fun(loadingProgress: any)

STORE_ADD_BUY_ITEM_HANDLER

fun()

STORE_ADD_SELL_ITEM_HANDLER

fun(slotNumber: number)

Event triggers when the player attempts to sell an item a merchant.

STORE_BUY_HANDLER

fun(itemLinkText: string, stackCount: number)

Event triggers when the player buys an item from merchant.

STORE_FULL_HANDLER

fun()

Event triggers when the player attempts to purchase an item from a store and their bag is full.

STORE_SELL_HANDLER

fun(itemLinkText: string, stackCount: number)

Event triggers when the player has sold an item to a merchant.

STORE_SOLD_LIST_HANDLER

fun(soldItems: ItemInfo[])

Event triggers when the player accesses a merchant or when the merchants sold list updates.

STORE_TRADE_FAILED_HANDLER

fun()

Event triggers when the player attempts to purchase an item from a store and their bag is full.

SURVEY_FORM_UPDATE_HANDLER

fun()

SWITCH_ENCHANT_ITEM_MODE_HANDLER

fun(mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))

Event triggers when the player changes their enchanting mode.

SYNC_PORTAL_HANDLER

fun()

SYSMSG_HANDLER

fun(msg: string)

Event triggers when there is a system message.

SYS_INDUN_STAT_UPDATED_HANDLER

fun()

Event triggers when the player views the system status of a dungeon instance.

TARGET_CHANGED_HANDLER

fun(stringId: string|nil, targetType: “housing”|“npc”|nil)

Event triggers when the player targets a new unit.

TARGET_NPC_HEALTH_CHANGED_FOR_DEFENCE_INFO_HANDLER

fun(curHp: any, maxHp: any)

TARGET_OVER_HANDLER

fun(targetType: “doodad”|“nothing”|“ui”|“unit”, unitId: string|number)

Event triggers when the players mouse is over a target.

TARGET_TO_TARGET_CHANGED_HANDLER

fun(stringId: string|nil, targetType: “doodad”|“nothing”|“ui”|“unit”|nil)

Event triggers when the players target changes their target.

TEAM_JOINTED_HANDLER

fun()

Event triggers when a raid joins another raid join.

TEAM_JOINT_BREAK_HANDLER

fun(requester: any, enable: any)

TEAM_JOINT_BROKEN_HANDLER

fun()

Event triggers when a co raid splits.

TEAM_JOINT_CHAT_HANDLER

fun()

TEAM_JOINT_RESPONSE_HANDLER

fun()

TEAM_JOINT_TARGET_HANDLER

fun(isJointable: any)

TEAM_MEMBERS_CHANGED_HANDLER

fun(reason: “joined”|“leaved”|“refreshed”, value: TeamMember)

Event triggers when the players team changes.

TEAM_MEMBER_DISCONNECTED_HANDLER

fun(isParty: boolean, jointOrder: number, stringId: string, memberIndex: number)

Event triggers when a player in the team is disconnected.

TEAM_MEMBER_UNIT_ID_CHANGED_HANDLER

fun(oldStringId: string, stringId: string)

Event triggers when a team members unit id changes.

TEAM_ROLE_CHANGED_HANDLER

fun(jointOrder: number, memberIndex: number, role: TMROLE_DEALER|TMROLE_HEALER|TMROLE_NONE|TMROLE_RANGED_DEALER|TMROLE_TANKER)

Event triggers when a player changes their team role.

TEAM_SUMMON_SUGGEST_HANDLER

fun()

TIME_MESSAGE_HANDLER

fun(key: any, timeTable: any)

TOGGLE_CHANGE_VISUAL_RACE_HANDLER

fun(data: ChangeVisualRace)

Event triggers when the player attempts to use a race change elixir.

TOGGLE_COMMUNITY_HANDLER

fun()

TOGGLE_CRAFT_HANDLER

fun()

TOGGLE_FACTION_HANDLER

fun()

TOGGLE_FOLLOW_HANDLER

fun(on: boolean)

Event triggers when the player toggles follow on another player.

TOGGLE_IN_GAME_NOTICE_HANDLER

fun(url: any)

TOGGLE_PARTY_FRAME_HANDLER

fun(show: boolean)

Event triggers when the players party is shown or hidden.

TOGGLE_PET_MANAGE_HANDLER

fun()

TOGGLE_PORTAL_DIALOG_HANDLER

fun(addPortal: boolean, skillTypeNumber: number, itemTypeNumber: number)

Event triggers when the player uses a teleport book.

TOGGLE_RAID_FRAME2_HANDLER

fun()

Event triggers when the second raid frame is shown or hidden.

TOGGLE_RAID_FRAME_HANDLER

fun(show: boolean)

Event triggers when the first raid frame is shown or hidden.

TOGGLE_RAID_FRAME_PARTY_HANDLER

fun(party: number, visible: boolean)

Event triggers when a party in the raid is shown or hidden.

TOGGLE_ROADMAP_HANDLER

fun()

Event triggers when the roadmap size is changed.

TOGGLE_WALK_HANDLER

fun(speed: number)

Event triggers when the player toggles walk.

TOWER_DEF_INFO_UPDATE_HANDLER

fun()

Event triggers when a tower defense information updates.

TOWER_DEF_MSG_HANDLER

fun(towerDefInfo: TowerDefInfo)

Event triggers when a tower defense message occurs.

TRADE_CANCELED_HANDLER

fun()

TRADE_CAN_START_HANDLER

fun(unitIdStr: any)

TRADE_ITEM_PUTUP_HANDLER

fun(inventoryIdx: number, amount: number)

Event triggers when the player puts an item up for trade.

TRADE_ITEM_TOOKDOWN_HANDLER

fun(inventoryIdx: any)

TRADE_ITEM_UPDATED_HANDLER

fun()

TRADE_LOCKED_HANDLER

fun()

Event triggers when the player locks their trade.

TRADE_MADE_HANDLER

fun()

Event triggers when a trade has been made.

TRADE_MONEY_PUTUP_HANDLER

fun(money: string)

Event triggers when the player puts up money on their trade.

TRADE_OK_HANDLER

fun()

Event triggers when the player confirms the trade.

TRADE_OTHER_ITEM_PUTUP_HANDLER

fun(otherIdx: any, type: any, stackCount: any, tooltip: any)

TRADE_OTHER_ITEM_TOOKDOWN_HANDLER

fun(otherIdx: any)

TRADE_OTHER_LOCKED_HANDLER

fun()

Event triggers when the other player being traded with locks their trade.

TRADE_OTHER_MONEY_PUTUP_HANDLER

fun(money: any)

TRADE_OTHER_OK_HANDLER

fun()

Event triggers when the other player being traded with confirms their trade.

TRADE_STARTED_HANDLER

fun(targetName: string)

Event triggers when the player starts trading with another player.

TRADE_UI_TOGGLE_HANDLER

fun()

TRADE_UNLOCKED_HANDLER

fun()

TRANSFORM_COMBAT_RESOURCE_HANDLER

fun(groupType: 10|11|12|14|1…(+10))

Event triggers when a combat resource has been transformed. (e.g. When Vitalism Prayer reaches max stacks it converts into Divine Response.)

TRIAL_CANCELED_HANDLER

fun()

TRIAL_CLOSED_HANDLER

fun()

Event triggers when a trial is over.

TRIAL_MESSAGE_HANDLER

fun(text: string)

Event triggers when the player attempts to join a trial that has already begun.

TRIAL_STATUS_HANDLER

fun(state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), juryCount: number, remainTime: number, arg: number)

Event triggers when the trial changes state,

TRIAL_TIMER_HANDLER

fun(state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), remainTable: Time)

Event triggers every second a player is in a trial.

TRY_LOOT_DICE_HANDLER

fun(key: number, timeStamp: number, itemLink: string)

Event triggers when an item that needs to be rolled on drops.

TUTORIAL_EVENT_HANDLER

fun(id: number, info: TutorialInfo[])

Event triggers when an tutorial event occurs.

TUTORIAL_HIDE_FROM_OPTION_HANDLER

fun()

Event triggers when the player disables pop-up tutorial windows from their options window.

UCC_IMPRINT_SUCCEEDED_HANDLER

fun()

Event triggers when a ucc imprint has succeeded.

UI_ADDON_HANDLER

fun()

Event triggers when ADDON:FireAddon has been called.

UI_PERMISSION_UPDATE_HANDLER

fun()

Event triggers when a ui permission update has occured.

UI_RELOADED_HANDLER

fun()

Event triggers when the players UI reloads. (Toggling Vertical Sync will cause a UI reload)

UNFINISHED_BUILD_HOUSE_HANDLER

fun(message: string)

Event triggers when the player attempts to place land while they already have land that is unbuilt.

UNITFRAME_ABILITY_UPDATE_HANDLER

fun(unitId: string)

Event triggers when a player changes their class.

UNIT_COMBAT_STATE_CHANGED_HANDLER

fun(combat: boolean, unitId: string)

Event triggers when the combat state of a unit changes.

UNIT_DEAD_HANDLER

fun(stringId: string, lossExp: number, lossDurabilityRatio: number)

Event triggers when a player dies.

UNIT_DEAD_NOTICE_HANDLER

fun(name: string)

Event triggers when a player dies.

UNIT_ENTERED_SIGHT_HANDLER

fun(unitId: number, unitType: “housing”|“npc”, curHp: string, maxHp: string)

Event triggers when a unit enters the players sight.

UNIT_EQUIPMENT_CHANGED_HANDLER

fun(equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))

Event triggers when the player changes their gear.

UNIT_KILL_STREAK_HANDLER

fun(killStreakInfo: KillStreakInfo)

Event triggers when a player is on a kill streak.

UNIT_LEAVED_SIGHT_HANDLER

fun(unitId: number, unitType: “housing”|“npc”)

Event triggers when a unit leaves the players sight.

UNIT_NAME_CHANGED_HANDLER

fun(unitId: string)

Event triggers when a units name changes.

UNIT_NPC_EQUIPMENT_CHANGED_HANDLER

fun(arg: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))

Event triggers when the players pet equipment changes.

UNMOUNT_PET_HANDLER

fun(mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)

Event triggers when the player unmounts a pet.

UPDATE_BINDINGS_HANDLER

fun()

Event triggers when the player applies updates to their hotkey bindings.

UPDATE_BOSS_TELESCOPE_AREA_HANDLER

fun()

Event triggers when the player starts and stops using a boss telescope.

UPDATE_BOSS_TELESCOPE_INFO_HANDLER

fun()

Event triggers every 500ms while the player is using a boss telescope.

UPDATE_BOT_CHECK_INFO_HANDLER

fun(totalTime: number, remainTime: number, count: number, question: string)

Event triggers when the bot check window info for the player updates.

UPDATE_BUBBLE_HANDLER

fun()

UPDATE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER

fun()

UPDATE_CHANGE_VISUAL_RACE_WND_HANDLER

fun(fired: boolean)

Event triggers when the player starts/cancels the race transformation.

UPDATE_CHRONICLE_INFO_HANDLER

fun(info: ChronicleInfo)

Event triggers when the player purchases a chronicle quest.

UPDATE_CHRONICLE_NOTIFIER_HANDLER

fun(init: boolean, mainKey: number)

Event triggers when the players chronicle quest notification tab updates.

UPDATE_CLIENT_DRIVEN_INFO_HANDLER

fun(sceneInfo: any)

UPDATE_COMPLETED_QUEST_INFO_HANDLER

fun()

Event triggers when the map needs to update the completed quest information.

UPDATE_CONTENT_ROSTER_WINDOW_HANDLER

fun(updateInfo: any)

UPDATE_CORPSE_INFO_HANDLER

fun()

Event triggers when the player dies and when the player respawns.

UPDATE_CRAFT_ORDER_ITEM_FEE_HANDLER

fun(info: CraftOrderItemFee)

Event triggers when the player is attempting to list a requested item.

UPDATE_CRAFT_ORDER_ITEM_SLOT_HANDLER

fun(info?: CraftOrderItemSlot)

Event triggers when the request slot updates.

UPDATE_CRAFT_ORDER_SKILL_HANDLER

fun(key: string, fired: boolean)

Event triggers when the player starts to make, or cancels, a request for a craft order.

UPDATE_DEFENCE_INFO_HANDLER

fun(info: any)

UPDATE_DOMINION_INFO_HANDLER

fun()

Event triggers whenever there is a siege information update.

UPDATE_DOODAD_INFO_HANDLER

fun()

Event triggers when the player opens the map.

UPDATE_DURABILITY_STATUS_HANDLER

fun(added: boolean, removed: boolean)

Event triggers when the players durability status of their gear changes. (e.g., Item is nearly broken)

UPDATE_DYEING_EXCUTABLE_HANDLER

fun(executeable: boolean)

Event triggers when the player attempts to dye an item and the dye preview window opens.

UPDATE_ENCHANT_ITEM_MODE_HANDLER

fun(isExcutable: boolean, isLock: boolean)

Event triggers when an item is about to be enchanted and when at the start of the item being enchanted.

UPDATE_EXPEDITION_PORTAL_HANDLER

fun()

Event triggers when the players guild house portal list changes.

UPDATE_EXPEDITION_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER

fun(count: number)

Event triggers when the players guild assignments reset.

UPDATE_FACTION_REZ_DISTRICT_HANDLER

fun()

Event triggers when a hero activates a hero respawn spot.

UPDATE_FISH_SCHOOL_AREA_HANDLER

fun()

Event triggers when the player starts and stops using a ship fish telescope.

UPDATE_FISH_SCHOOL_INFO_HANDLER

fun()

Event triggers every 500ms while the player is using a ship fish telescope.

UPDATE_GACHA_LOOT_MODE_HANDLER

fun(isExcutable: boolean, isLock: boolean)

Event triggers when the open chest (gold/silver/copper crate) window receives a update when the player selects a crate or a key and when each crate is opened.

UPDATE_GIVEN_QUEST_STATIC_INFO_HANDLER

fun()

Event triggers when the players given quest information updates.

UPDATE_HERO_ELECTION_CONDITION_HANDLER

fun()

Event triggers when the hero election condition has updated.

UPDATE_HOUSING_INFO_HANDLER

fun()

Event triggers when the housing information for the map updates.

UPDATE_HOUSING_TOOLTIP_HANDLER

fun(unitId: string)

Event triggers when a housing tooltip updates.

UPDATE_INDUN_PLAYING_INFO_BROADCASTING_HANDLER

fun(info: NpcBroadcastingInfo[])

Event triggers every second while the npc info is broadcasting for the player. (e.g. Hereafter Rebellion Win Condition/Progress)

UPDATE_INGAME_BEAUTYSHOP_STATUS_HANDLER

fun()

Event triggers when the players ability to use the beautyshop changes.

