X2Equipment
Globals
EST_1HANDED
integer
EST_2HANDED
integer
EST_AMMUNITION
integer
EST_ARMS
integer
EST_BACK
integer
EST_BACKPACK
integer
EST_BAG
integer
EST_BEARD
integer
EST_BODY
integer
EST_CHEST
integer
EST_COSPLAY
integer
EST_EAR
integer
EST_FACE
integer
EST_FEET
integer
EST_FINGER
integer
EST_GLASSES
integer
EST_HAIR
integer
EST_HANDS
integer
EST_HEAD
integer
EST_HORNS
integer
EST_INSTRUMENT
integer
EST_INVALID
integer
EST_LEGS
integer
EST_MAINHAND
integer
EST_NECK
integer
EST_OFFHAND
integer
EST_RACE_COSPLAY
integer
EST_RANGED
integer
EST_SHIELD
integer
EST_TAIL
integer
EST_UNDERPANTS
integer
EST_UNDERSHIRT
integer
EST_WAIST
integer
ES_ARMS
integer
ES_BACK
integer
ES_BACKPACK
integer
ES_BEARD
integer
ES_BODY
integer
ES_CHEST
integer
ES_COSPLAY
integer
ES_COSPLAYLOOKS
integer
ES_EAR_1
integer
ES_EAR_2
integer
ES_FACE
integer
ES_FEET
integer
ES_FINGER_1
integer
ES_FINGER_2
integer
ES_GLASSES
integer
ES_HAIR
integer
ES_HANDS
integer
ES_HEAD
integer
ES_HORNS
integer
ES_INVALID
integer
ES_LEGS
integer
ES_MAINHAND
integer
ES_MUSICAL
integer
ES_NECK
integer
ES_OFFHAND
integer
ES_RACE_COSPLAY
integer
ES_RACE_COSPLAYLOOKS
integer
ES_RANGED
integer
ES_TAIL
integer
ES_UNDERPANTS
integer
ES_UNDERSHIRT
integer
ES_WAIST
integer
X2Equipment
X2Equipment
Aliases
EQUIPMENT_SLOT
ES_ARMS|ES_BACKPACK|ES_BACK|ES_BEARD|ES_BODY…(+27)
-- api/X2Equipment
EQUIPMENT_SLOT:
| `ES_ARMS`
| `ES_BACK`
| `ES_BACKPACK`
| `ES_BEARD`
| `ES_BODY`
| `ES_CHEST`
| `ES_COSPLAY`
| `ES_COSPLAYLOOKS`
| `ES_EAR_1`
| `ES_EAR_2`
| `ES_FACE`
| `ES_FEET`
| `ES_FINGER_1`
| `ES_FINGER_2`
| `ES_GLASSES`
| `ES_HAIR`
| `ES_HANDS`
| `ES_HEAD`
| `ES_HORNS`
| `ES_INVALID`
| `ES_LEGS`
| `ES_MAINHAND`
| `ES_MUSICAL`
| `ES_NECK`
| `ES_OFFHAND`
| `ES_RACE_COSPLAY`
| `ES_RACE_COSPLAYLOOKS`
| `ES_RANGED`
| `ES_TAIL`
| `ES_UNDERPANTS`
| `ES_UNDERSHIRT`
| `ES_WAIST`
EQUIPMENT_SLOT_TYPE
EST_1HANDED|EST_2HANDED|EST_AMMUNITION|EST_ARMS|EST_BACKPACK…(+28)
-- api/X2Equipment
EQUIPMENT_SLOT_TYPE:
| `EST_1HANDED`
| `EST_2HANDED`
| `EST_AMMUNITION`
| `EST_ARMS`
| `EST_BACK`
| `EST_BACKPACK`
| `EST_BAG`
| `EST_BEARD`
| `EST_BODY`
| `EST_CHEST`
| `EST_COSPLAY`
| `EST_EAR`
| `EST_FACE`
| `EST_FEET`
| `EST_FINGER`
| `EST_GLASSES`
| `EST_HAIR`
| `EST_HANDS`
| `EST_HEAD`
| `EST_HORNS`
| `EST_INSTRUMENT`
| `EST_INVALID`
| `EST_LEGS`
| `EST_MAINHAND`
| `EST_NECK`
| `EST_OFFHAND`
| `EST_RACE_COSPLAY`
| `EST_RANGED`
| `EST_SHIELD`
| `EST_TAIL`
| `EST_UNDERPANTS`
| `EST_UNDERSHIRT`
| `EST_WAIST`
Classes
Class: X2Equipment
Method: GetEquippedItemTooltipInfo
(method) X2Equipment:GetEquippedItemTooltipInfo(equipSlot: `ES_ARMS`|`ES_BACKPACK`|`ES_BACK`|`ES_BEARD`|`ES_BODY`...(+27), targetEquippedItem: boolean)
-> equippedItemTooltipInfo: ItemInfo|nil
Retrieves tooltip information for the equipped item in the specified slot.