UPDATE_INGAME_SHOP_HANDLER

fun(updateType: “cart”|“checkTime”|“exchange_ratio”|“goods”|“maintab”…(+2), page?: number, totalItems?: number, arg4?: any)

Event triggers when the in game shop receives an event.

UPDATE_INGAME_SHOP_VIEW_HANDLER

fun(viewType: “enter_mode”|“leave_mode”|“leave_sort”, mode: 1|MODE_SEARCH)

Event triggers when the in game shops view changes.

UPDATE_INSTANT_GAME_INVITATION_COUNT_HANDLER

fun(accept: number, totalSize: number)

Event triggers when a instance invitation goes out and each time a player joins.

UPDATE_INSTANT_GAME_KILLSTREAK_COUNT_HANDLER

fun(count: number)

Event triggers when the player kills another player in a instance.

UPDATE_INSTANT_GAME_KILLSTREAK_HANDLER

fun(count: any)

UPDATE_INSTANT_GAME_SCORES_HANDLER

fun()

Event triggers when an instance score updates.

UPDATE_INSTANT_GAME_STATE_HANDLER

fun()

Event triggers when the player queues an instance.

UPDATE_INSTANT_GAME_TARGET_NPC_INFO_HANDLER

fun()

Event triggers when the instance target npc information changes. (e.g., Halcyona War Relics)

UPDATE_INSTANT_GAME_TIME_HANDLER

fun()

Event triggers every 500ms while the player is inside an instance.

UPDATE_ITEM_LOOK_CONVERT_MODE_HANDLER

fun()

Event triggers when the player opens/closes the item infusion window.

UPDATE_MONITOR_NPC_HANDLER

fun()

Event triggers when a montiored npc updates for the map.

UPDATE_MY_SLAVE_POS_INFO_HANDLER

fun()

Event triggers every 5 seconds to update the players slave (vehicle) position information.

UPDATE_NPC_INFO_HANDLER

fun()

Event triggers when npc information for the map has changed.

UPDATE_OPTION_BINDINGS_HANDLER

fun(overrided?: boolean, oldAction?: string, newAction?: string)

Event triggers when the player opens the settings window and triggers when the player updates a setting.

UPDATE_PING_INFO_HANDLER

fun()

Event triggers when the map has a ping update.

UPDATE_RESTORE_CRAFT_ORDER_ITEM_MATERIAL_HANDLER

fun(infos: ItemInfo)

Event triggers when the player is attemping to revert a crafting order.

UPDATE_RESTORE_CRAFT_ORDER_ITEM_SLOT_HANDLER

fun(info: CraftOrderInfo|nil)

Event triggers when the player is attempting to revert a crafting order.

UPDATE_RETURN_ACCOUNT_STATUS_HANDLER

fun(status: 1|2|3)

Event triggers when the player returns to the game after a month. https://na.archerage.to/forums/threads/returning-player-pack.10482/

UPDATE_ROADMAP_ANCHOR_HANDLER

fun(file: string)

Event triggers when the player changes zones.

UPDATE_ROSTER_MEMBER_INFO_HANDLER

fun(rosterId: any)

UPDATE_ROUTE_MAP_HANDLER

fun()

UPDATE_SHIP_TELESCOPE_INFO_HANDLER

fun()

Event triggers every 500ms while the player is using a ship telescope.

UPDATE_SHORTCUT_SKILLS_HANDLER

fun()

UPDATE_SIEGE_SCORE_HANDLER

fun(offensePoint: number, outlawPoint: number)

Event triggers when the siege score changes.

UPDATE_SKILL_ACTIVE_TYPE_HANDLER

fun()

Event triggers when the player learns a new emote.

UPDATE_SLAVE_EQUIPMENT_SLOT_HANDLER

fun(reload: boolean)

Event triggers when the players slave equipment slot updates.

UPDATE_SPECIALTY_RATIO_HANDLER

fun(sellItem: SellSpecialtyInfo)

Event triggers when the player opens the sell cargo window. Event triggers when X2Store:GetZoneSpecialtyRatio is used.

UPDATE_SQUAD_HANDLER

fun()

Event triggers when the players squad updates.

UPDATE_TELESCOPE_AREA_HANDLER

fun()

Event triggers when the player starts and stops using a ship telescope.

UPDATE_TODAY_ASSIGNMENT_HANDLER

fun(todayInfo?: TodayAssignmentInfo)

Event triggers when the players daily assignment updates.

UPDATE_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER

fun(count: number)

Event triggers when the players daily assignments reset.

UPDATE_TRANSFER_TELESCOPE_AREA_HANDLER

fun()

Event triggers when the player starts and stops using a telescope.

UPDATE_TRANSFER_TELESCOPE_INFO_HANDLER

fun()

Event triggers every 500ms while the player is using a telescope.

UPDATE_ZONE_INFO_HANDLER

fun()

Event triggers when the player enters a new zone.

UPDATE_ZONE_LEVEL_INFO_HANDLER

fun(level: 0|1|2|3, id: 0|100|101|102|103…(+151))

Event triggers when the world map zone zoom level changes.

UPDATE_ZONE_PERMISSION_HANDLER

fun()

Event triggers when the player enters a zone with permissions. (Ipyna Ridge Akasch Invasion)

VIEW_CASH_BUY_WINDOW_HANDLER

fun(sellType: any)

WAIT_FRIENDLIST_UPDATE_HANDLER

fun(updateType: string)

Event triggers when the player receieves a friend request.

WAIT_FRIEND_ADD_ALARM_HANDLER

fun()

Event triggers when the player receieves a friend request.

WAIT_REPLY_FROM_SERVER_HANDLER

fun(waiting: boolean)

Event triggers when the player is waiting on a reply from the server.

WATCH_TARGET_CHANGED_HANDLER

fun(stringId: any)

Event triggers when the player starts tracking a new target.

WEB_BROWSER_ESC_EVENT_HANDLER

fun(browser: any)

WIDGET_ABILITY_CHANGED_HANDLER

fun(self: Widget, newAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9), oldAbility: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))

WIDGET_ABILITY_EXP_CHANGED_HANDLER

fun(self: Widget, expStr: string)

WIDGET_ABILITY_SET_CHANGED_HANDLER

fun(self: Widget, responseType: 1|2|3)

WIDGET_ABILITY_SET_USABLE_SLOT_COUNT_CHANGED_HANDLER

fun(self: Widget)

WIDGET_ACCOUNT_ATTENDANCE_ADDED_HANDLER

fun(self: Widget)

WIDGET_ACCOUNT_ATTENDANCE_LOADED_HANDLER

fun(self: Widget)

WIDGET_ACCOUNT_RESTRICT_NOTICE_HANDLER

fun(self: Widget)

WIDGET_ACHIEVEMENT_UPDATE_HANDLER

fun(self: Widget, status: string|“update”, newAchievementType: number)

WIDGET_ACQUAINTANCE_LOGIN_HANDLER

fun(self: Widget, cmf: CMF_ACQ_CONSUME_GROUP|CMF_ADDED_ITEM_GROUP|CMF_ADDED_ITEM_SELF|CMF_ADDED_ITEM_TEAM|CMF_ALL_SERVER…(+60), charName: string)

WIDGET_ACTABILITY_EXPERT_CHANGED_HANDLER

fun(self: Widget, actabilityId: number, name: string, diff: string|number, final: string|number)

WIDGET_ACTABILITY_EXPERT_EXPANDED_HANDLER

fun(self: Widget)

WIDGET_ACTABILITY_EXPERT_GRADE_CHANGED_HANDLER

fun(self: Widget, actabilityId: 10|11|12|13|14…(+32), isUpgrade: boolean, name: “Alchemy”|“Artistry”|“Carpentry”|“Commerce”|“Construction”…(+32), gradeName: “Adept”|“Amateur”|“Authority”|“Celebrity”|“Champion”…(+7))

WIDGET_ACTABILITY_MODIFIER_UPDATE_HANDLER

fun(self: Widget)

WIDGET_ACTABILITY_REFRESH_ALL_HANDLER

fun(self: Widget)

WIDGET_ACTIONS_UPDATE_HANDLER

fun(self: Widget)

WIDGET_ACTION_BAR_AUTO_REGISTERED_HANDLER

fun(self: Widget, slotIndex: number)

WIDGET_ACTION_BAR_PAGE_CHANGED_HANDLER

fun(self: Widget, page: number)

WIDGET_ADDED_ITEM_HANDLER

fun(self: Widget, itemLinkText: string, itemCount: number, itemTaskType: number, tradeOtherName: string)

WIDGET_ADDON_LOADED_HANDLER

fun(self: Widget)

WIDGET_ADD_GIVEN_QUEST_INFO_HANDLER

fun(self: Widget, type: 0|1, questType: number)

WIDGET_ADD_NOTIFY_QUEST_INFO_HANDLER

fun(self: Widget, qType: number)

WIDGET_ALL_SIEGE_RAID_TEAM_INFOS_HANDLER

fun(self: Widget, teamInfos: SiegeRaidTeamInfos)

WIDGET_APPELLATION_CHANGED_HANDLER

fun(self: Widget, stringId: string, isChanged: boolean)

WIDGET_APPELLATION_GAINED_HANDLER

fun(self: Widget, str: string)

WIDGET_APPELLATION_STAMP_SET_HANDLER

fun(self: Widget)

WIDGET_ASK_BUY_LABOR_POWER_POTION_HANDLER

fun(self: Widget)

WIDGET_ASK_FORCE_ATTACK_HANDLER

fun(self: Widget, forceAttackLevel: number)

WIDGET_AUCTION_BIDDED_HANDLER

fun(self: Widget, itemName: string, moneyStr: string)

WIDGET_AUCTION_BIDDEN_HANDLER

fun(self: Widget, itemName: string, moneyStr: string)

WIDGET_AUCTION_BOUGHT_BY_SOMEONE_HANDLER

fun(self: Widget, itemName: string, moneyStr: string)

WIDGET_AUCTION_BOUGHT_HANDLER

fun(self: Widget)

WIDGET_AUCTION_CANCELED_HANDLER

fun(self: Widget, itemName: string)

WIDGET_AUCTION_CHARACTER_LEVEL_TOO_LOW_HANDLER

fun(self: Widget, msg: string)

WIDGET_AUCTION_ITEM_ATTACHMENT_STATE_CHANGED_HANDLER

fun(self: Widget, attached: boolean)

WIDGET_AUCTION_ITEM_PUT_UP_HANDLER

fun(self: Widget, itemName: string)

WIDGET_AUCTION_ITEM_SEARCHED_HANDLER

fun(self: Widget, clearLastSearchArticle: boolean)

WIDGET_AUCTION_ITEM_SEARCH_HANDLER

fun(self: Widget)

WIDGET_AUCTION_LOWEST_PRICE_HANDLER

fun(self: Widget, itemType: number, grade: 0|10|11|12|1…(+8), price: string)

WIDGET_AUCTION_PERMISSION_BY_CRAFT_HANDLER

fun(self: Widget, icraftType: number)

WIDGET_AUDIENCE_JOINED_HANDLER

fun(self: Widget, audienceName: string)

WIDGET_AUDIENCE_LEFT_HANDLER

fun(self: Widget, audienceName: string)

WIDGET_BADWORD_USER_REPORED_RESPONE_MSG_HANDLER

fun(self: Widget, success: boolean)

WIDGET_BAD_USER_LIST_UPDATE_HANDLER

fun(self: Widget)

WIDGET_BAG_EXPANDED_HANDLER

fun(self: Widget)

WIDGET_BAG_ITEM_CONFIRMED_HANDLER

fun(self: Widget)

WIDGET_BAG_REAL_INDEX_SHOW_HANDLER

fun(self: Widget, isRealSlotShow: boolean)

WIDGET_BAG_TAB_CREATED_HANDLER

fun(self: Widget)

WIDGET_BAG_TAB_REMOVED_HANDLER

fun(self: Widget)

WIDGET_BAG_TAB_SORTED_HANDLER

fun(self: Widget, arg: number)

WIDGET_BAG_TAB_SWITCHED_HANDLER

fun(self: Widget, tabId: any)

WIDGET_BAG_UPDATE_HANDLER

fun(self: Widget, bagId: number, slotId: number)

WIDGET_BANK_EXPANDED_HANDLER

fun(self: Widget)

WIDGET_BANK_REAL_INDEX_SHOW_HANDLER

fun(self: Widget, isRealSlotShow: boolean)

WIDGET_BANK_TAB_CREATED_HANDLER

fun(self: Widget)

WIDGET_BANK_TAB_REMOVED_HANDLER

fun(self: Widget)

WIDGET_BANK_TAB_SORTED_HANDLER

fun(self: Widget)

WIDGET_BANK_TAB_SWITCHED_HANDLER

fun(self: Widget, tabId: number)

WIDGET_BANK_UPDATE_HANDLER

fun(self: Widget, bagId: number, slotId: number)

WIDGET_BEAUTYSHOP_CLOSE_BY_SYSTEM_HANDLER

fun(self: Widget)

WIDGET_BLESS_UTHSTIN_EXTEND_MAX_STATS_HANDLER

fun(self: Widget)

WIDGET_BLESS_UTHSTIN_ITEM_SLOT_CLEAR_HANDLER

fun(self: Widget)

WIDGET_BLESS_UTHSTIN_ITEM_SLOT_SET_HANDLER

fun(self: Widget, msgapplycountlimit?: any)

WIDGET_BLESS_UTHSTIN_MESSAGE_HANDLER

fun(self: Widget, messageType: number)

WIDGET_BLESS_UTHSTIN_UPDATE_STATS_HANDLER

fun(self: Widget)

WIDGET_BLESS_UTHSTIN_WILL_APPLY_STATS_HANDLER

fun(self: Widget, itemType: number, incStatsKind: 1|2|3|4|5, decStatsKind: 1|2|3|4|5, incStatsPoint: number, decStatsPoint: number)

WIDGET_BLOCKED_USERS_INFO_HANDLER

fun(self: Widget)

WIDGET_BLOCKED_USER_LIST_HANDLER

fun(self: Widget, msg: string)

WIDGET_BLOCKED_USER_UPDATE_HANDLER

fun(self: Widget)

WIDGET_BOT_SUSPECT_REPORTED_HANDLER

fun(self: Widget, sourceName: string, targetName: string)

WIDGET_BUFF_SKILL_CHANGED_HANDLER

fun(self: Widget)

WIDGET_BUFF_UPDATE_HANDLER

fun(self: Widget, action: “create”|“destroy”, target: “character”|“mate”|“slave”)

WIDGET_BUILDER_END_HANDLER

fun(self: Widget)

WIDGET_BUILDER_STEP_HANDLER

fun(self: Widget, step: “position”|“roation”)

WIDGET_BUILD_CONDITION_HANDLER

fun(self: Widget, condition: BuildCondition)

WIDGET_BUTLER_INFO_UPDATED_HANDLER

fun(self: Widget, event: “equipment”|“garden”|“harvestSlot”|“labowPower”|“productionCost”…(+5), noError: boolean)

WIDGET_BUTLER_UI_COMMAND_HANDLER

fun(self: Widget, mode: number)

WIDGET_BUY_SPECIALTY_CONTENT_INFO_HANDLER

fun(self: Widget, list: SpecialtyContentInfo[])

WIDGET_CANCEL_CRAFT_ORDER_HANDLER

fun(self: Widget, result: boolean)

WIDGET_CANCEL_REBUILD_HOUSE_CAMERA_MODE_HANDLER

fun(self: Widget)

WIDGET_CANDIDATE_LIST_CHANGED_HANDLER

fun(self: Widget)

WIDGET_CANDIDATE_LIST_HIDE_HANDLER

fun(self: Widget)

WIDGET_CANDIDATE_LIST_SELECTION_CHANGED_HANDLER

fun(self: Widget)

WIDGET_CANDIDATE_LIST_SHOW_HANDLER

fun(self: Widget)

WIDGET_CHANGED_MSG_HANDLER

fun(self: Widget)

WIDGET_CHANGE_ACTABILITY_DECO_NUM_HANDLER

fun(self: Widget)

WIDGET_CHANGE_CONTRIBUTION_POINT_TO_PLAYER_HANDLER

fun(self: Widget, isGain: boolean, diff: string, total: string)

WIDGET_CHANGE_CONTRIBUTION_POINT_TO_STORE_HANDLER

fun(self: Widget)

WIDGET_CHANGE_MY_LANGUAGE_HANDLER

fun(self: Widget)

WIDGET_CHANGE_OPTION_HANDLER

fun(self: Widget, optionType: number, infoTable: ChangeOptionInfo)

WIDGET_CHANGE_VISUAL_RACE_ENDED_HANDLER

fun(self: Widget)

WIDGET_CHAT_DICE_VALUE_HANDLER

fun(self: Widget, msg: string)

WIDGET_CHAT_EMOTION_HANDLER

fun(self: Widget, message: string)

WIDGET_CHAT_FAILED_HANDLER

fun(self: Widget, message: string, channelName: string)

WIDGET_CHAT_JOINED_CHANNEL_HANDLER

fun(self: Widget, channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)

WIDGET_CHAT_LEAVED_CHANNEL_HANDLER

fun(self: Widget, channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), name: string)

WIDGET_CHAT_MESSAGE_HANDLER

fun(self: Widget, channel: CHAT_ALL_SERVER|CHAT_BIG_MEGAPHONE|CHAT_DAILY_MSG|CHAT_EXPEDITION|CHAT_FACTION…(+22), relation: UR_FRIENDLY|UR_HOSTILE|UR_NEUTRAL, name: string, message: string, info: CHAT_MESSAGE_INFO)

WIDGET_CHAT_MSG_ALARM_HANDLER

fun(self: Widget, text: string)

WIDGET_CHAT_MSG_DOODAD_HANDLER

fun(self: Widget, message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)

WIDGET_CHAT_MSG_QUEST_HANDLER

fun(self: Widget, message: string, author: string, authorId: string, isSelf: boolean, tailType: CBK_NORMAL|CBK_SYSTEM|CBK_THINK, showTime: number, fadeTime: number, currentBubbleType: number|nil, qtype: number|nil, forceFinished: boolean|nil)

WIDGET_CHECK_TEXTURE_HANDLER

fun(self: Widget, texturePath: string)

WIDGET_CLEAR_BOSS_TELESCOPE_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_CARRYING_BACKPACK_SLAVE_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_COMPLETED_QUEST_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_CORPSE_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_DOODAD_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_FISH_SCHOOL_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_GIVEN_QUEST_STATIC_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_HOUSING_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_MY_SLAVE_POS_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_NOTIFY_QUEST_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_NPC_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_SHIP_TELESCOPE_INFO_HANDLER

fun(self: Widget)

WIDGET_CLEAR_TRANSFER_TELESCOPE_INFO_HANDLER

fun(self: Widget)

WIDGET_CLOSE_CRAFT_ORDER_HANDLER

fun(self: Widget)

WIDGET_CLOSE_MUSIC_SHEET_HANDLER

fun(self: Widget)

WIDGET_COFFER_INTERACTION_END_HANDLER

fun(self: Widget)

WIDGET_COFFER_INTERACTION_START_HANDLER

fun(self: Widget)

WIDGET_COFFER_REAL_INDEX_SHOW_HANDLER

fun(self: Widget, isRealSlotShow: any)

WIDGET_COFFER_TAB_CREATED_HANDLER

fun(self: Widget)

WIDGET_COFFER_TAB_REMOVED_HANDLER

fun(self: Widget)

WIDGET_COFFER_TAB_SORTED_HANDLER

fun(self: Widget, bagId: number)

WIDGET_COFFER_TAB_SWITCHED_HANDLER

fun(self: Widget, tabId: number)

WIDGET_COFFER_UPDATE_HANDLER

fun(self: Widget, bagId: number, slotId: number)

WIDGET_COMBAT_MSG_HANDLER

fun(self: Widget, targetUnitId: string, combatEvent: “ENVIRONMENTAL_DAMAGE”|“ENVIRONMENTAL_DRAIN”|“ENVIRONMENTAL_ENERGIZE”|“ENVIRONMENTAL_HEALED”|“ENVIRONMENTAL_LEECH”…(+14), source: string, target: string, …any)

WIDGET_COMBAT_TEXT_COLLISION_HANDLER

fun(targetUnitId: string, combatEvent: string, source: string, target: string, collisionSource: “COLLISION”|“DROWNING”|“FALLING”, subType: COLLISION_PART_BOTTOM|COLLISION_PART_FRONT|COLLISION_PART_REAR|COLLISION_PART_SIDE|COLLISION_PART_TOP, mySlave: boolean, damage: number, powerType: “HEALTH”|“MANA”)

WIDGET_COMBAT_TEXT_HANDLER

fun(self: Widget, sourceUnitId: string, targetUnitId: string, amount: number, a: number, b: string, hitType: “CRITICAL”|“HIT”|“IMMUNE”, d: number, e: boolean, f: number, g: boolean, distance: number)

WIDGET_COMBAT_TEXT_SYNERGY_HANDLER

fun(self: Widget, arg: number)

WIDGET_COMMON_FARM_UPDATED_HANDLER

fun(self: Widget)

WIDGET_COMMUNITY_ERROR_HANDLER

fun(self: Widget, msg: any)

WIDGET_COMPLETE_ACHIEVEMENT_HANDLER

fun(self: Widget, newAchievementType: number)

WIDGET_COMPLETE_CRAFT_ORDER_HANDLER

fun(self: Widget, info: CraftOrderInfo)

WIDGET_COMPLETE_QUEST_CONTEXT_DOODAD_HANDLER

fun(self: Widget, qtype: number, useDirectingMode: boolean, doodadId: string)

WIDGET_COMPLETE_QUEST_CONTEXT_NPC_HANDLER

fun(self: Widget, qtype: number, useDirectingMode: boolean, npcId: string)

WIDGET_CONVERT_TO_RAID_TEAM_HANDLER

fun(self: Widget)

WIDGET_COPY_RAID_MEMBERS_TO_CLIPBOARD_HANDLER

fun(self: Widget)

WIDGET_CRAFTING_END_HANDLER

fun(self: Widget)

WIDGET_CRAFTING_START_HANDLER

fun(self: Widget, doodadId: any, count: any)

WIDGET_CRAFT_DOODAD_INFO_HANDLER

fun(self: Widget)

WIDGET_CRAFT_ENDED_HANDLER

fun(self: Widget, leftCount: any)

WIDGET_CRAFT_FAILED_HANDLER

fun(self: Widget, itemLinkText: string)

WIDGET_CRAFT_ORDER_ENTRY_SEARCHED_HANDLER

fun(self: Widget, infos: CraftOrderEntries, totalCount: number, page: number)

WIDGET_CRAFT_RECIPE_ADDED_HANDLER

fun(self: Widget)

WIDGET_CRAFT_STARTED_HANDLER

fun(self: Widget, leftCount: number)

WIDGET_CRAFT_TRAINED_HANDLER

fun(self: Widget)

WIDGET_CREATE_ORIGIN_UCC_ITEM_HANDLER

fun(self: Widget)

WIDGET_CRIME_REPORTED_HANDLER

fun(self: Widget, diffPoint: number, diffRecord: number, diffScore: number)

WIDGET_DEBUFF_UPDATE_HANDLER

fun(self: Widget, action: “create”|“destroy”, target: “character”|“mate”|“slave”)

WIDGET_DELETE_CRAFT_ORDER_HANDLER

fun(self: Widget)

WIDGET_DELETE_PORTAL_HANDLER

fun(self: Widget)

WIDGET_DESTROY_PAPER_HANDLER

fun(self: Widget)

WIDGET_DIAGONAL_ASR_HANDLER

fun(self: Widget, itemName: string, itemGrade: 0|10|11|12|1…(+8), askMarketPriceUi: boolean, values: DiagonalASRInfo)

WIDGET_DIAGONAL_LINE_HANDLER

fun(self: Widget)

WIDGET_DICE_BID_RULE_CHANGED_HANDLER

fun(self: Widget, diceBidRule: 1|2|3)

WIDGET_DISCONNECTED_BY_WORLD_HANDLER

fun(self: Widget, title: string, body: string)

WIDGET_DISMISS_PET_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_DIVE_END_HANDLER

fun(self: Widget)

WIDGET_DIVE_START_HANDLER

fun(self: Widget)

WIDGET_DOMINION_GUARD_TOWER_STATE_NOTICE_HANDLER

fun(self: Widget, key: 0|1|2|3|4…(+2), name: string, factionName: string)

WIDGET_DOMINION_GUARD_TOWER_UPDATE_TOOLTIP_HANDLER

fun(self: Widget, unitId: any)

WIDGET_DOMINION_HANDLER

fun(self: Widget, action: string, zoneGroupName: string, expeditionName: string)

WIDGET_DOMINION_SIEGE_PARTICIPANT_COUNT_CHANGED_HANDLER

fun(self: Widget, count: number)

WIDGET_DOMINION_SIEGE_PERIOD_CHANGED_HANDLER

fun(self: Widget, siegeInfo: SiegeInfo)

WIDGET_DOMINION_SIEGE_SYSTEM_NOTICE_HANDLER

fun(self: Widget)

WIDGET_DOMINION_SIEGE_UPDATE_TIMER_HANDLER

fun(self: Widget, secondHalf: boolean)

WIDGET_DOODAD_LOGIC_HANDLER

fun(self: Widget)

WIDGET_DOODAD_PHASE_MSG_HANDLER

fun(self: Widget, text: string)

WIDGET_DOODAD_PHASE_UI_MSG_HANDLER

fun(self: Widget, phaseMsgInfo: PhaseMsgInfo)

WIDGET_DRAW_DOODAD_SIGN_TAG_HANDLER

fun(self: Widget, tooltip: nil)

WIDGET_DRAW_DOODAD_TOOLTIP_HANDLER

fun(self: Widget, info: DoodadTooltipInfo)

WIDGET_DYEING_END_HANDLER

fun(self: Widget)

WIDGET_DYEING_START_HANDLER

fun(self: Widget)

WIDGET_DYNAMIC_ACTION_BAR_HIDE_HANDLER

fun(self: Widget)

WIDGET_DYNAMIC_ACTION_BAR_SHOW_HANDLER

fun(self: Widget, dynamicActionType: any)

WIDGET_ENABLE_TEAM_AREA_INVITATION_HANDLER

fun(self: Widget, enable: boolean)

WIDGET_ENCHANT_EXAMINE_HANDLER

fun(self: Widget)

WIDGET_ENCHANT_RESULT_HANDLER

fun(self: Widget, resultCode: any, itemLink: any, oldGrade: any, newGrade: any, breakRewardItemType: any, breakRewardItemCount: any, breakRewardByMail: any)

WIDGET_ENCHANT_SAY_ABILITY_HANDLER

fun(self: Widget)

WIDGET_ENDED_DUEL_HANDLER

fun(self: Widget)

WIDGET_END_HERO_ELECTION_PERIOD_HANDLER

fun(self: Widget)

WIDGET_END_QUEST_CHAT_BUBBLE_HANDLER

fun(self: Widget, playedBubble: boolean)

WIDGET_ENTERED_INSTANT_GAME_ZONE_HANDLER

fun(self: Widget, arg: number)

WIDGET_ENTERED_LOADING_HANDLER

fun(self: Widget, worldImagePath: string)

WIDGET_ENTERED_SCREEN_SHOT_CAMERA_MODE_HANDLER

fun(self: Widget)

WIDGET_ENTERED_SUBZONE_HANDLER

fun(self: Widget, zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))

WIDGET_ENTERED_WORLD_HANDLER

fun(self: Widget, unknown: boolean)

WIDGET_ENTER_ANOTHER_ZONEGROUP_HANDLER

fun(self: Widget, zoneId: 0|100|101|102|103…(+151))

WIDGET_ENTER_ENCHANT_ITEM_MODE_HANDLER

fun(self: Widget, mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))

WIDGET_ENTER_GACHA_LOOT_MODE_HANDLER

fun(self: Widget)

WIDGET_ENTER_ITEM_LOOK_CONVERT_MODE_HANDLER

fun(self: Widget)

WIDGET_EQUIP_SLOT_REINFORCE_EXPAND_PAGE_HANDLER

fun(self: Widget)

WIDGET_EQUIP_SLOT_REINFORCE_MSG_CHANGE_LEVEL_EFFECT_HANDLER

fun(self: Widget)

WIDGET_EQUIP_SLOT_REINFORCE_MSG_LEVEL_EFFECT_HANDLER

fun(self: Widget, equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)

WIDGET_EQUIP_SLOT_REINFORCE_MSG_LEVEL_UP_HANDLER

fun(self: Widget, equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27), level: number)

WIDGET_EQUIP_SLOT_REINFORCE_MSG_SET_EFFECT_HANDLER

fun(self: Widget, equipSlotAttribute: number, level: number)

WIDGET_EQUIP_SLOT_REINFORCE_SELECT_PAGE_HANDLER

fun(self: Widget)