@param
equipSlot— The equipment slot to query.@param
targetEquippedItem—trueto see the targets equipped item,falsefor the players equipped item.@return
equippedItemTooltipInfo— The tooltip information, ornilif not found.-- api/X2Equipment equipSlot: | `ES_ARMS` | `ES_BACK` | `ES_BACKPACK` | `ES_BEARD` | `ES_BODY` | `ES_CHEST` | `ES_COSPLAY` | `ES_COSPLAYLOOKS` | `ES_EAR_1` | `ES_EAR_2` | `ES_FACE` | `ES_FEET` | `ES_FINGER_1` | `ES_FINGER_2` | `ES_GLASSES` | `ES_HAIR` | `ES_HANDS` | `ES_HEAD` | `ES_HORNS` | `ES_INVALID` | `ES_LEGS` | `ES_MAINHAND` | `ES_MUSICAL` | `ES_NECK` | `ES_OFFHAND` | `ES_RACE_COSPLAY` | `ES_RACE_COSPLAYLOOKS` | `ES_RANGED` | `ES_TAIL` | `ES_UNDERPANTS` | `ES_UNDERSHIRT` | `ES_WAIST`See: ItemInfo
Method: MateUnequipItem
(method) X2Equipment:MateUnequipItem(targetName: "playerpet"|"playerpet1"|"playerpet2", slotNo: `ES_ARMS`|`ES_BACKPACK`|`ES_BACK`|`ES_BEARD`|`ES_BODY`...(+27))
-> success: boolean
Attempts to unequip an item from a mate and move it to the player’s inventory.
@param
targetName— The mate’s unit identifier.@param
slotNo— The equipment slot to query.@return
success—trueif the item was successfully moved,falseotherwise (e.g., inventory full).targetName: | "playerpet" -- mount/pet | "playerpet1" -- mount | "playerpet2" -- pet -- api/X2Equipment slotNo: | `ES_ARMS` | `ES_BACK` | `ES_BACKPACK` | `ES_BEARD` | `ES_BODY` | `ES_CHEST` | `ES_COSPLAY` | `ES_COSPLAYLOOKS` | `ES_EAR_1` | `ES_EAR_2` | `ES_FACE` | `ES_FEET` | `ES_FINGER_1` | `ES_FINGER_2` | `ES_GLASSES` | `ES_HAIR` | `ES_HANDS` | `ES_HEAD` | `ES_HORNS` | `ES_INVALID` | `ES_LEGS` | `ES_MAINHAND` | `ES_MUSICAL` | `ES_NECK` | `ES_OFFHAND` | `ES_RACE_COSPLAY` | `ES_RACE_COSPLAYLOOKS` | `ES_RANGED` | `ES_TAIL` | `ES_UNDERPANTS` | `ES_UNDERSHIRT` | `ES_WAIST`
Method: GetEquippedItemType
(method) X2Equipment:GetEquippedItemType(equipSlot: `ES_ARMS`|`ES_BACKPACK`|`ES_BACK`|`ES_BEARD`|`ES_BODY`...(+27))
-> equippedItemType: number|nil
Retrieves the type of item equipped in the specified slot.
@param
equipSlot— The equipment slot to query.@return
equippedItemType— The equipped item type, ornilif none.-- api/X2Equipment equipSlot: | `ES_ARMS` | `ES_BACK` | `ES_BACKPACK` | `ES_BEARD` | `ES_BODY` | `ES_CHEST` | `ES_COSPLAY` | `ES_COSPLAYLOOKS` | `ES_EAR_1` | `ES_EAR_2` | `ES_FACE` | `ES_FEET` | `ES_FINGER_1` | `ES_FINGER_2` | `ES_GLASSES` | `ES_HAIR` | `ES_HANDS` | `ES_HEAD` | `ES_HORNS` | `ES_INVALID` | `ES_LEGS` | `ES_MAINHAND` | `ES_MUSICAL` | `ES_NECK` | `ES_OFFHAND` | `ES_RACE_COSPLAY` | `ES_RACE_COSPLAYLOOKS` | `ES_RANGED` | `ES_TAIL` | `ES_UNDERPANTS` | `ES_UNDERSHIRT` | `ES_WAIST`
Method: PickupMateEquippedItem
(method) X2Equipment:PickupMateEquippedItem(targetName: "playerpet"|"playerpet1"|"playerpet2", slotNo: `ES_ARMS`|`ES_BACKPACK`|`ES_BACK`|`ES_BEARD`|`ES_BODY`...(+27))
Picks up the equipped item from a mate’s slot. The item is placed in the cursor for manual placement.
@param
targetName— The mate’s unit identifier.@param
slotNo— The equipment slot to pick up from.targetName: | "playerpet" -- mount/pet | "playerpet1" -- mount | "playerpet2" -- pet -- api/X2Equipment slotNo: | `ES_ARMS` | `ES_BACK` | `ES_BACKPACK` | `ES_BEARD` | `ES_BODY` | `ES_CHEST` | `ES_COSPLAY` | `ES_COSPLAYLOOKS` | `ES_EAR_1` | `ES_EAR_2` | `ES_FACE` | `ES_FEET` | `ES_FINGER_1` | `ES_FINGER_2` | `ES_GLASSES` | `ES_HAIR` | `ES_HANDS` | `ES_HEAD` | `ES_HORNS` | `ES_INVALID` | `ES_LEGS` | `ES_MAINHAND` | `ES_MUSICAL` | `ES_NECK` | `ES_OFFHAND` | `ES_RACE_COSPLAY` | `ES_RACE_COSPLAYLOOKS` | `ES_RANGED` | `ES_TAIL` | `ES_UNDERPANTS` | `ES_UNDERSHIRT` | `ES_WAIST`