WIDGET_EQUIP_SLOT_REINFORCE_UPDATE_HANDLER

fun(self: Widget, equipSlot: any)

WIDGET_ESCAPE_END_HANDLER

fun(self: Widget)

WIDGET_ESCAPE_START_HANDLER

fun(self: Widget, waitTime: number)

WIDGET_ESC_MENU_ADD_BUTTON_HANDLER

fun(self: Widget, info: EscMenuAddButtonInfo)

WIDGET_EVENT_SCHEDULE_START_HANDLER

fun(self: Widget, msg: any)

WIDGET_EVENT_SCHEDULE_STOP_HANDLER

fun(self: Widget, msg: any)

WIDGET_EXPEDITION_APPLICANT_ACCEPT_HANDLER

fun(self: Widget, expeditionName: string)

WIDGET_EXPEDITION_APPLICANT_REJECT_HANDLER

fun(self: Widget, expeditionName: string)

WIDGET_EXPEDITION_BUFF_CHANGE_HANDLER

fun(self: Widget, expedition: number)

WIDGET_EXPEDITION_EXP_HANDLER

fun(self: Widget, amount: number, amountStr: string)

WIDGET_EXPEDITION_HISTORY_HANDLER

fun(self: Widget, tabId: number)

WIDGET_EXPEDITION_LEVEL_UP_HANDLER

fun(self: Widget, level: any)

WIDGET_EXPEDITION_MANAGEMENT_APPLICANTS_HANDLER

fun(self: Widget, infos: ExpeditionApplicant[])

WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_ACCEPT_HANDLER

fun(self: Widget, charId: any)

WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_ADD_HANDLER

fun(self: Widget, expeditionId: any)

WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_DEL_HANDLER

fun(self: Widget, expeditionId: any)

WIDGET_EXPEDITION_MANAGEMENT_APPLICANT_REJECT_HANDLER

fun(self: Widget, charId: any)

WIDGET_EXPEDITION_MANAGEMENT_GUILD_FUNCTION_CHANGED_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_MANAGEMENT_MEMBERS_INFO_HANDLER

fun(self: Widget, totalCount: number, startIndex: number, memberInfos: MemberInfo[])

WIDGET_EXPEDITION_MANAGEMENT_MEMBER_NAME_CHANGED_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_MANAGEMENT_MEMBER_STATUS_CHANGED_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_MANAGEMENT_POLICY_CHANGED_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_MANAGEMENT_RECRUITMENTS_HANDLER

fun(self: Widget, total: number, perPageItemCount: number, infos: GuildRecruitmentInfo[])

WIDGET_EXPEDITION_MANAGEMENT_RECRUITMENT_ADD_HANDLER

fun(self: Widget, info: any)

WIDGET_EXPEDITION_MANAGEMENT_RECRUITMENT_DEL_HANDLER

fun(self: Widget, expeditionId: any)

WIDGET_EXPEDITION_MANAGEMENT_ROLE_CHANGED_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_MANAGEMENT_UPDATED_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_RANKING_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_SUMMON_SUGGEST_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_WAR_DECLARATION_FAILED_HANDLER

fun(self: Widget, errorMsg: any, param: any)

WIDGET_EXPEDITION_WAR_DECLARATION_MONEY_HANDLER

fun(self: Widget, unitId: any, name: any, money: any)

WIDGET_EXPEDITION_WAR_KILL_SCORE_HANDLER

fun(self: Widget, toggle: boolean)

WIDGET_EXPEDITION_WAR_SET_PROTECT_DATE_HANDLER

fun(self: Widget)

WIDGET_EXPEDITION_WAR_STATE_HANDLER

fun(self: Widget, related: boolean, state: string, declarer: string, defendant: string, winner: string)

WIDGET_EXPIRED_ITEM_HANDLER

fun(self: Widget, itemLinkText: string)

WIDGET_EXP_CHANGED_HANDLER

fun(self: Widget, stringId: string, expNum: number, expStr: string)

WIDGET_FACTION_CHANGED_HANDLER

fun(self: Widget)

WIDGET_FACTION_COMPETITION_INFO_HANDLER

fun(self: Widget, info: FactionCompetitionInfo)

WIDGET_FACTION_COMPETITION_RESULT_HANDLER

fun(self: Widget, infos: FactionCompetitionResultInfos)

WIDGET_FACTION_COMPETITION_UPDATE_POINT_HANDLER

fun(self: Widget, infos: FactionCompetitionPointInfo)

WIDGET_FACTION_RELATION_ACCEPTED_HANDLER

fun(self: Widget, name: any, factionName: any)

WIDGET_FACTION_RELATION_CHANGED_HANDLER

fun(self: Widget, isHostile: boolean, f1Name: string, f2Name: string)

WIDGET_FACTION_RELATION_COUNT_HANDLER

fun(self: Widget)

WIDGET_FACTION_RELATION_DENIED_HANDLER

fun(self: Widget, name: any)

WIDGET_FACTION_RELATION_HISTORY_HANDLER

fun(self: Widget)

WIDGET_FACTION_RELATION_REQUESTED_HANDLER

fun(self: Widget, name: any, factionName: any)

WIDGET_FACTION_RELATION_WILL_CHANGE_HANDLER

fun(self: Widget, f1Name: string, f2Name: string)

WIDGET_FACTION_RENAMED_HANDLER

fun(self: Widget, isExpedition: boolean, oldName: string, newName: string)

WIDGET_FAILED_TO_SET_PET_AUTO_SKILL_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_FAMILY_ERROR_HANDLER

fun(self: Widget, msg: any)

WIDGET_FAMILY_EXP_ADD_HANDLER

fun(self: Widget, amount: any)

WIDGET_FAMILY_INFO_REFRESH_HANDLER

fun(self: Widget)

WIDGET_FAMILY_LEVEL_UP_HANDLER

fun(self: Widget, levelName: any)

WIDGET_FAMILY_MEMBER_ADDED_HANDLER

fun(self: Widget, owner: any, member: any, title: any)

WIDGET_FAMILY_MEMBER_HANDLER

fun(self: Widget, owner: any, member: any, role: any, title: any)

WIDGET_FAMILY_MEMBER_KICKED_HANDLER

fun(self: Widget, member: any)

WIDGET_FAMILY_MEMBER_LEFT_HANDLER

fun(self: Widget, member: any)

WIDGET_FAMILY_MEMBER_ONLINE_HANDLER

fun(self: Widget)

WIDGET_FAMILY_MGR_HANDLER

fun(self: Widget)

WIDGET_FAMILY_NAME_CHANGED_HANDLER

fun(self: Widget, FAMILY_NAME_CHANGED: any)

WIDGET_FAMILY_OWNER_CHANGED_HANDLER

fun(self: Widget, owner: any)

WIDGET_FAMILY_REFRESH_HANDLER

fun(self: Widget)

WIDGET_FAMILY_REMOVED_HANDLER

fun(self: Widget)

WIDGET_FIND_FACTION_REZ_DISTRICT_COOLTIME_FAIL_HANDLER

fun(self: Widget, cooltime: number)

WIDGET_FIND_FACTION_REZ_DISTRICT_DURATION_FAIL_HANDLER

fun(self: Widget, remain: number)

WIDGET_FOLDER_STATE_CHANGED_HANDLER

fun(self: Widget, arg: string)

WIDGET_FORCE_ATTACK_CHANGED_HANDLER

fun(self: Widget, uiserId: string, inBloodlust: boolean)

WIDGET_FRIENDLIST_HANDLER

fun(self: Widget, msg: string)

WIDGET_FRIENDLIST_INFO_HANDLER

fun(self: Widget, totalCount: number, memberInfos: FriendInfo[])

WIDGET_FRIENDLIST_UPDATE_HANDLER

fun(self: Widget, updateType: “delete”|“insert”, dataField: string|FriendInfo)

WIDGET_GACHA_LOOT_PACK_LOG_HANDLER

fun(self: Widget, logs: GachaLootPackLog)

WIDGET_GACHA_LOOT_PACK_RESULT_HANDLER

fun(self: Widget, results: GachaLootPackResult)

WIDGET_GAME_EVENT_EMPTY_HANDLER

fun(self: Widget)

WIDGET_GAME_EVENT_INFO_LIST_UPDATED_HANDLER

fun(self: Widget)

WIDGET_GAME_EVENT_INFO_REQUESTED_HANDLER

fun(self: Widget)

WIDGET_GAME_SCHEDULE_HANDLER

fun(self: Widget)

WIDGET_GENDER_TRANSFERED_HANDLER

fun(self: Widget)

WIDGET_GLIDER_MOVED_INTO_BAG_HANDLER

fun(self: Widget)

WIDGET_GOODS_MAIL_INBOX_ITEM_TAKEN_HANDLER

fun(self: Widget, index: any)

WIDGET_GOODS_MAIL_INBOX_MONEY_TAKEN_HANDLER

fun(self: Widget)

WIDGET_GOODS_MAIL_INBOX_TAX_PAID_HANDLER

fun(self: Widget)

WIDGET_GOODS_MAIL_INBOX_UPDATE_HANDLER

fun(self: Widget, read: boolean, arg: number)

WIDGET_GOODS_MAIL_RETURNED_HANDLER

fun(self: Widget)

WIDGET_GOODS_MAIL_SENTBOX_UPDATE_HANDLER

fun(self: Widget)

WIDGET_GOODS_MAIL_SENT_SUCCESS_HANDLER

fun(self: Widget)

WIDGET_GOODS_MAIL_WRITE_ITEM_UPDATE_HANDLER

fun(self: Widget)

WIDGET_GRADE_ENCHANT_BROADCAST_HANDLER

fun(self: Widget, characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8))

WIDGET_GRADE_ENCHANT_RESULT_HANDLER

fun(self: Widget, resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, oldGrade: 0|10|11|12|1…(+8), newGrade: 0|10|11|12|1…(+8), breakRewardItemType: number, breakRewardItemCount: number, breakRewardByMail: boolean)

WIDGET_GUARDTOWER_HEALTH_CHANGED_HANDLER

fun(self: Widget, arg1: string, arg2: string, arg3: string)

WIDGET_GUILD_BANK_INDEX_SHOW_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_INTERACTION_END_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_INTERACTION_START_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_INVEN_SHOW_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_MONEY_UPDATE_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_REAL_INDEX_SHOW_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_TAB_CREATED_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_TAB_REMOVED_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_TAB_SORTED_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_TAB_SWITCHED_HANDLER

fun(self: Widget)

WIDGET_GUILD_BANK_UPDATE_HANDLER

fun(self: Widget, arg1: number, slot: number)

WIDGET_HEIR_LEVEL_UP_HANDLER

fun(self: Widget, myUnit: boolean, unitId: string)

WIDGET_HEIR_SKILL_ACTIVE_TYPE_MSG_HANDLER

fun(self: Widget, activeType: number, ability: number, text: string, pos: 1|2|3|4|5…(+3))

WIDGET_HEIR_SKILL_LEARN_HANDLER

fun(self: Widget, text: string, pos: 1|2|3|4|5…(+3))

WIDGET_HEIR_SKILL_RESET_HANDLER

fun(self: Widget, isAll: boolean, text: string, info: 1|2|3|4|5…(+3))

WIDGET_HEIR_SKILL_UPDATE_HANDLER

fun(self: Widget)

WIDGET_HERO_ALL_SCORE_UPDATED_HANDLER

fun(self: Widget, factionID: 101|102|103|104|105…(+124))

WIDGET_HERO_ANNOUNCE_REMAIN_TIME_HANDLER

fun(self: Widget, remainTime: number, isStartTime: boolean)

WIDGET_HERO_CANDIDATES_ANNOUNCED_HANDLER

fun(self: Widget)

WIDGET_HERO_CANDIDATE_NOTI_HANDLER

fun(self: Widget)

WIDGET_HERO_ELECTION_DAY_ALERT_HANDLER

fun(self: Widget, title: any, desc: any)

WIDGET_HERO_ELECTION_HANDLER

fun(self: Widget)

WIDGET_HERO_ELECTION_RESULT_HANDLER

fun(self: Widget)

WIDGET_HERO_ELECTION_VOTED_HANDLER

fun(self: Widget)

WIDGET_HERO_NOTI_HANDLER

fun(self: Widget)

WIDGET_HERO_RANK_DATA_RETRIEVED_HANDLER

fun(self: Widget, factionID: 101|102|103|104|105…(+124))

WIDGET_HERO_RANK_DATA_TIMEOUT_HANDLER

fun(self: Widget)

WIDGET_HERO_SCORE_UPDATED_HANDLER

fun(self: Widget)

WIDGET_HERO_SEASON_OFF_HANDLER

fun(self: Widget)

WIDGET_HERO_SEASON_UPDATED_HANDLER

fun(self: Widget)

WIDGET_HIDE_ROADMAP_TOOLTIP_HANDLER

fun(self: Widget, text: any)

WIDGET_HIDE_SKILL_MAP_EFFECT_HANDLER

fun(self: Widget, index: number)

WIDGET_HIDE_WORLDMAP_TOOLTIP_HANDLER

fun(self: Widget)

WIDGET_HOTKEY_ACTION_HANDLER

fun(self: Widget, actionName: string, keyUp: boolean)

WIDGET_HOUSE_BUILD_INFO_HANDLER

fun(self: Widget, hType: 100|101|102|103|104…(+832), baseTax: string, hTax: string, heavyTaxHouseCount: number, normalTaxHouseCount: number, isHeavyTaxHouse: boolean, hostileTaxRate: number, monopolyTaxRate: number, depositString: string, taxType: HOUSING_TAX_CONTRIBUTION|HOUSING_TAX_SEAL, completion: boolean)

WIDGET_HOUSE_BUY_FAIL_HANDLER

fun(self: Widget)

WIDGET_HOUSE_BUY_SUCCESS_HANDLER

fun(self: Widget, houseName: string)

WIDGET_HOUSE_CANCEL_SELL_FAIL_HANDLER

fun(self: Widget)

WIDGET_HOUSE_CANCEL_SELL_SUCCESS_HANDLER

fun(self: Widget, houseName: string)

WIDGET_HOUSE_DECO_UPDATED_HANDLER

fun(self: Widget)

WIDGET_HOUSE_FARM_MSG_HANDLER

fun(self: Widget, name: any, total: any, harvestable: any)

WIDGET_HOUSE_INFO_UPDATED_HANDLER

fun(self: Widget)

WIDGET_HOUSE_INTERACTION_END_HANDLER

fun(self: Widget)

WIDGET_HOUSE_INTERACTION_START_HANDLER

fun(self: Widget, structureType: string, viewType: string, arg: boolean)

WIDGET_HOUSE_PERMISSION_UPDATED_HANDLER

fun(self: Widget)

WIDGET_HOUSE_REBUILD_TAX_INFO_HANDLER

fun(self: Widget)

WIDGET_HOUSE_ROTATE_CONFIRM_HANDLER

fun(self: Widget)

WIDGET_HOUSE_SALE_SUCCESS_HANDLER

fun(self: Widget, houseName: string)

WIDGET_HOUSE_SET_SELL_FAIL_HANDLER

fun(self: Widget)

WIDGET_HOUSE_SET_SELL_SUCCESS_HANDLER

fun(self: Widget, houseName: string)

WIDGET_HOUSE_STEP_INFO_UPDATED_HANDLER

fun(self: Widget, structureType: “housing”|“shipyard”)

WIDGET_HOUSE_TAX_INFO_HANDLER

fun(self: Widget, dominionTaxRate: any, hostileTaxRate: any, taxString: any, dueTime: any, prepayTime: any, weeksWithoutPay: any, weeksPrepay: any, isAlreadyPaid: any, isHeavyTaxHouse: any, depositString: any, taxType: any, id: any)

WIDGET_HOUSING_UCC_CLOSE_HANDLER

fun(self: Widget)

WIDGET_HOUSING_UCC_ITEM_SLOT_CLEAR_HANDLER

fun(self: Widget)

WIDGET_HOUSING_UCC_ITEM_SLOT_SET_HANDLER

fun(self: Widget)

WIDGET_HOUSING_UCC_LEAVE_HANDLER

fun(self: Widget)

WIDGET_HOUSING_UCC_UPDATED_HANDLER

fun(self: Widget)

WIDGET_HPW_ZONE_STATE_CHANGE_HANDLER

fun(self: Widget, zoneId: 0|100|101|102|103…(+151))

WIDGET_HPW_ZONE_STATE_WAR_END_HANDLER

fun(self: Widget, zoneId: 0|100|101|102|103…(+151), points: number)

WIDGET_IME_STATUS_CHANGED_HANDLER

fun(self: Widget)

WIDGET_INDUN_INITAL_ROUND_INFO_HANDLER

fun(self: Widget)

WIDGET_INDUN_ROUND_END_HANDLER

fun(self: Widget, success: boolean, round: number, isBossRound: boolean, lastRound: boolean)

WIDGET_INDUN_ROUND_START_HANDLER

fun(self: Widget, round: number, isBossRound: boolean)

WIDGET_INDUN_UPDATE_ROUND_INFO_HANDLER

fun(self: Widget)

WIDGET_INGAME_SHOP_BUY_RESULT_HANDLER

fun(self: Widget)

WIDGET_INIT_CHRONICLE_INFO_HANDLER

fun(self: Widget)

WIDGET_INSERT_CRAFT_ORDER_HANDLER

fun(self: Widget)

WIDGET_INSTANCE_ENTERABLE_MSG_HANDLER

fun(self: Widget, info: InstanceEnterableInfo)

WIDGET_INSTANT_GAME_BEST_RATING_REWARD_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_END_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_JOIN_APPLY_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_JOIN_CANCEL_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_KILL_HANDLER

fun(self: Widget, msgInfo: InstanceGameKillInfo)

WIDGET_INSTANT_GAME_PICK_BUFFS_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_READY_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_RETIRE_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_ROUND_RESULT_HANDLER

fun(self: Widget, resultState: any, resultRound: any)

WIDGET_INSTANT_GAME_START_HANDLER

fun(self: Widget)

WIDGET_INSTANT_GAME_START_POINT_RETURN_MSG_HANDLER

fun(self: Widget, remainSec: number)

WIDGET_INSTANT_GAME_UNEARNED_WIN_REMAIN_TIME_HANDLER

fun(self: Widget, remainTime: any)

WIDGET_INSTANT_GAME_WAIT_HANDLER

fun(self: Widget)

WIDGET_INTERACTION_END_HANDLER

fun(self: Widget)

WIDGET_INTERACTION_START_HANDLER

fun(self: Widget)

WIDGET_INVALID_NAME_POLICY_HANDLER

fun(self: Widget, namePolicyType: any)

WIDGET_INVEN_SLOT_SPLIT_HANDLER

fun(self: Widget, invenType: string, slot: number, amount: number)

WIDGET_ITEM_ACQUISITION_BY_LOOT_HANDLER

fun(self: Widget, charName: string, itemLinkText: string, itemCount: number)

WIDGET_ITEM_CHANGE_MAPPING_RESULT_HANDLER

fun(self: Widget, result: ICMR_FAIL_DISABLE_ENCHANT|ICMR_FAIL|ICMR_SUCCESS, oldGrade: 0|10|11|12|1…(+8), oldGearScore: number, itemLink: string, bonusRate: number)

WIDGET_ITEM_ENCHANT_MAGICAL_RESULT_HANDLER

fun(self: Widget, resultCode: number|1, itemLink: string, gemItemType: number)

WIDGET_ITEM_EQUIP_RESULT_HANDLER

fun(self: Widget, ItemEquipResult: ITEM_MATE_NOT_EQUIP|ITEM_MATE_UNSUMMON|ITEM_SLAVE_NOT_EQUIP|ITEM_SLAVE_UNSUMMON)

WIDGET_ITEM_LOOK_CONVERTED_EFFECT_HANDLER

fun(self: Widget, itemInfo: ItemInfo)

WIDGET_ITEM_LOOK_CONVERTED_HANDLER

fun(self: Widget, itemLinkText: string)

WIDGET_ITEM_REFURBISHMENT_RESULT_HANDLER

fun(self: Widget, resultCode: IGER_BREAK|IGER_DISABLE|IGER_DOWNGRADE|IGER_FAIL|IGER_GREAT_SUCCESS…(+2), itemLink: string, beforeScale: string, afterScale: string)

WIDGET_ITEM_SMELTING_RESULT_HANDLER

fun(self: Widget, resultCode: any, itemLink: any, smeltingItemType: any)

WIDGET_ITEM_SOCKETING_RESULT_HANDLER

fun(self: Widget, resultCode: 1, itemLink: string, socketItemType: number, install: boolean)

WIDGET_ITEM_SOCKET_UPGRADE_HANDLER

fun(self: Widget, socketItemType: number)

WIDGET_JURY_OK_COUNT_HANDLER

fun(self: Widget, count: number, total: number)

WIDGET_JURY_WAITING_NUMBER_HANDLER

fun(self: Widget, num: number)

WIDGET_LABORPOWER_CHANGED_HANDLER

fun(self: Widget, diff: number, laborPower: number)

WIDGET_LEAVED_INSTANT_GAME_ZONE_HANDLER

fun(self: Widget)

WIDGET_LEAVE_ENCHANT_ITEM_MODE_HANDLER

fun(self: Widget)

WIDGET_LEAVE_GACHA_LOOT_MODE_HANDLER

fun(self: Widget)

WIDGET_LEAVE_ITEM_LOOK_CONVERT_MODE_HANDLER

fun(self: Widget)

WIDGET_LEAVING_WORLD_CANCELED_HANDLER

fun(self: Widget)

WIDGET_LEAVING_WORLD_STARTED_HANDLER

fun(self: Widget, waitTime: number, exitTarget: EXIT_CLIENT_NONE_ACTION|EXIT_CLIENT|EXIT_TO_CHARACTER_LIST|EXIT_TO_WORLD_LIST, idleKick: boolean)

WIDGET_LEFT_LOADING_HANDLER

fun(self: Widget)

WIDGET_LEFT_SCREEN_SHOT_CAMERA_MODE_HANDLER

fun(self: Widget)

WIDGET_LEFT_SUBZONE_HANDLER

fun(self: Widget, zoneId: 1000|1001|1002|1003|1004…(+1351), zoneName: “”|“3rd Corps Camp”|“Abandoned Claimstake”|“Abandoned Drill Camp”|“Abandoned Guardpost”…(+1163))

WIDGET_LEFT_WORLD_HANDLER

fun(self: Widget)

WIDGET_LEVEL_CHANGED_HANDLER

fun(self: Widget, name: string, stringId: string)

WIDGET_LOOTING_RULE_BOP_CHANGED_HANDLER

fun(self: Widget, rollForBop: number)

WIDGET_LOOTING_RULE_GRADE_CHANGED_HANDLER

fun(self: Widget, grade: number)

WIDGET_LOOTING_RULE_MASTER_CHANGED_HANDLER

fun(self: Widget, charName: string)

WIDGET_LOOTING_RULE_METHOD_CHANGED_HANDLER

fun(self: Widget, lootMethod: number)

WIDGET_LOOT_BAG_CHANGED_HANDLER

fun(self: Widget, setTime: boolean)

WIDGET_LOOT_BAG_CLOSE_HANDLER

fun(self: Widget)

WIDGET_LOOT_DICE_HANDLER

fun(self: Widget, charName: string, itemLinkText: string, diceValue: number)

WIDGET_LOOT_PACK_ITEM_BROADCAST_HANDLER

fun(self: Widget, characterName: string, sourceName: string, useItemLink: string, resultItemLink: string)

WIDGET_LP_MANAGE_CHARACTER_CHANGED_HANDLER

fun(self: Widget)

WIDGET_MAIL_INBOX_ATTACHMENT_TAKEN_ALL_HANDLER

fun(self: Widget, mailId: number)

WIDGET_MAIL_INBOX_ITEM_TAKEN_HANDLER

fun(self: Widget, index: number)

WIDGET_MAIL_INBOX_MONEY_TAKEN_HANDLER

fun(self: Widget)

WIDGET_MAIL_INBOX_TAX_PAID_HANDLER

fun(self: Widget)

WIDGET_MAIL_INBOX_UPDATE_HANDLER

fun(self: Widget, read: boolean|nil, mailListKind: MAIL_LIST_CONTINUE|MAIL_LIST_END|MAIL_LIST_INVALID|MAIL_LIST_START|nil)

WIDGET_MAIL_RETURNED_HANDLER

fun(self: Widget)

WIDGET_MAIL_SENTBOX_UPDATE_HANDLER

fun(self: Widget, read: any, mailListKind: any)

WIDGET_MAIL_SENT_SUCCESS_HANDLER

fun(self: Widget)

WIDGET_MAIL_WRITE_ITEM_UPDATE_HANDLER

fun(self: Widget, index: number)

WIDGET_MAP_EVENT_CHANGED_HANDLER

fun(self: Widget)

WIDGET_MATE_SKILL_LEARNED_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, text: string)

WIDGET_MATE_STATE_UPDATE_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, stateIndex: 1|2|3|4)

WIDGET_MEGAPHONE_MESSAGE_HANDLER

fun(self: Widget, show: any, channel: any, name: any, message: any, isMyMessage: any)

WIDGET_MIA_MAIL_INBOX_ITEM_TAKEN_HANDLER

fun(self: Widget)

WIDGET_MIA_MAIL_INBOX_MONEY_TAKEN_HANDLER

fun(self: Widget)

WIDGET_MIA_MAIL_INBOX_TAX_PAID_HANDLER

fun(self: Widget)

WIDGET_MIA_MAIL_INBOX_UPDATE_HANDLER

fun(self: Widget)

WIDGET_MIA_MAIL_RETURNED_HANDLER

fun(self: Widget)

WIDGET_MIA_MAIL_SENTBOX_UPDATE_HANDLER

fun(self: Widget)

WIDGET_MIA_MAIL_SENT_SUCCESS_HANDLER

fun(self: Widget)

WIDGET_MIA_MAIL_WRITE_ITEM_UPDATE_HANDLER

fun(self: Widget)

WIDGET_MINE_AMOUNT_HANDLER

fun(self: Widget)

WIDGET_MINI_SCOREBOARD_CHANGED_HANDLER

fun(self: Widget, status: “inactive”|“remove”|“update”, info: MiniScoreBoardInfo[]|nil)

WIDGET_MODE_ACTIONS_UPDATE_HANDLER

fun(self: Widget)

WIDGET_MONEY_ACQUISITION_BY_LOOT_HANDLER

fun(self: Widget, charName: any, moneyStr: any)

WIDGET_MOUNT_BAG_UPDATE_HANDLER

fun(self: Widget)

WIDGET_MOUNT_PET_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)

WIDGET_MOUNT_SLOT_CHANGED_HANDLER

fun(self: Widget)

WIDGET_MOUSE_CLICK_HANDLER

fun(self: Widget)

WIDGET_MOUSE_DOWN_HANDLER

fun(self: Widget, widgetId: string)

WIDGET_MOUSE_UP_HANDLER

fun(self: Widget)

WIDGET_MOVE_SPEED_CHANGE_HANDLER

fun(self: Widget)

WIDGET_MOVIE_ABORT_HANDLER

fun(self: Widget)

WIDGET_MOVIE_LOAD_HANDLER

fun(self: Widget)

WIDGET_MOVIE_STOP_HANDLER

fun(self: Widget)

WIDGET_MULTI_QUEST_CONTEXT_SELECT_HANDLER

fun(self: Widget, targetNpc: boolean, qtype: number, useDirectingMode: boolean, targetId: string, interactionValue: string)

WIDGET_MULTI_QUEST_CONTEXT_SELECT_LIST_HANDLER

fun(self: Widget, questList: QuestSelectList)

WIDGET_NAME_TAG_MODE_CHANGED_MSG_HANDLER

fun(self: Widget, changedNameTagMode: 1|2|3|4)

WIDGET_NATION_DOMINION_HANDLER

fun(self: Widget, zoneGroupType: 0|100|101|102|103…(+151), force: boolean)

WIDGET_NAVI_MARK_POS_TO_MAP_HANDLER

fun(self: Widget)

WIDGET_NAVI_MARK_REMOVE_HANDLER

fun(self: Widget)

WIDGET_NEW_DAY_STARTED_HANDLER

fun(self: Widget)

WIDGET_NEW_SKILL_POINT_HANDLER

fun(self: Widget, point: number)

WIDGET_NEXT_SIEGE_INFO_HANDLER

fun(self: Widget, siegeInfo: NextSiegeInfo)

WIDGET_NOTICE_MESSAGE_HANDLER

fun(self: Widget, noticeType: number, color: string, visibleTime: number, message: string, name: string)

WIDGET_NOTIFY_AUTH_ADVERTISING_MESSAGE_HANDLER

fun(self: Widget, msg: any, remainTime: any)

WIDGET_NOTIFY_AUTH_BILLING_MESSAGE_HANDLER

fun(self: Widget, msg: any, remainTime: any)

WIDGET_NOTIFY_AUTH_DISCONNECTION_MESSAGE_HANDLER

fun(self: Widget, msg: any, remainTime: any)

WIDGET_NOTIFY_AUTH_FATIGUE_MESSAGE_HANDLER

fun(self: Widget, msg: any, remainTime: any)

WIDGET_NOTIFY_AUTH_NOTICE_MESSAGE_HANDLER

fun(self: Widget, message: any, visibleTime: any, needCountdown: any)

WIDGET_NOTIFY_AUTH_TC_FATIGUE_MESSAGE_HANDLER

fun(self: Widget, msg: any, remainTime: any)

WIDGET_NPC_CRAFT_ERROR_HANDLER

fun(self: Widget)

WIDGET_NPC_CRAFT_UPDATE_HANDLER

fun(self: Widget)

WIDGET_NPC_INTERACTION_END_HANDLER

fun(self: Widget)

WIDGET_NPC_INTERACTION_START_HANDLER

fun(self: Widget, value: “quest”, addedValue: “complete”|“start”|“talk”, npcId: string)

WIDGET_NPC_UNIT_EQUIPMENT_CHANGED_HANDLER

fun(self: Widget)

WIDGET_NUONS_ARROW_SHOW_HANDLER

fun(self: Widget, visible: any)

WIDGET_NUONS_ARROW_UI_MSG_HANDLER

fun(self: Widget, nuonsMsgInfo: any)

WIDGET_NUONS_ARROW_UPDATE_HANDLER

fun(self: Widget, data: NuonsArrowUpdate[])

WIDGET_ONE_AND_ONE_CHAT_ADD_MESSAGE_HANDLER

fun(self: Widget, channelId: any, speakerName: any, message: any, isSpeakerGm: any)

WIDGET_ONE_AND_ONE_CHAT_END_HANDLER

fun(self: Widget, channelId: any)

WIDGET_ONE_AND_ONE_CHAT_START_HANDLER

fun(self: Widget, channelId: any, targetName: any)

WIDGET_OPEN_CHAT_HANDLER

fun(self: Widget)

WIDGET_OPEN_COMMON_FARM_INFO_HANDLER

fun(self: Widget, commonFarmType: 1|2|3|4)

WIDGET_OPEN_CONFIG_HANDLER

fun(self: Widget)

WIDGET_OPEN_CRAFT_ORDER_BOARD_HANDLER

fun(self: Widget, tabName: string)

WIDGET_OPEN_EMBLEM_IMPRINT_UI_HANDLER

fun(self: Widget)

WIDGET_OPEN_EMBLEM_UPLOAD_UI_HANDLER

fun(self: Widget, doodad: number)

WIDGET_OPEN_EXPEDITION_PORTAL_LIST_HANDLER

fun(self: Widget, addPortal: boolean, interactionDoodad: boolean, expeditionOwner: boolean)

WIDGET_OPEN_MUSIC_SHEET_HANDLER

fun(self: Widget, isShow: boolean, itemIdString: string, isWide: number)

WIDGET_OPEN_NAVI_DOODAD_NAMING_DIALOG_HANDLER

fun(self: Widget)

WIDGET_OPEN_PAPER_HANDLER

fun(self: Widget, type: “book”|“page”, idx: number)

WIDGET_OPEN_PROMOTION_EVENT_URL_HANDLER

fun(self: Widget, url: any)

WIDGET_OPTIMIZATION_RESULT_MESSAGE_HANDLER

fun(self: Widget, activated: boolean)

WIDGET_OPTION_RESET_HANDLER

fun(self: Widget)

WIDGET_PASSENGER_MOUNT_PET_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_PASSENGER_UNMOUNT_PET_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_PETMATE_BOUND_HANDLER

fun(self: Widget)

WIDGET_PETMATE_UNBOUND_HANDLER

fun(self: Widget)

WIDGET_PET_AUTO_SKILL_CHANGED_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_PET_FOLLOWING_MASTER_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_PET_STOP_BY_MASTER_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_PLAYER_AA_POINT_HANDLER

fun(self: Widget, change: any, changeStr: any, itemTaskType: any, info: any)

WIDGET_PLAYER_ABILITY_LEVEL_CHANGED_HANDLER

fun(self: Widget)

WIDGET_PLAYER_BANK_AA_POINT_HANDLER

fun(self: Widget)

WIDGET_PLAYER_BANK_MONEY_HANDLER

fun(self: Widget, amount: number, amountStr: string)

WIDGET_PLAYER_BM_POINT_HANDLER

fun(self: Widget, oldBmPoint: string)

WIDGET_PLAYER_GEAR_POINT_HANDLER

fun(self: Widget)

WIDGET_PLAYER_HONOR_POINT_CHANGED_IN_HPW_HANDLER

fun(self: Widget, amount: number)

WIDGET_PLAYER_HONOR_POINT_HANDLER

fun(self: Widget, amount: number, amountStr: string, isCombatInHonorPointWar?: boolean)

WIDGET_PLAYER_JURY_POINT_HANDLER

fun(self: Widget)

WIDGET_PLAYER_LEADERSHIP_POINT_HANDLER

fun(self: Widget, amount: number, amountStr: string)

WIDGET_PLAYER_LIVING_POINT_HANDLER

fun(self: Widget, amount: number, amountStr: string)

WIDGET_PLAYER_MONEY_HANDLER

fun(self: Widget, change: number, changeStr: string, itemTaskType: number, info?: any)

WIDGET_PLAYER_RESURRECTED_HANDLER

fun(self: Widget)

WIDGET_PLAYER_RESURRECTION_HANDLER

fun(self: Widget, name: string)

WIDGET_PLAYER_VISUAL_RACE_HANDLER

fun(self: Widget)

WIDGET_POST_CRAFT_ORDER_HANDLER

fun(self: Widget, result: boolean)

WIDGET_PRELIMINARY_EQUIP_UPDATE_HANDLER

fun(self: Widget)

WIDGET_PREMIUM_GRADE_CHANGE_HANDLER

fun(self: Widget, prevPremiumGrade: any, presentPremiumGrade: any)

WIDGET_PREMIUM_LABORPOWER_CHANGED_HANDLER

fun(self: Widget, onlineDiff: any, offlineDiff: any)

WIDGET_PREMIUM_POINT_CHANGE_HANDLER

fun(self: Widget)

WIDGET_PREMIUM_SERVICE_BUY_RESULT_HANDLER

fun(self: Widget, err: any)

WIDGET_PREMIUM_SERVICE_LIST_UPDATED_HANDLER

fun(self: Widget)

WIDGET_PROCESS_CRAFT_ORDER_HANDLER

fun(self: Widget, result: boolean, processType: COPT_INSTANT|COPT_INVALID|COPT_PC)

WIDGET_PROGRESS_TALK_QUEST_CONTEXT_HANDLER

fun(self: Widget, qtype: number, useDirectingMode: boolean, npcId: string, doodadId?: string)

WIDGET_QUEST_CHAT_LET_IT_DONE_HANDLER

fun(self: Widget)

WIDGET_QUEST_CHAT_RESTART_HANDLER

fun(self: Widget)

WIDGET_QUEST_CONTEXT_CONDITION_EVENT_HANDLER

fun(self: Widget, objText: string, condition: “dropped”|“started”|“updated”)

WIDGET_QUEST_CONTEXT_OBJECTIVE_EVENT_HANDLER

fun(self: Widget, objText: string)

WIDGET_QUEST_CONTEXT_UPDATED_HANDLER

fun(self: Widget, qType: number, status: “dropped”|“started”|“updated”)

WIDGET_QUEST_DIRECTING_MODE_END_HANDLER

fun(self: Widget)

WIDGET_QUEST_DIRECTING_MODE_HOT_KEY_HANDLER

fun(self: Widget, key: 1|2|3)

WIDGET_QUEST_ERROR_INFO_HANDLER

fun(self: Widget, errNum: 10|11|12|13|14…(+35), qtype: number, questDetail?: string, isCommon?: boolean)

WIDGET_QUEST_HIDDEN_COMPLETE_HANDLER

fun(self: Widget, qtype: number)

WIDGET_QUEST_HIDDEN_READY_HANDLER

fun(self: Widget, qtype: number)

WIDGET_QUEST_LEFT_TIME_UPDATED_HANDLER

fun(self: Widget, qtype: number, leftTime: number)

WIDGET_QUEST_MSG_HANDLER

fun(self: Widget, arg1: string, arg2: string)

WIDGET_QUEST_NOTIFIER_START_HANDLER

fun(self: Widget)

WIDGET_QUEST_QUICK_CLOSE_EVENT_HANDLER

fun(self: Widget, qtype: number)

WIDGET_RAID_APPLICANT_LIST_HANDLER

fun(self: Widget, data: RaidApplicantData)

WIDGET_RAID_FRAME_SIMPLE_VIEW_HANDLER

fun(self: Widget, simple: boolean)

WIDGET_RAID_RECRUIT_DETAIL_HANDLER

fun(self: Widget, data: RaidRecruitDetailInfo)

WIDGET_RAID_RECRUIT_HUD_HANDLER

fun(self: Widget, infos: RaidRecruitInfo[])

WIDGET_RAID_RECRUIT_LIST_HANDLER

fun(self: Widget, data: RaidRecruitListInfo)

WIDGET_RANDOM_SHOP_INFO_HANDLER

fun(self: Widget, isHide: boolean, isdailyReset: boolean)

WIDGET_RANDOM_SHOP_UPDATE_HANDLER

fun(self: Widget)

WIDGET_RANK_ALARM_MSG_HANDLER

fun(self: Widget, rankType: RK_CHARACTER_GEAR_SCORE|RK_EXPEDITION_BATTLE_RECORD|RK_EXPEDITION_GEAR_SCORE|RK_EXPEDITION_INSTANCE_RATING|RK_FISHING_SUM…(+7), msg: string)

WIDGET_RANK_DATA_RECEIVED_HANDLER

fun(self: Widget)

WIDGET_RANK_LOCK_HANDLER

fun(self: Widget)

WIDGET_RANK_PERSONAL_DATA_HANDLER

fun(self: Widget)

WIDGET_RANK_RANKER_APPEARANCE_HANDLER

fun(self: Widget, charID: number)

WIDGET_RANK_REWARD_SNAPSHOTS_HANDLER

fun(self: Widget, rankType: number, divisionId: number)

WIDGET_RANK_SEASON_RESULT_RECEIVED_HANDLER

fun(self: Widget)

WIDGET_RANK_SNAPSHOTS_HANDLER

fun(self: Widget, rankType: number, divisionId: number)

WIDGET_RANK_UNLOCK_HANDLER

fun(self: Widget)

WIDGET_RECOVERABLE_EXP_HANDLER

fun(self: Widget, stringId: string, restorableExp: number, expLoss: number)

WIDGET_RECOVERED_EXP_HANDLER

fun(self: Widget, stringId: string, recoveredExp: number)

WIDGET_REENTRY_NOTIFY_DISABLE_HANDLER

fun(self: Widget)

WIDGET_REENTRY_NOTIFY_ENABLE_HANDLER

fun(self: Widget, param: ReentryParam)

WIDGET_REFRESH_COMBAT_RESOURCE_HANDLER

fun(self: Widget, resetBar: boolean, groupType: number, resourceType: number, point?: number)

WIDGET_REFRESH_COMBAT_RESOURCE_UPDATE_TIME_HANDLER

fun(self: Widget, updateReesourceType: number, nowTime: number, show: boolean)

WIDGET_REFRESH_SQUAD_LIST_HANDLER

fun(self: Widget, arg?: boolean)

WIDGET_REFRESH_STORE_MERCHANT_GOOD_LIMIT_PURCHASE_HANDLER

fun(self: Widget)

WIDGET_RELOAD_CASH_HANDLER

fun(self: Widget, money: any)

WIDGET_REMOVED_ITEM_HANDLER

fun(self: Widget, itemLinkText: string, itemCount: number, removeState: “consume”|“conversion”|“destroy”, itemTaskType: number, tradeOtherName: string)

WIDGET_REMOVE_BOSS_TELESCOPE_INFO_HANDLER

fun(self: Widget, arg: any)

WIDGET_REMOVE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER

fun(self: Widget, arg: any)

WIDGET_REMOVE_FISH_SCHOOL_INFO_HANDLER

fun(self: Widget, index: number)

WIDGET_REMOVE_GIVEN_QUEST_INFO_HANDLER

fun(self: Widget, arg1: number, qType: number)

WIDGET_REMOVE_NOTIFY_QUEST_INFO_HANDLER

fun(self: Widget, qType: number)

WIDGET_REMOVE_PING_HANDLER

fun(self: Widget)

WIDGET_REMOVE_SHIP_TELESCOPE_INFO_HANDLER

fun(self: Widget, arg: number)

WIDGET_REMOVE_TRANSFER_TELESCOPE_INFO_HANDLER

fun(self: Widget, index: number)

WIDGET_RENAME_PORTAL_HANDLER

fun(self: Widget)

WIDGET_RENEW_ITEM_SUCCEEDED_HANDLER

fun(self: Widget)

WIDGET_REPORT_BAD_USER_UPDATE_HANDLER

fun(self: Widget)

WIDGET_REPORT_CRIME_HANDLER

fun(self: Widget, doodadName: string, locationName: string)

WIDGET_REPUTATION_GIVEN_HANDLER

fun(self: Widget)

WIDGET_REQUIRE_DELAY_TO_CHAT_HANDLER

fun(self: Widget, channel: any, delay: any, remain: any)

WIDGET_REQUIRE_ITEM_TO_CHAT_HANDLER

fun(self: Widget, channel: any)

WIDGET_RESET_INGAME_SHOP_MODELVIEW_HANDLER

fun(self: Widget)

WIDGET_RESIDENT_BOARD_TYPE_HANDLER

fun(self: Widget, boardType: 1|2|3|4|5…(+2))

WIDGET_RESIDENT_HOUSING_TRADE_LIST_HANDLER

fun(self: Widget, infos: ResidentHousing, rownum: number, filter: number, searchword: string, refresh: number)

WIDGET_RESIDENT_MEMBER_LIST_HANDLER

fun(self: Widget, total: number, start: number, refresh: number, members: ResidentMember[])

WIDGET_RESIDENT_SERVICE_POINT_CHANGED_HANDLER

fun(self: Widget, zoneGroupName: “Abyssal Library”|“Aegis Island”|“Ahnimar Event Arena”|“Ahnimar”|“Airain Rock”…(+143), amount: number, total: number)

WIDGET_RESIDENT_TOWNHALL_HANDLER

fun(self: Widget, info: ResidentInfo)

WIDGET_RESIDENT_ZONE_STATE_CHANGE_HANDLER

fun(self: Widget)

WIDGET_ROLLBACK_FAVORITE_CRAFTS_HANDLER

fun(self: Widget, datas: Craft[])

WIDGET_RULING_CLOSED_HANDLER

fun(self: Widget)

WIDGET_RULING_STATUS_HANDLER

fun(self: Widget, count: number, total: number, sentenceType: SENTENCE_GUILTY_1|SENTENCE_GUILTY_2|SENTENCE_GUILTY_3|SENTENCE_GUILTY_4|SENTENCE_GUILTY_5…(+1), sentenceTime: number)

WIDGET_SAVE_PORTAL_HANDLER

fun(self: Widget)

WIDGET_SAVE_SCREEN_SHOT_HANDLER

fun(self: Widget, path: string)

WIDGET_SCALE_ENCHANT_BROADCAST_HANDLER

fun(self: Widget, characterName: string, resultCode: IEBCT_ENCHANT_GREATE_SUCCESS|IEBCT_ENCHANT_SUCCESS|IEBCT_EVOVING, itemLink: string, oldScale: string, newScale: string)

WIDGET_SCHEDULE_ITEM_SENT_HANDLER

fun(self: Widget)

WIDGET_SCHEDULE_ITEM_UPDATED_HANDLER

fun(self: Widget)

WIDGET_SELECTED_INSTANCE_DIFFICULT_HANDLER

fun(self: Widget, difficult: any)

WIDGET_SELECT_SQUAD_LIST_HANDLER

fun(self: Widget, data: SelectSquadList)

WIDGET_SELL_SPECIALTY_CONTENT_INFO_HANDLER

fun(self: Widget, list: SpecialtyInfo)

WIDGET_SELL_SPECIALTY_HANDLER

fun(self: Widget, text: string)

WIDGET_SET_DEFAULT_EXPAND_RATIO_HANDLER

fun(self: Widget, isSameZone: boolean)

WIDGET_SET_EFFECT_ICON_VISIBLE_HANDLER

fun(self: Widget, isShow: boolean, arg: Widget)

WIDGET_SET_OVERHEAD_MARK_HANDLER

fun(self: Widget, unitId: string, index: number, visible: boolean)

WIDGET_SET_PING_MODE_HANDLER

fun(self: Widget, pick: boolean)

WIDGET_SET_REBUILD_HOUSE_CAMERA_MODE_HANDLER

fun(self: Widget)

WIDGET_SET_ROADMAP_PICKABLE_HANDLER

fun(self: Widget, pick: boolean)

WIDGET_SHOW_ACCUMULATE_HONOR_POINT_DURING_HPW_HANDLER

fun(self: Widget, zoneName: string, accumulatePoint: number, state?: any)

WIDGET_SHOW_ADDED_ITEM_HANDLER

fun(self: Widget, item: ItemInfo, count: number, taskType: number)

WIDGET_SHOW_ADD_TAB_WINDOW_HANDLER

fun(self: Widget)

WIDGET_SHOW_BANNER_HANDLER

fun(self: Widget, show: boolean, instanceType: number, remainPreNoticeTime?: any)

WIDGET_SHOW_CHAT_TAB_CONTEXT_HANDLER

fun(self: Widget, arg1: Widget, arg2: number)

WIDGET_SHOW_CRIME_RECORDS_HANDLER

fun(self: Widget, trialState: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4))

WIDGET_SHOW_DEFENDANT_WAIT_JURY_HANDLER

fun(self: Widget)

WIDGET_SHOW_DEFENDANT_WAIT_TRIAL_HANDLER

fun(self: Widget)

WIDGET_SHOW_RAID_FRAME_SETTINGS_HANDLER

fun(self: Widget)

WIDGET_SHOW_RENAME_EXPEIDITON_HANDLER

fun(self: Widget, byItem: any, triedName: any, ownerWnd: any)

WIDGET_SHOW_ROADMAP_TOOLTIP_HANDLER

fun(self: Widget, tooltipInfo: TooltipInfo[], tooltipCount: number)

WIDGET_SHOW_SEXTANT_POS_HANDLER

fun(self: Widget, sextantPos: SEXTANT)

WIDGET_SHOW_SLAVE_INFO_HANDLER

fun(self: Widget)

WIDGET_SHOW_VERDICTS_HANDLER

fun(self: Widget, p1: number, p2: number, p3: number, p4: number, p5: number)

WIDGET_SHOW_WORLDMAP_LOCATION_HANDLER

fun(self: Widget, zoneId: 0|100|101|102|104…(+315), x: number, y: number, z: number)

WIDGET_SHOW_WORLDMAP_TOOLTIP_HANDLER

fun(self: Widget, tooltipInfo: TooltipInfo[], tooltipCount: number)

WIDGET_SIEGEWEAPON_BOUND_HANDLER

fun(self: Widget, arg: number)

WIDGET_SIEGEWEAPON_UNBOUND_HANDLER

fun(self: Widget)

WIDGET_SIEGE_APPOINT_RESULT_HANDLER

fun(self: Widget, isDefender: any, faction: any)

WIDGET_SIEGE_RAID_REGISTER_LIST_HANDLER

fun(self: Widget, zoneGroupType?: any, bRegistState?: any, bListUpdate?: any)

WIDGET_SIEGE_RAID_TEAM_INFO_HANDLER

fun(self: Widget, info: SiegeRaidInfo)

WIDGET_SIEGE_WAR_ENDED_HANDLER

fun(self: Widget)

WIDGET_SIM_DOODAD_MSG_HANDLER

fun(self: Widget, code?: any)

WIDGET_SKILLS_RESET_HANDLER

fun(self: Widget, ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))

WIDGET_SKILL_ALERT_ADD_HANDLER

fun(self: Widget, statusBuffType: 10|11|12|13|14…(+16), buffId: number, remainTime: number, name: “Bleed (All)”|“Bubble Trap”|“Charmed”|“Deep Freeze”|“Enervate”…(+16))

WIDGET_SKILL_ALERT_REMOVE_HANDLER

fun(self: Widget, statusBuffType: 10|11|12|13|14…(+16))

WIDGET_SKILL_CHANGED_HANDLER

fun(self: Widget, text: string, level: number, ability: “adamant”|“assassin”|“death”|“fight”|“hatred”…(+9))

WIDGET_SKILL_LEARNED_HANDLER

fun(self: Widget, text: string, skillType: “buff”|“skill”)

WIDGET_SKILL_MAP_EFFECT_HANDLER

fun(self: Widget, info: SkillMapEffectInfo)

WIDGET_SKILL_MSG_HANDLER

fun(self: Widget, resultCode: “ALERT_OPTION”|“ALERT_OPTION_POPUP_DESC”|“ALERT_OPTION_POSITION_1_TEXT”|“ALERT_OPTION_POSITION_2_TEXT”|“ALERT_OPTION_POSITION_BASIC_TEXT”…(+202), param: string, skillType: number)

WIDGET_SKILL_SELECTIVE_ITEM_HANDLER

fun(self: Widget, list: SkillSelectiveItemList, usingSlotIndex: number)

WIDGET_SKILL_SELECTIVE_ITEM_NOT_AVAILABLE_HANDLER

fun(self: Widget)

WIDGET_SKILL_SELECTIVE_ITEM_READY_STATUS_HANDLER

fun(self: Widget, status: boolean)

WIDGET_SKILL_UPGRADED_HANDLER

fun(self: Widget, skillType: number, level: number, oldLevel: number)

WIDGET_SLAVE_SHIP_BOARDING_HANDLER

fun(self: Widget)

WIDGET_SLAVE_SHIP_UNBOARDING_HANDLER

fun(self: Widget)

WIDGET_SLAVE_SPAWN_HANDLER

fun(self: Widget)

WIDGET_SPAWN_PET_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE)

WIDGET_SPECIALTY_CONTENT_RECIPE_INFO_HANDLER

fun(self: Widget, list: any)

WIDGET_SPECIALTY_RATIO_BETWEEN_INFO_HANDLER

fun(self: Widget, specialtyRatioTable: SpecialtyRatioInfo[])

WIDGET_SPECIAL_ABILITY_LEARNED_HANDLER

fun(self: Widget, recvAbility: number)

WIDGET_SPELLCAST_START_HANDLER

fun(self: Widget, spellName: string, castingTime: number, caster: “player”|“target”|“targettarget”|“watchtarget”, castingUseable: boolean)

WIDGET_SPELLCAST_STOP_HANDLER

fun(self: Widget, caster: “player”|“target”|“targettarget”|“watchtarget”)

WIDGET_SPELLCAST_SUCCEEDED_HANDLER

fun(self: Widget, caster: “player”|“target”|“targettarget”|“watchtarget”)

WIDGET_STARTED_DUEL_HANDLER

fun(self: Widget)

WIDGET_START_CHAT_BUBBLE_HANDLER

fun(self: Widget, arg: string)

WIDGET_START_HERO_ELECTION_PERIOD_HANDLER

fun(self: Widget)

WIDGET_START_QUEST_CONTEXT_DOODAD_HANDLER

fun(self: Widget, qtype: number, useDirectingMode: boolean, doodadId: number)

WIDGET_START_QUEST_CONTEXT_HANDLER

fun(self: Widget, qtype: any, useDirectingMode: any, npcId: any)

WIDGET_START_QUEST_CONTEXT_NPC_HANDLER

fun(self: Widget, qtype: number, useDirectingMode: boolean, npcId: string)

WIDGET_START_QUEST_CONTEXT_SPHERE_HANDLER

fun(self: Widget, qtype: number, stype: number)

WIDGET_START_SENSITIVE_OPERATION_HANDLER

fun(self: Widget, remainTime: any)

WIDGET_START_TALK_QUEST_CONTEXT_HANDLER

fun(self: Widget, doodadId: any)

WIDGET_START_TODAY_ASSIGNMENT_HANDLER

fun(self: Widget, stepName: any)

WIDGET_STICKED_MSG_HANDLER

fun(self: Widget)

WIDGET_STILL_LOADING_HANDLER

fun(self: Widget, loadingProgress: any)

WIDGET_STORE_ADD_BUY_ITEM_HANDLER

fun(self: Widget)

WIDGET_STORE_ADD_SELL_ITEM_HANDLER

fun(self: Widget, slotNumber: number)

WIDGET_STORE_BUY_HANDLER

fun(self: Widget, itemLinkText: string, stackCount: number)

WIDGET_STORE_FULL_HANDLER

fun(self: Widget)

WIDGET_STORE_SELL_HANDLER

fun(self: Widget, itemLinkText: string, stackCount: number)

WIDGET_STORE_SOLD_LIST_HANDLER

fun(self: Widget, soldItems: ItemInfo[])

WIDGET_STORE_TRADE_FAILED_HANDLER

fun(self: Widget)

WIDGET_SURVEY_FORM_UPDATE_HANDLER

fun(self: Widget)

WIDGET_SWITCH_ENCHANT_ITEM_MODE_HANDLER

fun(self: Widget, mode: “awaken”|“element”|“evolving”|“evolving_re_roll”|“gem”…(+7))

WIDGET_SYNC_PORTAL_HANDLER

fun(self: Widget)

WIDGET_SYSMSG_HANDLER

fun(self: Widget, msg: string)

WIDGET_SYS_INDUN_STAT_UPDATED_HANDLER

fun(self: Widget)

WIDGET_TARGET_CHANGED_HANDLER

fun(self: Widget, stringId: string|nil, targetType: “housing”|“npc”|nil)

WIDGET_TARGET_NPC_HEALTH_CHANGED_FOR_DEFENCE_INFO_HANDLER

fun(self: Widget, curHp: any, maxHp: any)

WIDGET_TARGET_OVER_HANDLER

fun(self: Widget, targetType: “doodad”|“nothing”|“ui”|“unit”, unitId: string|number)

WIDGET_TARGET_TO_TARGET_CHANGED_HANDLER

fun(self: Widget, stringId: string|nil, targetType: “doodad”|“nothing”|“ui”|“unit”|nil)

WIDGET_TEAM_JOINTED_HANDLER

fun(self: Widget)

WIDGET_TEAM_JOINT_BREAK_HANDLER

fun(self: Widget, requester: any, enable: any)

WIDGET_TEAM_JOINT_BROKEN_HANDLER

fun(self: Widget)

WIDGET_TEAM_JOINT_CHAT_HANDLER

fun(self: Widget)

WIDGET_TEAM_JOINT_RESPONSE_HANDLER

fun(self: Widget)

WIDGET_TEAM_JOINT_TARGET_HANDLER

fun(self: Widget, isJointable: any)

WIDGET_TEAM_MEMBERS_CHANGED_HANDLER

fun(self: Widget, reason: “joined”|“leaved”|“refreshed”, value: TeamMember)

WIDGET_TEAM_MEMBER_DISCONNECTED_HANDLER

fun(self: Widget, isParty: boolean, jointOrder: number, stringId: string, memberIndex: number)

WIDGET_TEAM_MEMBER_UNIT_ID_CHANGED_HANDLER

fun(self: Widget, oldStringId: string, stringId: string)

WIDGET_TEAM_ROLE_CHANGED_HANDLER

fun(self: Widget, jointOrder: number, memberIndex: number, role: TMROLE_DEALER|TMROLE_HEALER|TMROLE_NONE|TMROLE_RANGED_DEALER|TMROLE_TANKER)

WIDGET_TEAM_SUMMON_SUGGEST_HANDLER

fun(self: Widget)

WIDGET_TIME_MESSAGE_HANDLER

fun(self: Widget, key: any, timeTable: any)

WIDGET_TOGGLE_CHANGE_VISUAL_RACE_HANDLER

fun(self: Widget, data: ChangeVisualRace)

WIDGET_TOGGLE_COMMUNITY_HANDLER

fun(self: Widget)

WIDGET_TOGGLE_CRAFT_HANDLER

fun(self: Widget)

WIDGET_TOGGLE_FACTION_HANDLER

fun(self: Widget)

WIDGET_TOGGLE_FOLLOW_HANDLER

fun(self: Widget, on: boolean)

WIDGET_TOGGLE_IN_GAME_NOTICE_HANDLER

fun(self: Widget, url: any)

WIDGET_TOGGLE_PARTY_FRAME_HANDLER

fun(self: Widget, show: boolean)

WIDGET_TOGGLE_PET_MANAGE_HANDLER

fun(self: Widget)

WIDGET_TOGGLE_PORTAL_DIALOG_HANDLER

fun(self: Widget, addPortal: boolean, skillTypeNumber: number, itemTypeNumber: number)

WIDGET_TOGGLE_RAID_FRAME2_HANDLER

fun(self: Widget)

WIDGET_TOGGLE_RAID_FRAME_HANDLER

fun(self: Widget, show: boolean)

WIDGET_TOGGLE_RAID_FRAME_PARTY_HANDLER

fun(self: Widget, party: number, visible: boolean)

WIDGET_TOGGLE_ROADMAP_HANDLER

fun(self: Widget)

WIDGET_TOGGLE_WALK_HANDLER

fun(self: Widget, speed: number)

WIDGET_TOWER_DEF_INFO_UPDATE_HANDLER

fun(self: Widget)

WIDGET_TOWER_DEF_MSG_HANDLER

fun(self: Widget, towerDefInfo: TowerDefInfo)

WIDGET_TRADE_CANCELED_HANDLER

fun(self: Widget)

WIDGET_TRADE_CAN_START_HANDLER

fun(self: Widget, unitIdStr: any)

WIDGET_TRADE_ITEM_PUTUP_HANDLER

fun(self: Widget, inventoryIdx: number, amount: number)

WIDGET_TRADE_ITEM_TOOKDOWN_HANDLER

fun(self: Widget, inventoryIdx: any)

WIDGET_TRADE_ITEM_UPDATED_HANDLER

fun(self: Widget)

WIDGET_TRADE_LOCKED_HANDLER

fun(self: Widget)

WIDGET_TRADE_MADE_HANDLER

fun(self: Widget)

WIDGET_TRADE_MONEY_PUTUP_HANDLER

fun(self: Widget, money: string)

WIDGET_TRADE_OK_HANDLER

fun(self: Widget)

WIDGET_TRADE_OTHER_ITEM_PUTUP_HANDLER

fun(self: Widget, otherIdx: any, type: any, stackCount: any, tooltip: any)

WIDGET_TRADE_OTHER_ITEM_TOOKDOWN_HANDLER

fun(self: Widget, otherIdx: any)

WIDGET_TRADE_OTHER_LOCKED_HANDLER

fun(self: Widget)

WIDGET_TRADE_OTHER_MONEY_PUTUP_HANDLER

fun(self: Widget, money: any)

WIDGET_TRADE_OTHER_OK_HANDLER

fun(self: Widget)

WIDGET_TRADE_STARTED_HANDLER

fun(self: Widget, targetName: string)

WIDGET_TRADE_UI_TOGGLE_HANDLER

fun(self: Widget)

WIDGET_TRADE_UNLOCKED_HANDLER

fun(self: Widget)

WIDGET_TRANSFORM_COMBAT_RESOURCE_HANDLER

fun(self: Widget, groupType: 10|11|12|14|1…(+10))

WIDGET_TRIAL_CANCELED_HANDLER

fun(self: Widget)

WIDGET_TRIAL_CLOSED_HANDLER

fun(self: Widget)

WIDGET_TRIAL_MESSAGE_HANDLER

fun(self: Widget, text: string)

WIDGET_TRIAL_STATUS_HANDLER

fun(self: Widget, state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), juryCount: number, remainTime: number, arg: number)

WIDGET_TRIAL_TIMER_HANDLER

fun(self: Widget, state: TRIAL_FINAL_STATEMENT|TRIAL_FREE|TRIAL_GUILTY_BY_SYSTEM|TRIAL_GUILTY_BY_USER|TRIAL_POST_SENTENCE…(+4), remainTable: Time)

WIDGET_TRY_LOOT_DICE_HANDLER

fun(self: Widget, key: number, timeStamp: number, itemLink: string)

WIDGET_TUTORIAL_EVENT_HANDLER

fun(self: Widget, id: number, info: TutorialInfo[])

WIDGET_TUTORIAL_HIDE_FROM_OPTION_HANDLER

fun(self: Widget)

WIDGET_UCC_IMPRINT_SUCCEEDED_HANDLER

fun(self: Widget)

WIDGET_UI_ADDON_HANDLER

fun(self: Widget)

WIDGET_UI_PERMISSION_UPDATE_HANDLER

fun(self: Widget)

WIDGET_UI_RELOADED_HANDLER

fun(self: Widget)

WIDGET_UNFINISHED_BUILD_HOUSE_HANDLER

fun(self: Widget, message: string)

WIDGET_UNITFRAME_ABILITY_UPDATE_HANDLER

fun(self: Widget, unitId: string)

WIDGET_UNIT_COMBAT_STATE_CHANGED_HANDLER

fun(self: Widget, combat: boolean, unitId: string)

WIDGET_UNIT_DEAD_HANDLER

fun(self: Widget, stringId: string, lossExp: number, lossDurabilityRatio: number)

WIDGET_UNIT_DEAD_NOTICE_HANDLER

fun(self: Widget, name: string)

WIDGET_UNIT_ENTERED_SIGHT_HANDLER

fun(self: Widget, unitId: number, unitType: “housing”|“npc”, curHp: string, maxHp: string)

WIDGET_UNIT_EQUIPMENT_CHANGED_HANDLER

fun(self: Widget, equipSlot: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))

WIDGET_UNIT_KILL_STREAK_HANDLER

fun(self: Widget, killStreakInfo: KillStreakInfo)

WIDGET_UNIT_LEAVED_SIGHT_HANDLER

fun(self: Widget, unitId: number, unitType: “housing”|“npc”)

WIDGET_UNIT_NAME_CHANGED_HANDLER

fun(self: Widget, unitId: string)

WIDGET_UNIT_NPC_EQUIPMENT_CHANGED_HANDLER

fun(self: Widget, arg: ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27))

WIDGET_UNMOUNT_PET_HANDLER

fun(self: Widget, mateType: MATE_TYPE_BATTLE|MATE_TYPE_NONE|MATE_TYPE_RIDE, isMyPet: boolean)

WIDGET_UPDATE_BINDINGS_HANDLER

fun(self: Widget)

WIDGET_UPDATE_BOSS_TELESCOPE_AREA_HANDLER

fun(self: Widget)

WIDGET_UPDATE_BOSS_TELESCOPE_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_BOT_CHECK_INFO_HANDLER

fun(self: Widget, totalTime: number, remainTime: number, count: number, question: string)

WIDGET_UPDATE_BUBBLE_HANDLER

fun(self: Widget)

WIDGET_UPDATE_CARRYING_BACKPACK_SLAVE_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_CHANGE_VISUAL_RACE_WND_HANDLER

fun(self: Widget, fired: boolean)

WIDGET_UPDATE_CHRONICLE_INFO_HANDLER

fun(self: Widget, info: ChronicleInfo)

WIDGET_UPDATE_CHRONICLE_NOTIFIER_HANDLER

fun(self: Widget, init: boolean, mainKey: number)

WIDGET_UPDATE_CLIENT_DRIVEN_INFO_HANDLER

fun(self: Widget, sceneInfo: any)

WIDGET_UPDATE_COMPLETED_QUEST_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_CONTENT_ROSTER_WINDOW_HANDLER

fun(self: Widget, updateInfo: any)

WIDGET_UPDATE_CORPSE_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_CRAFT_ORDER_ITEM_FEE_HANDLER

fun(self: Widget, info: CraftOrderItemFee)

WIDGET_UPDATE_CRAFT_ORDER_ITEM_SLOT_HANDLER

fun(self: Widget, info?: CraftOrderItemSlot)

WIDGET_UPDATE_CRAFT_ORDER_SKILL_HANDLER

fun(self: Widget, key: string, fired: boolean)

WIDGET_UPDATE_DEFENCE_INFO_HANDLER

fun(self: Widget, info: any)

WIDGET_UPDATE_DOMINION_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_DOODAD_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_DURABILITY_STATUS_HANDLER

fun(self: Widget, added: boolean, removed: boolean)

WIDGET_UPDATE_DYEING_EXCUTABLE_HANDLER

fun(self: Widget, executeable: boolean)

WIDGET_UPDATE_ENCHANT_ITEM_MODE_HANDLER

fun(self: Widget, isExcutable: boolean, isLock: boolean)

WIDGET_UPDATE_EXPEDITION_PORTAL_HANDLER

fun(self: Widget)

WIDGET_UPDATE_EXPEDITION_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER

fun(self: Widget, count: number)

WIDGET_UPDATE_FACTION_REZ_DISTRICT_HANDLER

fun(self: Widget)

WIDGET_UPDATE_FISH_SCHOOL_AREA_HANDLER

fun(self: Widget)

WIDGET_UPDATE_FISH_SCHOOL_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_GACHA_LOOT_MODE_HANDLER

fun(self: Widget, isExcutable: boolean, isLock: boolean)

WIDGET_UPDATE_GIVEN_QUEST_STATIC_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_HERO_ELECTION_CONDITION_HANDLER

fun(self: Widget)

WIDGET_UPDATE_HOUSING_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_HOUSING_TOOLTIP_HANDLER

fun(self: Widget, unitId: string)

WIDGET_UPDATE_INDUN_PLAYING_INFO_BROADCASTING_HANDLER

fun(self: Widget, info: NpcBroadcastingInfo[])

WIDGET_UPDATE_INGAME_BEAUTYSHOP_STATUS_HANDLER

fun(self: Widget)

WIDGET_UPDATE_INGAME_SHOP_HANDLER

fun(self: Widget, updateType: “cart”|“checkTime”|“exchange_ratio”|“goods”|“maintab”…(+2), page?: number, totalItems?: number, arg4?: any)

WIDGET_UPDATE_INGAME_SHOP_VIEW_HANDLER

fun(self: Widget, viewType: “enter_mode”|“leave_mode”|“leave_sort”, mode: 1|MODE_SEARCH)

WIDGET_UPDATE_INSTANT_GAME_INVITATION_COUNT_HANDLER

fun(self: Widget, accept: number, totalSize: number)

WIDGET_UPDATE_INSTANT_GAME_KILLSTREAK_COUNT_HANDLER

fun(self: Widget, count: number)

WIDGET_UPDATE_INSTANT_GAME_KILLSTREAK_HANDLER

fun(self: Widget, count: any)

WIDGET_UPDATE_INSTANT_GAME_SCORES_HANDLER

fun(self: Widget)

WIDGET_UPDATE_INSTANT_GAME_STATE_HANDLER

fun(self: Widget)

WIDGET_UPDATE_INSTANT_GAME_TARGET_NPC_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_INSTANT_GAME_TIME_HANDLER

fun(self: Widget)

WIDGET_UPDATE_ITEM_LOOK_CONVERT_MODE_HANDLER

fun(self: Widget)

WIDGET_UPDATE_MONITOR_NPC_HANDLER

fun(self: Widget)

WIDGET_UPDATE_MY_SLAVE_POS_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_NPC_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_OPTION_BINDINGS_HANDLER

fun(self: Widget, overrided?: boolean, oldAction?: string, newAction?: string)

WIDGET_UPDATE_PING_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_RESTORE_CRAFT_ORDER_ITEM_MATERIAL_HANDLER

fun(self: Widget, infos: ItemInfo)

WIDGET_UPDATE_RESTORE_CRAFT_ORDER_ITEM_SLOT_HANDLER

fun(self: Widget, info: CraftOrderInfo|nil)

WIDGET_UPDATE_RETURN_ACCOUNT_STATUS_HANDLER

fun(self: Widget, status: 1|2|3)

WIDGET_UPDATE_ROADMAP_ANCHOR_HANDLER

fun(self: Widget, file: string)

WIDGET_UPDATE_ROSTER_MEMBER_INFO_HANDLER

fun(self: Widget, rosterId: any)

WIDGET_UPDATE_ROUTE_MAP_HANDLER

fun(self: Widget)

WIDGET_UPDATE_SHIP_TELESCOPE_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_SHORTCUT_SKILLS_HANDLER

fun(self: Widget)

WIDGET_UPDATE_SIEGE_SCORE_HANDLER

fun(self: Widget, offensePoint: number, outlawPoint: number)

WIDGET_UPDATE_SKILL_ACTIVE_TYPE_HANDLER

fun(self: Widget)

WIDGET_UPDATE_SLAVE_EQUIPMENT_SLOT_HANDLER

fun(self: Widget, reload: boolean)

WIDGET_UPDATE_SPECIALTY_RATIO_HANDLER

fun(self: Widget, sellItem: SellSpecialtyInfo)

WIDGET_UPDATE_SQUAD_HANDLER

fun(self: Widget)

WIDGET_UPDATE_TELESCOPE_AREA_HANDLER

fun(self: Widget)

WIDGET_UPDATE_TODAY_ASSIGNMENT_HANDLER

fun(self: Widget, todayInfo?: TodayAssignmentInfo)

WIDGET_UPDATE_TODAY_ASSIGNMENT_RESET_COUNT_HANDLER

fun(self: Widget, count: number)

WIDGET_UPDATE_TRANSFER_TELESCOPE_AREA_HANDLER

fun(self: Widget)

WIDGET_UPDATE_TRANSFER_TELESCOPE_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_ZONE_INFO_HANDLER

fun(self: Widget)

WIDGET_UPDATE_ZONE_LEVEL_INFO_HANDLER

fun(self: Widget, level: 0|1|2|3, id: 0|100|101|102|103…(+151))

WIDGET_UPDATE_ZONE_PERMISSION_HANDLER

fun(self: Widget)

WIDGET_VIEW_CASH_BUY_WINDOW_HANDLER

fun(self: Widget, sellType: any)

WIDGET_WAIT_FRIENDLIST_UPDATE_HANDLER

fun(self: Widget, updateType: string)

WIDGET_WAIT_FRIEND_ADD_ALARM_HANDLER

fun(self: Widget)

WIDGET_WAIT_REPLY_FROM_SERVER_HANDLER

fun(self: Widget, waiting: boolean)

WIDGET_WATCH_TARGET_CHANGED_HANDLER

fun(self: Widget, stringId: any)

WIDGET_WEB_BROWSER_ESC_EVENT_HANDLER

fun(self: Widget, browser: any)

WIDGET_WORLD_MESSAGE_HANDLER

fun(self: Widget, msg: string, iconKey: string, info: WorldMessageInfo)

WIDGET_ZONE_SCORE_CONTENT_STATE_HANDLER

fun(self: Widget, states?: any)

WIDGET_ZONE_SCORE_UPDATED_HANDLER

fun(self: Widget, kind: any, info: any)

WORLD_MESSAGE_HANDLER

fun(msg: string, iconKey: string, info: WorldMessageInfo)

Event triggers when a world message occurs.

ZONE_SCORE_CONTENT_STATE_HANDLER

fun(states?: any)

Event triggers when the zones content score changes.

ZONE_SCORE_UPDATED_HANDLER

fun(kind: any, info: any)